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YouTube processes over 500 hours of video uploaded every minute and serves more than 1 billion hours of video watched daily. Behind these staggering numbers lies one of the most sophisticated distributed systems ever built—a platform that must simultaneously handle creators uploading 4K content from mobile devices in remote locations and viewers streaming HDR video on smart TVs in metropolitan centers.
Designing a video platform at YouTube's scale isn't merely an exercise in handling large files. It's a masterclass in distributed systems, signal processing, content delivery networks, machine learning, and human-computer interaction. Every architectural decision ripples through the entire stack, affecting upload success rates, transcoding costs, streaming quality, and ultimately, user engagement.
Before diving into architecture, we must crystallize what we're building. This page establishes the comprehensive requirements that will guide every subsequent design decision.
By the end of this page, you will understand how to systematically decompose a video platform's requirements into functional features, quality attributes, and scale constraints. You'll learn to think like a Principal Engineer who must anticipate edge cases, quantify expectations, and establish measurable success criteria before a single line of code is written.
A video platform is fundamentally a content lifecycle management system with three distinct phases:
Each phase presents unique challenges that compound when operating at planetary scale. Let's examine the stakeholders and their expectations to understand the full scope of what we're building.
| Stakeholder | Primary Needs | Quality Expectations | Scale Context |
|---|---|---|---|
| Content Creators | Reliable uploads, processing feedback, quality preservation | Upload success rate > 99.9%, processing < 30 min for 1-hour video | 500+ hours uploaded per minute globally |
| Viewers | Instant playback, adaptive quality, seamless experience | Time-to-first-byte < 200ms, zero buffering on stable connections | 1+ billion hours watched daily |
| Advertisers | Accurate targeting, brand safety, viewability | Ad delivery latency < 100ms, 99.99% insertion success rate | Billions of ad impressions daily |
| Platform Operators | Cost efficiency, observability, compliance | Processing cost < $0.01 per minute of video, 99.95% uptime | Exabytes of storage, petabytes of daily egress |
| Regulators | Content moderation, data privacy, accessibility | Policy violation detection < 24 hours, GDPR compliance | Global regulatory coverage across 100+ countries |
At YouTube's scale, even rare edge cases occur millions of times daily. A 0.1% upload failure rate means 720+ failed uploads every minute. A 0.01% transcoding error affects 4,300+ videos daily. Requirements must account for these 'rare' scenarios as first-class concerns.
Functional requirements define what the system must do. For a video platform, these span the entire content lifecycle plus supporting capabilities that enable the core experience.
Beyond the core upload-process-stream lifecycle, a production video platform requires extensive supporting functionality that enables monetization, discovery, engagement, and compliance.
For an initial design or interview scenario, focus on the core lifecycle (upload, transcode, stream) plus essential discovery (search, recommendations). Engagement features, monetization, and moderation can be addressed as follow-up extensions.
Non-functional requirements define how well the system must perform its functions. For a video platform, these quality attributes are often the differentiating factor between a hobby project and a production system.
| Attribute | Upload Phase | Processing Phase | Streaming Phase | Rationale |
|---|---|---|---|---|
| Availability | 99.9% (8.76h downtime/year) | 99.5% (1.83 days downtime/year) | 99.99% (52.6 min downtime/year) | Streaming is user-facing; processing can be deferred; uploads should rarely fail |
| Latency | Time-to-first-byte < 100ms | Processing time < 1.5x realtime | Time-to-first-frame < 200ms | Users expect instant feedback at every stage |
| Throughput | 1 PB/day ingestion | 50,000 concurrent transcoding jobs | 1 billion streams/day | Scale requirements based on actual YouTube metrics |
| Durability | 99.999999999% (11 nines) | 99.9999999% (9 nines) during processing | 99.99999% (7 nines) for encoded assets | Source videos are irreplaceable; derived assets can be regenerated |
| Consistency | Eventual (minutes acceptable) | Strong within workflow | Eventual (seconds acceptable) | Metadata propagation can lag; playback requires current state |
Before designing the architecture, we must quantify the scale we're targeting. These estimates inform capacity planning, storage requirements, and cost projections.
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// ===============================================// DAILY UPLOAD VOLUME// ===============================================Uploads per minute: 500 hours = 30,000 minutes of videoDaily uploads: 30,000 min × 60 min × 24 hr = 43,200,000 minutes/dayAverage video length: ~10 minutesVideos per day: ~4.3 million new videos // ===============================================// STORAGE REQUIREMENTS - RAW UPLOADS// ===============================================Average raw file size: ~1 GB per 10-minute video (varies wildly)Daily ingestion: 4.3M videos × 1 GB = 4.3 PB/dayYearly ingestion: 4.3 PB × 365 = ~1.6 EB/year (raw only) // ===============================================// STORAGE REQUIREMENTS - PROCESSED VIDEOS// ===============================================Encoded versions per video: - 8 resolutions × 3 bitrates = 24 video tracks - 2 audio tracks (stereo + spatial) - Thumbnails, captions, metadata Storage multiplier: ~3-5x raw size (encoding efficiency varies)Total daily storage: 4.3 PB × 4 = ~17 PB/day processedTotal storage (1 year): ~6 EB (plus historical content) // ===============================================// STREAMING BANDWIDTH// ===============================================Watch hours per day: 1 billion hoursAverage bitrate: ~4 Mbps (mix of mobile/desktop/TV)Concurrent streams (peak): ~50 million simultaneous Daily egress: 1B hours × 3600 sec × 4 Mbps / 8 = ~1.8 EB/dayPeak bandwidth: 50M × 4 Mbps = 200 Pbps aggregate // ===============================================// TRANSCODING COMPUTE// ===============================================Videos to process: 4.3M/day = ~50 videos/secondMinutes to encode: 43.2M minutes/dayEncoding time per minute: ~0.5 CPU-hours (at medium quality)Daily compute need: 43.2M × 0.5 = 21.6 million CPU-hoursConcurrent encoding jobs: ~900,000 (spread across 24 hours)In interviews, focus on orders of magnitude rather than precise numbers. Know that YouTube handles 'petabytes daily' for uploads and 'exabytes' for streaming egress. Precise numbers change; the scale categories remain relevant for architectural decisions.
| Dimension | Approximate Scale | Architectural Implication |
|---|---|---|
| Daily video uploads | ~4-5 million videos | Massive parallel processing; async workflows |
| Daily data ingestion | ~4 PB raw uploads | Distributed storage; chunked uploads mandatory |
| Total storage | ~10+ EB | Cold storage tiers; intelligent caching |
| Daily egress | ~1-2 EB | Global CDN essential; edge computing |
| Peak concurrent streams | ~50 million | Massive horizontal scaling; predictive caching |
| Transcoding jobs | ~50/second | Distributed job queues; priority scheduling |
Every design operates within constraints—limitations imposed by technology, business, or physics. Articulating these upfront prevents wasted effort on impossible solutions and clarifies the design space.
Requirements are only meaningful if we can measure compliance. Service Level Objectives (SLOs) translate requirements into measurable targets that engineering teams can monitor, alert on, and optimize toward.
| Domain | Metric | SLO Target | Measurement Method |
|---|---|---|---|
| Upload | Upload success rate | ≥ 99.9% | (Successful uploads / Attempted uploads) over 24h window |
| Upload | Time to upload confirmation | < 100ms p99 | Server acknowledgment latency for final chunk |
| Processing | Processing completion rate | ≥ 99.5% | (Videos processed / Videos uploaded) within 24h |
| Processing | Time to first rendition | < 10 min p95 | Duration from upload complete to first playable version |
| Processing | Full processing time | < 2x realtime p95 | Duration from upload to all renditions available |
| Streaming | Playback availability | ≥ 99.99% | (Successful stream starts / Attempted plays) over 1h window |
| Streaming | Time to first frame | < 200ms p95 | Duration from play intent to first frame rendered |
| Streaming | Rebuffering ratio | < 0.5% p95 | (Buffer time / Total watch time) per session |
| Streaming | Video quality score | ≥ 4.0/5.0 MOS | Automated quality assessment (VMAF) of delivered video |
Notice how SLOs like '99.99% playback availability' directly mandate redundancy strategies, failover mechanisms, and geographic distribution. The architecture emerges from the requirements—not the other way around.
We've established a comprehensive requirements foundation for our video platform design. Let's consolidate the key takeaways before moving to architecture.
What's next:
With requirements established, we'll dive into the Video Upload Pipeline in the next page. We'll explore how to accept files from diverse sources, handle interruptions gracefully, validate content, and trigger downstream processing—all while maintaining the reliability and performance our SLOs demand.
You now understand the comprehensive requirements for designing a YouTube-scale video platform. These requirements will guide every architectural decision in the pages that follow, from upload handling to CDN integration.