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Every Low-Level Design interview is a race against time disguised as a design conversation. While the interviewer presents an open-ended problem—"Design an elevator system" or "Design a chess game"—an invisible clock is ticking. The candidate who doesn't understand the structure of this clock will inevitably run out of time before showcasing their best thinking.
This page dissects the anatomy of a typical LLD interview, revealing its hidden phases, evaluation checkpoints, and the rhythm that separates candidates who control the interview from those who are controlled by it.
By the end of this page, you will understand the complete structure of LLD interviews across different companies, recognize the implicit evaluation criteria at each stage, and develop a mental map that allows you to navigate any LLD interview with confidence—knowing exactly where you are and what comes next.
Regardless of company or interviewer style, virtually every LLD interview follows a four-phase structure. Understanding these phases is critical because what interviewers expect from you changes dramatically as you move between them. A brilliant class diagram presented during the requirements phase signals poor listening skills. An overly detailed requirements discussion when the interviewer expects code suggests inability to execute.
Let's examine each phase in detail:
| Phase | Duration | Primary Focus | Interviewer's Evaluation |
|---|---|---|---|
| 1. Requirements Clarification | 5–10 minutes | Understanding the problem scope and constraints | Problem comprehension, question quality, stakeholder thinking |
| 2. High-Level Design | 10–15 minutes | Identifying entities, relationships, and patterns | Abstraction skills, modeling ability, pattern recognition |
| 3. Detailed Design & API | 15–20 minutes | Class diagrams, method signatures, edge cases | Technical depth, SOLID principles, thoroughness |
| 4. Implementation (Optional) | 10–20 minutes | Writing actual code for core components | Coding fluency, translating design to code, debugging |
The time allocations above represent a 45–60 minute interview, which is standard across most companies. Shorter interviews (30–45 minutes) often compress or eliminate the implementation phase, while longer interviews (60–90 minutes) may expand into multiple implementation cycles or design iterations.
Critical insight: These phases are not strictly sequential. Strong candidates create natural transitions, while weak candidates are pushed between phases by interviewers. Controlling phase transitions is a subtle but powerful skill.
Many candidates lose interviews by getting stuck in one phase. Spending 20 minutes on requirements clarification signals indecision. Jumping to code in the first 5 minutes signals recklessness. The ability to recognize when a phase is 'complete enough' and transition smoothly is itself an evaluated skill.
The requirements phase is deceptively critical. Candidates often view it as a formality before the "real" design work begins, but interviewers evaluate you heavily during this phase. How you approach ambiguity, what questions you prioritize, and whether you think beyond the obvious—all are visible here.
What interviewers observe:
The requirements phase structure typically unfolds as:
Problem Statement (Interviewer provides): "Design a parking lot system" or "Design a library management system"
Initial Scoping Questions (You ask 3–5 high-value questions):
Constraint Clarification (Use-case and scale):
Assumption Documentation (State your assumptions clearly):
Always ask about: (1) The primary use cases—what are the main things users need to do? (2) Scale—how many entities, concurrent users, operations per second? (3) Constraints—are there any explicit non-functional requirements like latency or availability? These three question types cover 80% of what you need to know.
Common mistakes in the requirements phase:
The high-level design phase is where you demonstrate abstraction and modeling skills. You're expected to identify the core entities in the system, establish their relationships, and sketch the overall architecture of your solution. This is conceptual—you're not diving into method signatures yet.
What you should produce in this phase:
The entity identification process:
Experienced candidates use systematic techniques to identify entities:
Noun Extraction — Read through user stories and extract nouns. Each noun is a potential entity.
Entity vs. Attribute Distinction — Not every noun is an entity. License plates are likely attributes of Vehicle, not standalone entities.
Hierarchy Recognition — Are there natural hierarchies? Vehicle might have subclasses (Car, Motorcycle, Truck).
Behavior Assignment — What behaviors does each entity need? This hints at what should be a full-fledged class vs. a simple value object.
During the high-level design phase, think out loud. Interviewers cannot read your mind. When you say "I'm identifying entities now by extracting nouns from the use cases," you demonstrate a systematic approach. When you silently stare at the board, you appear lost.
Visualizing relationships:
Even without formal UML, you should sketch relationships:
[ParkingLot] 1 ────────────── * [ParkingSpot]
│
│ 0..1
▼
[Vehicle]
│
│ 1
▼
[Ticket]
This simple diagram communicates:
Interviewers value candidates who create lightweight visualizations that communicate structure without getting lost in formal diagramming.
| Dimension | Strong Signal | Weak Signal |
|---|---|---|
| Entity Identification | Identifies all core entities quickly; distinguishes entities from attributes | Misses obvious entities; confuses attributes with entities |
| Relationship Modeling | Correctly identifies cardinality and navigability | Vague about relationships; misses one-to-many vs. many-to-many distinctions |
| Pattern Recognition | Recognizes when Strategy, Factory, or Observer patterns apply | No mention of patterns; designs from scratch without leveraging known solutions |
| Communication | Explains reasoning; seeks confirmation before proceeding | Works silently; produces design without explaining thought process |
The detailed design phase is where abstraction meets precision. You're expected to define class structures, method signatures, and data types. This is where your deep object-oriented knowledge shines—or where gaps become painfully visible.
What you should produce:
Demonstrating depth:
This phase separates candidates with surface knowledge from those with genuine design expertise. Here's an example of shallow vs. deep design:
Shallow:
class ParkingSpot {
Vehicle vehicle;
boolean isAvailable();
void parkVehicle(Vehicle v);
}
Deep:
enum SpotType { COMPACT, REGULAR, LARGE, HANDICAPPED, ELECTRIC }
abstract class ParkingSpot {
private final String spotId;
private final SpotType type;
private final int floor;
private Vehicle currentVehicle;
protected abstract boolean canFitVehicle(Vehicle vehicle);
public synchronized boolean parkVehicle(Vehicle vehicle) {
if (!canFitVehicle(vehicle) || currentVehicle != null) {
return false;
}
this.currentVehicle = vehicle;
return true;
}
public synchronized boolean removeVehicle() {
if (currentVehicle == null) return false;
this.currentVehicle = null;
return true;
}
public boolean isAvailable() {
return currentVehicle == null;
}
}
The deep version demonstrates:
It's better to design 3 classes deeply than 10 classes superficially. Interviewers prefer seeing thoughtful design on core components over surface-level treatment of the entire system. If time is limited, explicitly prioritize: "Given time constraints, I'll focus on the ParkingSpot hierarchy in detail."
Common detailed design evaluation points:
Not all LLD interviews require writing code, but many do. When implementation is expected, you're being evaluated on design-to-code translation fluency—can you turn your beautiful class diagram into working, clean code?
The implementation phase tests:
Strategies for effective implementation:
Start with Interfaces/Abstractions — Define the contracts first. This establishes structure and makes the interviewer confident you won't lose architectural integrity.
Implement Core Behaviors First — Don't start with getters/setters. Implement the most important method—the one that demonstrates your design works.
Acknowledge Skipped Details — Say "I'll skip the boilerplate getter/setter here and focus on the core logic" to show awareness without wasting time.
Test Mentally — As you write, walk through a simple scenario: "When a car arrives, we call parkVehicle(), which finds an available spot via findSpot(), marks it occupied..." This catches logical errors early.
One of the worst errors in LLD interviews is designing one thing and implementing another. If your class diagram shows ParkingSpot with abstract subclasses, but your code has a single concrete class with if-else blocks, you've contradicted yourself. Interviewers notice this and it suggests your design was superficial.
What to implement when time is limited:
If you only have 10–15 minutes for implementation, prioritize:
Explicitly tell the interviewer: "Given time constraints, I'll implement the ParkingLot facade and the core findAvailableSpot() logic. Shall I prioritize differently?"
While the four-phase structure is broadly universal, companies emphasize different phases and have distinct expectations. Understanding these variations helps you calibrate your approach.
Major tech company patterns:
| Company Type | Duration | Primary Emphasis | Unique Characteristics |
|---|---|---|---|
| FAANG (Meta, Google, Amazon) | 45–60 min | Design depth + Code quality | Expect to write production-quality code; design must be robust |
| Traditional Tech (Microsoft, Oracle) | 45–60 min | OOP fundamentals + Patterns | Heavy emphasis on design patterns and SOLID principles |
| Startups (Series A-C) | 30–45 min | Pragmatic design + Speed | Care more about working solutions than perfect abstractions |
| Consulting Firms | 60–90 min | Communication + Requirements | Extensive requirements gathering; client-facing skills matter |
| Finance / Trading | 60 min | Concurrency + Performance | Thread safety, latency considerations are first-class concerns |
Adapting to interviewer style:
Within any company, individual interviewers have preferences:
The Questioner — Interrupts frequently with "what if" scenarios. Embrace this—they're helping you explore the design space.
The Silent Observer — Provides minimal feedback until the end. Check in periodically: "Does this direction make sense so far?"
The Code-First Interviewer — Wants to see code early. Shorten the design phase and get to implementation faster.
The Design Purist — Values diagrams and abstractions. Spend more time on class diagrams before any code.
Reading your interviewer: In the first 5 minutes, observe whether they:
It's perfectly acceptable to ask: "Would you like me to spend more time on design or move toward implementation?" or "Should I prioritize breadth across the system or depth on key components?" Good interviewers appreciate candidates who seek alignment.
While you're focused on solving the problem, the interviewer is running an internal evaluation timeline. Understanding this timeline helps you know what's being assessed and when.
The interviewer's mental checkpoints:
| Time Mark | Interviewer's Internal Question | What They're Evaluating |
|---|---|---|
| 5 min | "Do they understand the problem?" | Ability to parse ambiguous requirements; asking quality questions |
| 10 min | "Can they identify the core entities?" | Abstraction skills; ability to decompose complex systems |
| 20 min | "Is their design reasonable and extensible?" | SOLID principles; pattern recognition; design judgment |
| 30 min | "Can they go deeper with technical precision?" | Detailed design quality; edge case awareness |
| 40 min | "Can they translate design to code?" | Implementation skills; design-code consistency |
| 50 min | "How well did they communicate throughout?" | Collaboration potential; ability to explain technical concepts |
What happens if you fall behind:
If you're still on requirements at minute 15, the interviewer knows you won't finish. They may:
Recognize these signals and adjust. If the interviewer is narrowing scope, don't fight it—accept the help and demonstrate depth within the reduced scope.
At every moment, the interviewer is asking: "Would I want to work with this person?" Technical competence is necessary but not sufficient. How you handle getting stuck, how you respond to feedback, how you explain your thinking—these soft dimensions are always being evaluated, even in technical interviews.
Understanding the typical LLD interview structure transforms uncertainty into a navigable map. Here's what we've learned:
What's next:
Now that you understand the structure of LLD interviews, the next page focuses on Time Allocation Strategy—specifically, how to budget your time across these phases, what to do when a phase runs long, and techniques for maximizing impact within fixed time constraints.
You now have a complete mental map of LLD interview structure. This knowledge lets you approach interviews with confidence—knowing exactly what phase you're in, what's expected, and what comes next. In the following pages, we'll build on this foundation with specific time management and communication techniques.