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There's a moment in every LLD interview that determines whether you'll finish strong or scramble at the end. It's the moment you decide to stop designing and start coding. Move too early, and you implement the wrong solution. Move too late, and you never demonstrate coding ability.
The design-to-code transition is the single most consequential timing decision in an LLD interview. This page teaches you to recognize when you're ready, how to transition smoothly, and how to maintain design quality while writing code.
By the end of this page, you will be able to recognize the specific signals that indicate design readiness for implementation. You'll understand the risks on both sides—starting too early and starting too late—and you'll have techniques for making smooth transitions that preserve design quality.
Many candidates view design and coding as separate, sequential phases—first you design, then you code, never the twain shall meet. This is a false dichotomy that leads to poor timing decisions.
In reality, design and implementation inform each other:
The question isn't "When do I stop designing and start coding?" but rather "When is my design stable enough that implementation will strengthen rather than contradict it?"
Even after you start coding, design decisions continue. You'll discover method parameters you forgot to specify, edge cases you didn't consider, and intermediate data structures you need. The goal is having enough design that these discoveries are refinements, not fundamental pivots.
The Stability Threshold:
Think of your design as having a stability level that increases as you add detail:
| Design Completeness | Stability | Implementation Risk |
|---|---|---|
| Entities only | ~20% | Very high—likely to rewrite |
| Entities + Relationships | ~40% | High—major restructuring possible |
| + Core method signatures | ~60% | Moderate—some methods will change |
| + Full class interfaces | ~80% | Low—only implementation details vary |
| + Edge case handling | ~95% | Very low—minor refinements only |
You don't need 95% stability before coding—in a time-constrained interview, aiming for 60–70% is realistic and sufficient. The key is recognizing what ~60% looks like for your specific problem.
There are specific, observable signals that indicate your design has reached sufficient stability for implementation. Learn to recognize them:
Entity and Relationship Clarity:
parkVehicle(), findAvailableSpot(), etc.Interviewer Confirmation Signals:
Your interviewer also signals when you're ready (or staying too long) in design:
When you think you're ready to code, ask: "I feel like I have a solid enough design to start implementing. Would you like to see code, or should I elaborate on any part of the design first?" This transfers the transition decision to the interviewer and shows collaborative awareness.
The Mental Walkthrough Test:
Before transitioning, mentally walk through your primary use case using your design:
Example: Parking a car
If you can walk through this without hitting "I don't know how that would work," you're ready to code. If you hit a gap ("Wait, how does SpotFinder know about vehicle types?"), address that gap before coding.
Premature implementation is one of the most common LLD interview mistakes. Here's what happens and why:
The Premature Implementation Death Spiral:
When you start coding too early, you end up doing design while coding—but poorly, because you're context-switching. The interviewer sees neither clean design thinking nor clean code execution. This appears worse than simply staying in design too long.
Signs you started too early:
Recovery if you've started too early:
If you realize you've jumped into code prematurely, don't continue blindly:
This deliberate pause looks more professional than continuing to struggle with half-baked code.
While premature coding is common, over-designing is equally problematic—and often more frustrating for interviewers because it suggests indecisiveness.
The Over-Design Trap:
The Diminishing Returns Problem:
Design quality improves rapidly at first, then plateaus:
| Design Time | Cumulative Value | Marginal Value per Minute |
|---|---|---|
| First 5 min | 30% | Very high |
| Minutes 5–10 | 55% | High |
| Minutes 10–15 | 70% | Moderate |
| Minutes 15–20 | 80% | Low |
| Minutes 20–25 | 85% | Diminishing |
| Minutes 25+ | 88% | Minimal |
Spending 25+ minutes on design gives you 88% design quality—but leaves no time for implementation. Spending 15 minutes gives you 70% design quality with ample implementation time. The interview result is better with the second choice.
Some candidates can't start coding until the design is "perfect." But perfection is unattainable in 45 minutes. Accept that your design will be 70% complete when you start coding. The remaining 30% will become clear during implementation.
Signs you're staying in design too long:
Recovery if you've designed too long:
Given the risks on both sides, when exactly should you transition? Here's a practical framework:
The Minimum Viable Design (MVD) for Coding:
Before writing code, you should have:
That's it. You don't need:
Before transitioning to code, mentally check: (1) Can I name all core entities? (2) Do I know how they connect? (3) Can I trace the primary use case? (4) Do I know what the main method is called and roughly what it does? If yes to all four, you have MVD—start coding.
Time-Based Guardrails:
As a safety mechanism, use time to force transitions regardless of design completeness:
| Interview Length | Latest Design Transition Point | If Not Transitioned By This Point |
|---|---|---|
| 60 minutes | Minute 25 | Force transition; code will reveal design gaps |
| 45 minutes | Minute 18 | Force transition; accept design incompleteness |
| 30 minutes | Minute 10 | Force transition; design during coding if needed |
These are hard stops, not targets. Ideally, you transition 5 minutes before these limits. But hitting the limit without code is a red flag—transition immediately, design be damned.
The Sweet Spot Formula:
For a 60-minute interview:
This formula leaves enough design thinking visible while maximizing implementation time. Adjust proportionally for other durations.
The moment of transition itself matters. A smooth transition signals confidence and competence. A stuttering transition creates doubt.
Transition Techniques:
What to Do First When Coding Starts:
The first 60 seconds of coding sets the tone. Use this structure:
Write the interface/contract first (30 seconds)
interface ParkingLotService {
Ticket parkVehicle(Vehicle vehicle);
void unparkVehicle(Ticket ticket);
int getAvailableSpots(VehicleType type);
}
Create the main class skeleton (30 seconds)
class ParkingLot implements ParkingLotService {
private List<Floor> floors;
private TicketFactory ticketFactory;
// Core implementation coming next...
}
Implement the critical method (main implementation time)
public Ticket parkVehicle(Vehicle vehicle) {
// The actual logic lives here
}
Starting with structure (interface, skeleton) before diving into logic shows discipline and maintains design fidelity.
As you code, periodically reference your design: "As I designed, ParkingSpot has a parkVehicle method that checks compatibility..." This verbal linkage shows your code follows your design. If you silently write code that differs from your design, the interviewer notices—and it's not a good look.
In practice, design doesn't completely stop when coding begins. The key is managing this concurrency without losing coherence.
Design Decisions That Commonly Emerge During Coding:
How to Handle In-Coding Design Decisions:
Quick decisions: Make them silently. Don't overthink the data type for a loop counter.
Meaningful decisions: Verbalize briefly. "I'm using a LinkedHashMap here to preserve insertion order while getting O(1) lookups."
Significant decisions: Pause and discuss. "I'm debating whether to throw an exception or return null when no spot is found. Exceptions signal exceptional conditions, so I'll throw ParkingFullException."
The 5-Second Rule:
If a design decision takes more than 5 seconds to resolve mentally:
For significant in-coding decisions, add a quick comment: // Using Map<VehicleType, Queue<Spot>> for O(1) type lookup. This shows thoughtfulness without requiring verbal explanation for every choice.
Once coding begins, you face a new set of challenges. Here's an honest assessment of what to expect:
What You Can Realistically Implement:
In a typical 45–60 minute interview with approximately 20–25 minutes of coding time, expect to write:
What You Cannot Realistically Implement:
Setting Expectations:
State upfront what you'll implement and what you're deferring:
"Given our time, I'll fully implement the ParkingLot class with the parkVehicle and unparkVehicle methods. I'll define the ParkingSpot interface and one concrete implementation. For the pricing strategy, I'll show the interface and one strategy class. Remaining classes I'll mention but not fully implement."
This manages interviewer expectations and prevents disappointment.
Interviewers prefer 100 lines of clean, well-designed code over 200 lines of spaghetti. Don't rush to write more—focus on making what you write exemplary.
The design-to-code transition is a pivotal moment. Here's what we've learned:
What's next:
With timing mastered, the next page tackles the psychological dimension: Handling Time Pressure. You'll learn techniques for staying calm when time runs short, recovering from mental blanks, and finishing strong even when things haven't gone as planned.
You now understand when to transition from design to implementation. Practice with timed mock interviews, checking yourself against the MVD checklist and time guardrails. In the next page, we'll address the mental game of performing under time pressure.