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When you write arr[42], something remarkable happens: the computer retrieves the 43rd element instantly, without examining the preceding 42 elements. This isn't magic—it's elegant mathematics.
This page dissects the index-to-address conversion in complete detail. By the end, you'll understand exactly how a simple integer index becomes a memory address, why this conversion is so efficient, and how this mechanism forms the foundation of modern computing.
By the end of this page, you will master the address calculation formula, understand pointer arithmetic as an abstraction over this formula, see how different programming languages implement indexing, and appreciate why this simple mechanism is foundational to virtually all data processing.
Every array access ultimately reduces to a single arithmetic operation:
Address(arr[i]) = BaseAddress + (i × ElementSize)
This formula is the engine that powers array access across every programming language, every CPU architecture, and every operating system. Let's break it down component by component.
BaseAddress:
The memory address where the array begins—specifically, where the first element (arr[0]) is stored. This address is established when the array is allocated and remains constant throughout the array's lifetime.
i (Index):
The position of the desired element, conventionally numbered from 0. Index i means "the element that is i positions after the first element."
ElementSize:
The number of bytes each element occupies. This is determined by the element type and must be uniform across all elements (a defining characteristic of arrays).
Zero-based indexing isn't arbitrary. It directly reflects the physical model: index 0 means "0 elements away from the base," so Address = Base + 0×Size = Base. The first element is at the base address with zero offset. This mathematical naturalness is why most languages use zero-based indexing.
Working through a concrete example:
Given:
Array base address: 0x4000
Element type: 32-bit integer (4 bytes)
Target index: 7
Calculation:
Address(arr[7]) = 0x4000 + (7 × 4)
= 0x4000 + 28
= 0x4000 + 0x1C
= 0x401C
To access arr[7], the processor reads the 4 bytes starting at memory address 0x401C. This calculation takes one multiplication and one addition—operations that execute in a single CPU cycle.
Let's trace address calculations for various element types and indices to build intuition.
| Scenario | Base | Index | Element Size | Calculation | Result |
|---|---|---|---|---|---|
| char array | 0x1000 | 5 | 1 byte | 0x1000 + 5×1 | 0x1005 |
| short array | 0x2000 | 10 | 2 bytes | 0x2000 + 10×2 | 0x2014 |
| int array | 0x3000 | 100 | 4 bytes | 0x3000 + 100×4 | 0x3190 |
| double array | 0x4000 | 50 | 8 bytes | 0x4000 + 50×8 | 0x4190 |
| struct (24 bytes) | 0x5000 | 3 | 24 bytes | 0x5000 + 3×24 | 0x5048 |
| First element | 0x6000 | 0 | any | 0x6000 + 0×any | 0x6000 |
Key observations:
Linear relationship — Addresses increase linearly with index. Each increment of i adds exactly ElementSize to the address.
Element size matters — The "stride" between elements equals ElementSize. For doubles, elements are 8 bytes apart; for chars, just 1 byte.
Index 0 is always at base — No matter the element size, arr[0] is at the base address.
Large indices work identically — arr[1000000] uses the same formula as arr[1]. The calculation complexity doesn't increase with the index value.
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#include <stdio.h>#include <stdint.h> int main() { int arr[10] = {0, 10, 20, 30, 40, 50, 60, 70, 80, 90}; // Get base address uintptr_t base = (uintptr_t)arr; size_t element_size = sizeof(int); printf("Base address: 0x%lX\n", base); printf("Element size: %zu bytes\n\n", element_size); for (int i = 0; i < 10; i++) { uintptr_t calculated_addr = base + (i * element_size); uintptr_t actual_addr = (uintptr_t)&arr[i]; printf("arr[%d]: calculated=0x%lX, actual=0x%lX, value=%d %s\n", i, calculated_addr, actual_addr, arr[i], (calculated_addr == actual_addr) ? "✓" : "✗"); } return 0;} /* Sample output:Base address: 0x7FFD5678A420Element size: 4 bytes arr[0]: calculated=0x7FFD5678A420, actual=0x7FFD5678A420, value=0 ✓arr[1]: calculated=0x7FFD5678A424, actual=0x7FFD5678A424, value=10 ✓arr[2]: calculated=0x7FFD5678A428, actual=0x7FFD5678A428, value=20 ✓...all match...*/In C and C++, pointer arithmetic provides a convenient abstraction over the address formula. When you add an integer to a pointer, the compiler automatically scales by the element size.
The key insight:
If ptr is a pointer to a type of size S:
(ptr + n) = (address stored in ptr) + (n × S)
This means arr + 5 gives the address of arr[5]—the compiler handles the size multiplication automatically.
Equivalences:
&arr[i] ≡ arr + i
arr[i] ≡ *(arr + i)
The bracket notation arr[i] is actually syntactic sugar for pointer arithmetic followed by dereference.
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#include <stdio.h> int main() { int arr[5] = {100, 200, 300, 400, 500}; int *ptr = arr; // ptr points to arr[0] // These all access the same element (arr[2]) printf("Using arr[2]: %d\n", arr[2]); printf("Using *(arr + 2): %d\n", *(arr + 2)); printf("Using ptr[2]: %d\n", ptr[2]); printf("Using *(ptr + 2): %d\n", *(ptr + 2)); // Address comparison printf("\n&arr[2] = %p\n", (void*)&arr[2]); printf("arr + 2 = %p\n", (void*)(arr + 2)); printf("ptr + 2 = %p\n", (void*)(ptr + 2)); printf("All equal? %s\n", (&arr[2] == arr + 2 && arr + 2 == ptr + 2) ? "Yes" : "No"); // Pointer increment automatically scales by element size printf("\nPointer increment demonstration:\n"); printf("ptr points to: %p (value: %d)\n", (void*)ptr, *ptr); ptr++; // Adds sizeof(int) = 4 bytes, not 1 printf("ptr++ points to: %p (value: %d)\n", (void*)ptr, *ptr); ptr++; printf("ptr++ points to: %p (value: %d)\n", (void*)ptr, *ptr); return 0;} /* Output:Using arr[2]: 300Using *(arr + 2): 300Using ptr[2]: 300Using *(ptr + 2): 300 &arr[2] = 0x7ffd5678a428arr + 2 = 0x7ffd5678a428ptr + 2 = 0x7ffd5678a428All equal? Yes Pointer increment demonstration:ptr points to: 0x7ffd5678a420 (value: 100)ptr++ points to: 0x7ffd5678a424 (value: 200)ptr++ points to: 0x7ffd5678a428 (value: 300)*/When you increment a pointer (ptr++), it moves by sizeof(ptr) bytes, not by 1 byte. An int incremented moves 4 bytes; a double* moves 8 bytes. This automatic scaling is convenient but can be confusing when comparing with raw byte arithmetic.
Pointer subtraction:
You can also subtract pointers to determine the distance (in elements) between them:
int *p1 = &arr[5];
int *p2 = &arr[2];
ptrdiff_t distance = p1 - p2; // Result: 3 (elements, not bytes)
The result is automatically scaled by element size—you get the number of elements between the pointers, not the number of bytes.
At the CPU level, the address formula is implemented with remarkable efficiency. Modern processors have dedicated addressing modes that perform the calculation in a single instruction.
x86/x64 addressing modes:
The x86 architecture supports "scaled-index" addressing that directly encodes the array access formula:
; Access arr[i] where arr is at address in RBX, i is in RCX
; Element size is 4 bytes
mov eax, [rbx + rcx*4] ; Load arr[i] into EAX
This single instruction performs:
All in essentially one clock cycle (memory latency aside).
x86 supports scale factors of 1, 2, 4, and 8 directly in the instruction encoding. These cover the most common element sizes (char, short, int/float, long/double). Non-standard sizes require explicit multiplication instructions, slightly increasing cost.
Comparison with other architectures:
ARM:
; Load arr[i], base in X0, index in X1, 4-byte elements
ldr w2, [x0, x1, lsl #2] ; x1 << 2 = x1 * 4
RISC-V:
; Less specialized - explicit multiply may be needed
slli t1, a1, 2 ; t1 = a1 * 4 (shift left 2 = multiply by 4)
add t2, a0, t1 ; t2 = base + offset
lw a2, 0(t2) ; load from calculated address
The bottom line:
Regardless of architecture, array access compiles to a small, fixed number of instructions. The address calculation doesn't depend on array size or index value—accessing arr[0] and arr[1000000] take essentially the same time.
| Architecture | Instructions for arr[i] Load | Notes |
|---|---|---|
| x86/x64 | 1 (scaled-index addressing) | Scales 1,2,4,8 built into instruction |
| ARM (AArch64) | 1 (shifted register offset) | Shifts for power-of-2 scales |
| RISC-V | 2-3 (shift/mul + add + load) | Simpler encoding, more instructions |
| MIPS | 2-3 (sll + addu + lw) | Similar to RISC-V |
The O(1) random access property of arrays is one of the most profound results in data structure design. Let's appreciate why this is remarkable and what makes it possible.
What O(1) means for arrays:
The time to access arr[i] is constant—it doesn't grow with:
Whether the array has 10 elements or 10 billion, accessing any element takes the same time.
What enables O(1) access:
Contrast with sequential structures:
In a linked list, to access the i-th element, you must traverse from the head through i-1 predecessor nodes. Each step requires following a pointer. Access time is O(i), or O(n) in the worst case.
Linked list access to element 1000:
head → node1 → node2 → node3 → ... → node1000
1 2 3 1000 pointer dereferences
Array access to element 1000:
base + 1000 × size = address
1 multiplication + 1 addition
The array's O(1) vs. linked list's O(n) is one of the most significant differences between data structures.
The term "RAM" reflects that any memory location can be accessed with the same latency—you don't have to scan from the beginning like a tape drive. Arrays leverage this property fully. Without random-access hardware, arrays as we know them wouldn't exist.
The address formula works for any index—including invalid ones. This creates both flexibility and danger.
The formula doesn't know bounds:
int arr[5]; // Valid indices: 0, 1, 2, 3, 4
&arr[5] = base + 5×4 = base + 20 // Just past the array (UB if dereferenced)
&arr[-1] = base + (-1)×4 = base - 4 // Before the array (definitely UB)
&arr[100] = base + 100×4 = base + 400 // Far past the array (definitely UB)
The formula happily computes these addresses. The hardware will attempt to access them. What happens depends on what's at those addresses.
Undefined behavior in C/C++:
Accessing out-of-bounds memory is undefined behavior—the language makes no guarantees:
Out-of-bounds array writes are the source of countless security vulnerabilities. Buffer overflow exploits overwrite adjacent memory (return addresses, function pointers, security flags) to hijack program execution. This remains one of the most dangerous bug classes in systems programming.
Bounds checking in safe languages:
Languages like Java, Python, Go, and Rust check array bounds on every access:
arr = [1, 2, 3, 4, 5]
arr[10] # Raises IndexError: list index out of range
This prevents undefined behavior but adds overhead:
Some optimizations (bounds check elimination) can remove redundant checks, but the baseline overhead remains.
The tradeoff:
Modern systems increasingly favor safety, but performance-critical code often uses manual bounds management.
| Language | Bounds Checking | Out-of-Bounds Result | Overhead |
|---|---|---|---|
| C/C++ | None by default | Undefined behavior | Zero |
| Java | Always | ArrayIndexOutOfBoundsException | ~1-2 cycles |
| Python | Always | IndexError | Part of interpreted overhead |
| Go | Always | panic | ~1-2 cycles |
| Rust | Yes (with opt-out) | panic (or unchecked) | ~1-2 cycles (unless unsafe) |
| JavaScript | Implicit | Returns undefined | Part of dynamic typing |
Some languages support negative indices as a convenient way to access elements from the end of an array. Understanding how this works reveals the difference between language semantics and physical reality.
Python's negative indexing:
arr = [10, 20, 30, 40, 50]
arr[-1] # 50 (last element)
arr[-2] # 40 (second-to-last)
arr[-5] # 10 (first element; same as arr[0])
How it works:
Python translates negative indices before applying the address formula:
if index < 0:
index = length + index
finally apply: base + index × size
So arr[-1] becomes arr[5 + (-1)] = arr[4], which is the last element.
C doesn't have this:
In C, negative indices compute a memory address before the array starts:
int arr[5];
arr[-1]; // Computes (base - 4), accessing memory before arr
// This is undefined behavior (unless deliberately engineered)
There's no automatic translation—the address formula works with the raw negative number.
Sometimes negative indexing in C is intentional. If ptr points to the middle of a buffer, ptr[-1] accesses the previous element. This is valid only if the accessed address is within allocated memory. It's an advanced technique requiring careful reasoning about ownership and bounds.
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# Python: Negative indices are translatedarr = [10, 20, 30, 40, 50]print(f"arr[-1] = {arr[-1]}") # 50print(f"arr[-5] = {arr[-5]}") # 10 # Internally: arr[-1] → arr[len(arr) + (-1)] → arr[4] # Still bounds-checked:try: print(arr[-6]) # IndexError: too negativeexcept IndexError as e: print(f"Error: {e}")Multi-dimensional arrays (matrices, 3D grids, etc.) extend the address formula. Though they appear multi-dimensional to programmers, they're still stored in contiguous 1D memory.
Row-major vs. column-major order:
Consider a 3×4 matrix (3 rows, 4 columns):
Logical view:
Col 0 Col 1 Col 2 Col 3
Row 0: [a00] [a01] [a02] [a03]
Row 1: [a10] [a11] [a12] [a13]
Row 2: [a20] [a21] [a22] [a23]
Row-major layout (C, C++, Python numpy default):
Elements in the same row are contiguous:
[a00][a01][a02][a03][a10][a11][a12][a13][a20][a21][a22][a23]
Column-major layout (Fortran, MATLAB, Julia):
Elements in the same column are contiguous:
[a00][a10][a20][a01][a11][a21][a02][a12][a22][a03][a13][a23]
Address formula for 2D arrays (row-major):
Address(arr[row][col]) = Base + ((row × columns) + col) × ElementSize
Example:
int arr[3][4]; // 3 rows, 4 columns
Base = 0x5000
ElementSize = 4 bytes
Address(arr[1][2]) = 0x5000 + ((1 × 4) + 2) × 4
= 0x5000 + (4 + 2) × 4
= 0x5000 + 24
= 0x5018
Generalizing to N dimensions:
For an array with dimensions D₀ × D₁ × D₂ × ... × Dₙ₋₁ (row-major):
Address(arr[i₀][i₁][i₂]...[iₙ₋₁]) = Base + Offset × ElementSize
Where Offset = i₀×(D₁×D₂×...×Dₙ₋₁) + i₁×(D₂×...×Dₙ₋₁) + ... + iₙ₋₁
The innermost index varies fastest; each outer index adds a larger stride.
Traversing a row-major 2D array row-by-row accesses sequential memory addresses (cache-friendly). Traversing column-by-column jumps by the row stride (cache-unfriendly). In large matrices, choosing the right traversal order can mean 10× or greater performance differences.
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#include <stdio.h>#include <stdint.h> int main() { int arr[3][4] = { {0, 1, 2, 3}, {10, 11, 12, 13}, {20, 21, 22, 23} }; uintptr_t base = (uintptr_t)arr; int cols = 4; size_t elem_size = sizeof(int); printf("Base: 0x%lX, Columns: %d, Element size: %zu\n\n", base, cols, elem_size); // Verify formula for arr[1][2] int row = 1, col = 2; uintptr_t calculated = base + ((row * cols) + col) * elem_size; uintptr_t actual = (uintptr_t)&arr[row][col]; printf("arr[%d][%d]:\n", row, col); printf(" Formula: base + ((%d × %d) + %d) × %zu\n", row, cols, col, elem_size); printf(" Calculated: 0x%lX\n", calculated); printf(" Actual: 0x%lX\n", actual); printf(" Match: %s\n", (calculated == actual) ? "Yes ✓" : "No ✗"); printf(" Value: %d\n", arr[row][col]); return 0;}Index expressions can be complex, and compilers are remarkably clever at optimizing them.
Common patterns:
arr[i * stride + offset] // Strided access with offset
arr[arr[i]] // Indirect indexing
arr[i & (size - 1)] // Modular indexing (power of 2)
arr[(i + j) % n] // Circular buffer access
Each computes an address using the formula, but the index calculation may itself be complex.
Compiler optimizations:
Strength reduction:
// Original: multiplies in every iteration
for (int i = 0; i < n; i++) {
sum += arr[i * 4]; // i*4 computed each time
}
// Optimized: increments a scaled index
// Compiler transforms to:
int idx = 0;
for (int i = 0; i < n; i++) {
sum += arr[idx]; // No multiplication
idx += 4;
}
Common subexpression elimination:
arr[i*10 + 5] = arr[i*10 + 5] + 1; // i*10 computed once, reused
Loop invariant code motion:
for (int i = 0; i < n; i++) {
arr[x * y + i] = ...; // x*y is constant; computed once outside loop
}
Modern compilers are extremely good at optimizing array access patterns. Hand-optimizing index calculations often produces code that's harder to read without being faster. Write clear code first; profile and optimize only when necessary.
When compilers can't help:
Indirect indexing: arr[indices[i]] — The indices come from another array at runtime; no pattern to exploit.
Data-dependent access: arr[arr[i]] — Each access depends on the previous result; can't parallelize or prefetch.
Aliasing concerns: If the compiler can't prove arrays don't overlap, it may miss optimizations.
Very complex expressions: Extremely convoluted index calculations may defeat optimization passes.
In these cases, understanding the address formula helps you reason about performance manually.
We've thoroughly examined the mechanism that makes arrays one of the most efficient data structures ever devised.
What's next:
Armed with a complete understanding of array memory layout, allocation, and indexing, we'll now explore why this all matters—the O(1) random access that makes arrays the foundation of efficient computing. We'll examine the formal analysis and practical implications of constant-time access.
You now understand exactly how array[index] becomes a memory address—from the mathematical formula to hardware implementation to compiler optimization. This knowledge is fundamental to computer science and applies throughout your career. Next, we'll formalize why random access is O(1) and explore its profound implications.