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WebSockets aren't always the answer. Despite their power for real-time communication, they introduce complexity that isn't justified for every use case. HTTP—in its various forms—remains the workhorse of web communication, and modern techniques have extended its capabilities remarkably.
The decision between WebSocket and HTTP isn't binary. It's a spectrum of trade-offs involving latency requirements, message frequency, bidirectionality needs, infrastructure compatibility, and operational complexity. A skilled engineer chooses the simplest approach that meets requirements.
This page provides a rigorous, head-to-head comparison. You'll learn not just the technical differences, but the decision framework that guides protocol selection in real-world systems.
By the end of this page, you will understand the fundamental architectural differences between WebSocket and HTTP; compare their performance characteristics for various workloads; analyze HTTP-based alternatives (polling, long-polling, SSE); recognize when WebSocket complexity is justified; and apply a decision framework for protocol selection.
Before comparing specific features, we need to understand the fundamental architectural differences between HTTP and WebSocket. These protocols were designed for different purposes and make different trade-offs.
| Characteristic | HTTP | WebSocket |
|---|---|---|
| Communication Model | Request-Response | Bidirectional messaging |
| Connection Lifecycle | Per-request (or keep-alive pool) | Persistent for session duration |
| Who Initiates | Client only | Either party, any time |
| Protocol Layer | Application (L7) via TCP | Application (L7) via TCP |
| Message Framing | Headers + body per message | Lightweight frame headers |
| State Management | Stateless (application manages state) | Stateful (connection maintains state) |
| URL Semantics | Resource-oriented (GET /users/123) | Endpoint-oriented (connect once) |
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// ═══════════════════════════════════════════════════════════════// HTTP COMMUNICATION PATTERN// ═══════════════════════════════════════════════════════════════ CLIENT SERVER │ │ │◄─────── Connection Established ─────────│ │ │ │ GET /api/messages HTTP/1.1 │ │ Headers: ~500 bytes │ │──────────────────────────────────────►│| │ │ Process │ HTTP/1.1 200 OK │ │ Headers: ~400 bytes │ │◄──────────────────────────────────────│| │ │ │ GET /api/messages HTTP/1.1 (repeat) │ │──────────────────────────────────────►│| Every request │ │ carries full │◄──────────────────────────────────────│| headers │ │ // Each exchange is independent// Server cannot send until client asks// ~1KB overhead per round-trip // ═══════════════════════════════════════════════════════════════// WEBSOCKET COMMUNICATION PATTERN// ═══════════════════════════════════════════════════════════════ CLIENT SERVER │ │ │◄─────── HTTP Upgrade Handshake ─────────│ (~1KB, once) │ │ │═══════════ WebSocket Open ══════════════│ │ │ │ Frame: 2-10 bytes + payload │ │──────────────────────────────────────►│| Message A │ │ │ Frame: 2-10 bytes + payload │ │◄──────────────────────────────────────│| Server pushes │ │ │ Frame: 2-10 bytes + payload │ │◄──────────────────────────────────────│| Server pushes again │ │ (no request needed) │ Frame: 2-10 bytes + payload │ │──────────────────────────────────────►│| Client responds │ │ │═══════════ Connection Persists ═════════│ // Single handshake, then minimal per-message overhead// Either party sends whenever they want// ~10 bytes overhead per messageThe key insight:
HTTP optimizes for discrete transactions—independent requests that don't need to remember previous exchanges. Each request is self-contained, making scaling straightforward.
WebSocket optimizes for ongoing conversations—continuous dialogue where both parties contribute and context is maintained. The connection IS the session.
Performance comparisons between WebSocket and HTTP depend heavily on the workload. Let's analyze the key performance dimensions:
Latency Analysis:
For a single message, the latency breakdown differs significantly:
HTTP Request (cold connection):
HTTP Request (keep-alive):
WebSocket Message (after connection):
WebSocket's latency advantage comes from eliminating per-message handshaking. For applications with frequent messages, this compounds dramatically.
| Scenario | HTTP Latency | WebSocket Latency | Winner |
|---|---|---|---|
| Single API call | 30-50ms | N/A (overkill) | HTTP |
| 10 messages / minute | 30-50ms each | 1-5ms each | Marginal WebSocket |
| 1 message / second | 30-50ms each | 1-5ms each | WebSocket |
| 10 messages / second | 30-50ms each (pooled) | 1-5ms each | Clear WebSocket |
| Real-time streaming | Long-poll: ~100ms gaps | < 10ms | Strong WebSocket |
Bandwidth Analysis:
HTTP headers dominate overhead for small messages:
Typical HTTP Request:
GET /api/status HTTP/1.1
Host: api.example.com
User-Agent: Mozilla/5.0...
Accept: application/json
Accept-Language: en-US,en;q=0.9
Accept-Encoding: gzip, deflate, br
Connection: keep-alive
Cookie: session=abc123...
Authorization: Bearer eyJhbGc...
Size: 500-2000 bytes
WebSocket Frame:
[2-byte header] + [4-byte mask] + [payload]
Size: 6-14 bytes overhead
For a 100-byte payload:
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// Scenario: Real-time dashboard updating every second for 1000 users// Each update: 200 bytes of data // ═══════════════════════════════════════════════════════════════// HTTP POLLING// ═══════════════════════════════════════════════════════════════ const httpOverheadPerRequest = 800; // Conservative estimateconst payloadSize = 200;const usersCount = 1000;const updatesPerMinute = 60; const httpBytesPerUser = (httpOverheadPerRequest + payloadSize) * updatesPerMinute;// = 1000 * 60 = 60,000 bytes/user/minute const httpTotalPerMinute = httpBytesPerUser * usersCount;// = 60,000 * 1000 = 60,000,000 bytes/minute = ~60 MB/minute // Plus: client sends request headers tooconst httpClientOverhead = 600 * updatesPerMinute * usersCount;// = 600 * 60 * 1000 = 36,000,000 bytes/minute = ~36 MB/minute // Total HTTP: ~96 MB/minute = ~1.6 MB/second // ═══════════════════════════════════════════════════════════════// WEBSOCKET PUSH// ═══════════════════════════════════════════════════════════════ const wsOverheadPerMessage = 8; // Frame header + maskconst payloadSize = 200;const usersCount = 1000;const updatesPerMinute = 60; const wsBytesPerUser = (wsOverheadPerMessage + payloadSize) * updatesPerMinute;// = 208 * 60 = 12,480 bytes/user/minute const wsTotalPerMinute = wsBytesPerUser * usersCount;// = 12,480 * 1000 = 12,480,000 bytes/minute = ~12.5 MB/minute // Total WebSocket: ~12.5 MB/minute = ~0.2 MB/second // COMPARISON// HTTP: 96 MB/minute// WebSocket: 12.5 MB/minute// WebSocket uses 87% less bandwidthHTTP/2 header compression (HPACK) significantly reduces repeated header overhead. Multiple requests multiplex over one connection. This narrows the bandwidth gap, though WebSocket frames remain more efficient for high-frequency small messages.
Before committing to WebSocket complexity, consider HTTP-based techniques that provide varying degrees of real-time capability. These approaches work with existing infrastructure and may suffice for many use cases.
Short Polling:
The simplest approach—client requests updates at regular intervals:
setInterval(async () => {
const response = await fetch('/api/updates');
const data = await response.json();
if (data.hasUpdates) {
handleUpdates(data.updates);
}
}, 5000); // Every 5 seconds
Pros: Simple, works everywhere, easy debugging, stateless Cons: Latency up to polling interval, wasted requests when no updates, server load scales with users × frequency
Best for: Low-frequency updates (dashboards refreshing every minute), situations where near-real-time isn't required
Long Polling:
Client sends request, server holds it until data is available:
async function longPoll() {
try {
const response = await fetch('/api/updates?timeout=30');
const data = await response.json();
handleUpdates(data.updates);
} catch (error) {
await sleep(1000); // Brief pause before retry
}
longPoll(); // Immediately reconnect
}
longPoll();
Pros: Near-instant updates, works through all proxies, no special protocol Cons: Server holds connections (resource usage), HTTP overhead per update, unidirectional
Best for: Moderate real-time needs where WebSocket isn't supported or is overkill
Server-Sent Events (SSE):
Dedicated HTTP streaming from server to client:
// Client
const evtSource = new EventSource('/api/stream');
evtSource.onmessage = (event) => {
const data = JSON.parse(event.data);
handleUpdate(data);
};
// Server (Node.js)
app.get('/api/stream', (req, res) => {
res.setHeader('Content-Type', 'text/event-stream');
res.setHeader('Cache-Control', 'no-cache');
res.setHeader('Connection', 'keep-alive');
const sendEvent = (data) => {
res.write(`data: ${JSON.stringify(data)}\n\n`);
};
// Subscribe to updates
eventBus.on('update', sendEvent);
req.on('close', () => eventBus.off('update', sendEvent));
});
Pros: Simple API, automatic reconnection, event IDs for resumption, works with HTTP/2 Cons: Server-to-client only, limited browser connections (~6 per domain), text-only (base64 for binary)
Best for: Live feeds, notifications, dashboards—anywhere server pushes but client doesn't need to push back
| Technique | Direction | Latency | Complexity | Best Use Case |
|---|---|---|---|---|
| Short Polling | Client → Server | Up to interval | Very Low | Infrequent updates OK |
| Long Polling | Server → Client | ~Instant | Low | Moderate real-time, legacy support |
| SSE | Server → Client | ~Instant | Low | Live feeds, notifications |
| WebSocket | Bidirectional | ~Instant | Medium-High | Chat, gaming, collaboration |
Many "real-time" features are actually one-way: notifications, live updates, activity feeds. SSE handles these elegantly with less complexity than WebSocket. Reserve WebSocket for truly bidirectional needs—chat, gaming, collaborative editing where both parties initiate frequently.
HTTP's universal support is a major practical advantage. WebSocket, while widely supported, introduces compatibility challenges that should factor into your decision.
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// ═══════════════════════════════════════════════════════════════// WEBSOCKET SUPPORT BY PLATFORM// ═══════════════════════════════════════════════════════════════ LOAD BALANCERS├─ AWS ALB: ✅ Full support (connection stickiness available)├─ AWS NLB: ✅ Full support (TCP level)├─ GCP Load Balancer: ✅ Full support├─ Azure LB: ✅ Full support├─ NGINX: ✅ Full support (requires configuration)├─ HAProxy: ✅ Full support└─ Classic ELB: ⚠️ Limited (use TCP mode, not HTTP) API GATEWAYS├─ AWS API Gateway: ✅ WebSocket APIs supported├─ Kong: ✅ Full support with plugins├─ Azure API Mgmt: ✅ Full support├─ Apigee: ⚠️ Limited support└─ Generic reverse proxy: ⚠️ Configuration required SERVERLESS├─ AWS Lambda: ⚠️ Via API Gateway only, connection mgmt separate├─ Azure Functions: ⚠️ Via SignalR service├─ GCP Cloud Run: ✅ Full support (with caveats)├─ Cloudflare Workers:✅ Durable Objects for state└─ Vercel: ❌ Not supported (use third-party) CDNS├─ Cloudflare: ✅ WebSocket proxying supported├─ Fastly: ✅ Supported├─ AWS CloudFront: ⚠️ Limited (origin only, not edge)└─ Akamai: ✅ Supported with configuration BROWSERS├─ Chrome: ✅ Since v4├─ Firefox: ✅ Since v11├─ Safari: ✅ Since v6├─ Edge: ✅ Since v12├─ IE: ⚠️ IE10+ only└─ Mobile browsers: ✅ Generally good supportEnterprise environments often have aggressive proxies that terminate long-lived connections, deep packet inspection that interferes with WebSocket frames, or outright blocks on non-HTTP traffic. If your users are behind corporate firewalls, test WebSocket thoroughly and implement fallback to long-polling.
HTTP's statelessness makes it operationally simple. WebSocket's statefulness introduces complexity across the entire operations lifecycle:
Deployment challenges:
Rolling deployments with WebSocket require careful orchestration:
This complexity is manageable but requires planning that HTTP deployments don't need.
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// Graceful WebSocket server shutdown for deployments class WebSocketServer { private connections = new Set<WebSocket>(); private isShuttingDown = false; handleConnection(ws: WebSocket) { if (this.isShuttingDown) { // Reject new connections during shutdown ws.close(1013, 'Try again later'); return; } this.connections.add(ws); ws.on('close', () => this.connections.delete(ws)); } async gracefulShutdown(drainTimeoutMs: number = 30000) { console.log('Starting graceful shutdown...'); this.isShuttingDown = true; // Notify clients to prepare for reconnection for (const ws of this.connections) { if (ws.readyState === WebSocket.OPEN) { ws.send(JSON.stringify({ type: 'server_shutdown', reconnectAfterMs: 5000 })); } } // Wait for drain period const drainStart = Date.now(); while (this.connections.size > 0) { if (Date.now() - drainStart > drainTimeoutMs) { console.log(`Force closing ${this.connections.size} connections`); break; } await sleep(1000); console.log(`Waiting for ${this.connections.size} connections to close...`); } // Force close remaining connections for (const ws of this.connections) { ws.close(1012, 'Service restart'); } console.log('Shutdown complete'); }} // Usage: Listen for SIGTERM from orchestratorprocess.on('SIGTERM', async () => { await server.gracefulShutdown(30000); process.exit(0);});With a thorough understanding of the trade-offs, we can establish a decision framework for choosing between WebSocket and HTTP-based approaches.
Start with HTTP, graduate to WebSocket:
The guiding principle is to use the simplest solution that meets requirements. WebSocket should be a deliberate choice, not a default.
Use regular HTTP when:
Use SSE when:
Use WebSocket when:
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// PROTOCOL SELECTION DECISION TREE START │ ▼ ┌──────────────────────────────┐ │ Does the server need to │ │ push updates to the client? │ └─────────────┬────────────────┘ │ no ─────────┼───────── yes │ │ │ ▼ │ ▼ HTTP REST │ ┌───────────────────────────┐ (polling if │ │ Does the client also │ needed) │ │ send frequent messages? │ │ └───────────┬───────────────┘ │ │ │ no ─────────┼───────── yes │ │ │ │ │ ▼ │ ▼ │ SSE │ ┌───────────────────────────┐ │ (or long │ │ Is sub-second latency │ │ polling) │ │ required? │ │ │ └───────────┬───────────────┘ │ │ │ │ │ no ─────────┼───────── yes │ │ │ │ │ │ │ ▼ │ ▼ │ │ HTTP/2 with │ WebSocket │ │ bidirectional│ │ │ streaming │ │ │ (or consider │ │ │ WebSocket) │ // COMMON USE CASE MAPPINGS Chat application: → WebSocket (bidirectional, real-time)Live notifications: → SSE or WebSocket (server push)Real-time dashboard: → SSE (server push, infrequent client input)Collaborative editing: → WebSocket (bidirectional, state sync)Live sports scores: → SSE (server push)Online gaming: → WebSocket (bidirectional, low latency)Stock ticker: → SSE or WebSocket (depends on trade capability)IoT device control: → WebSocket (bidirectional commands)Comment section updates: → Polling or SSE (low frequency)Presence indicators: → WebSocket (bidirectional heartbeats)Many production systems use both protocols. Use HTTP for standard API calls, transactional operations, and infrequent updates. Use WebSocket for the specific features that need real-time. Socket.io and similar libraries implement this pattern with automatic fallback.
Let's examine how real systems make protocol choices, illustrating the decision framework in practice.
Case Study 1: Twitter/X Timeline
Requirements: Tweets appear in timeline in near-real-time; users compose tweets (infrequent client-to-server).
Decision: Uses HTTP polling with variable intervals. New tweets fetched every 15-60 seconds depending on activity. Notifications use push notifications (mobile) or polling (web).
Why not WebSocket? The latency requirement isn't strict (second delay is acceptable). The scale (hundreds of millions of users) would make WebSocket infrastructure prohibitively complex. Most users don't compose frequently.
Lesson: Even real-time-feeling features may not need WebSocket when near-real-time suffices.
Case Study 2: Figma Collaborative Design
Requirements: Multiple users edit simultaneously; cursor positions visible in real-time; changes appear instantly.
Decision: WebSocket for all interactive operations. Every cursor move, selection change, and edit transmits immediately.
Why WebSocket? True collaboration requires sub-second latency. Users expect to see others' cursors moving smoothly. High-frequency bidirectional data (every cursor move generates an event).
Lesson: When real-time collaboration is the core product, WebSocket complexity is justified.
Case Study 3: GitHub Actions Build Logs
Requirements: Stream build output as it happens; user watches build complete.
Decision: Server-Sent Events. Log lines stream from server as they're produced.
Why SSE over WebSocket? Log streaming is unidirectional (server → client). SSE's built-in reconnection handles network blips gracefully. Simpler implementation for a feature that's not core to GitHub's product.
Lesson: SSE is often the right choice for server-push-only features.
| Company | Feature | Protocol | Rationale |
|---|---|---|---|
| Slack | Messages | WebSocket | Real-time chat, bidirectional |
| Slack | API calls | HTTP | Standard request-response |
| Stripe | Webhooks | HTTP callbacks | Event delivery, async |
| Discord | Voice/Video | WebSocket + WebRTC | Real-time streaming |
| Notion | Collaboration | WebSocket | Real-time sync |
| Netflix | Playback position | HTTP | Infrequent sync |
| Trading platforms | Order book | WebSocket | Sub-ms latency required |
The choice between WebSocket and HTTP is a trade-off, not a competition. Each protocol excels in different scenarios. Let's consolidate the key insights:
What's next:
We've compared WebSocket to HTTP and established when each is appropriate. The final page of this module examines WebSocket use cases—a comprehensive survey of applications where WebSocket shines, with implementation considerations for each.
You now have a comprehensive understanding of WebSocket vs HTTP trade-offs. You can analyze workload requirements, evaluate HTTP alternatives like SSE, assess infrastructure compatibility, and apply a decision framework to choose the right protocol for real-time features.