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Design an object-oriented online auction system where sellers list items and bidders compete in real-time. The system supports multiple auction formats (English ascending, Dutch descending, sealed-bid), reserve prices, outbid notifications via the Observer pattern, and category-based search.
The auction lifecycle transitions through SCHEDULED → ACTIVE → CLOSED (or CANCELLED). Bids are validated against the current highest bid, and the winner is determined only if the reserve price is met.
Create an auction
Sellers list items with a starting price, reserve price, time window, and auction type
Place a bid
Bidders submit bids that must exceed the current highest bid (English auction)
Outbid notification
Notify a bidder immediately when they are outbid
Close auction
Automatically close when end time is reached; award to highest bidder if reserve is met
Cancel auction
Seller can cancel a scheduled or active auction
Search auctions
Browse auctions by category, status, or price range
Reserve price
Item is not sold if highest bid is below the hidden reserve price
Multiple auction types
Support English (ascending), Dutch (descending), and sealed-bid formats
Before diving into code, clarify the use cases and edge cases. Understanding the problem deeply leads to better class design.
Identify the primary actions users will perform. For a parking lot: park vehicle, exit vehicle, check availability. Each becomes a method.
Who interacts with the system? Customers, admins, automated systems? Each actor type may need different interfaces.
What are the limits? Max vehicles, supported vehicle types, payment methods. Constraints drive your data structures.
What happens on overflow? Concurrent access? Payment failures? Thinking about edge cases reveals hidden complexity.