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In the previous page, we celebrated the O(1) access time of arrays—but only when you know the index. In practice, we often face a different challenge: we know the value we're looking for, but not where it is.
This is the search problem, one of the most fundamental challenges in computer science. Every database query, every username lookup, every spell-checker, every compiler symbol table—all are variations of this core question:
"Does this value exist in our data, and if so, where?"
This page examines the two classic approaches to searching: linear search O(n) and binary search O(log n). Understanding their mechanics and limitations will reveal why we need something fundamentally different—something that can achieve O(1) lookup without knowing positions in advance.
By the end of this page, you will understand exactly how linear and binary search work, their time complexities, their fundamental limitations, and why even O(log n) isn't good enough for modern systems at scale. This understanding is essential for appreciating the revolutionary nature of hash-based data structures.
Linear search is the most intuitive search algorithm—it's what you'd naturally do if asked to find a book in an unsorted pile. You examine each item, one by one, until you find what you're looking for or exhaust all possibilities.
The Algorithm:
This approach requires no preprocessing, no special ordering, and works on any collection. Its simplicity is both its strength and its weakness.
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/** * Linear Search: O(n) time, O(1) space * * @param array - The array to search through * @param target - The value we're looking for * @returns The index of target if found, -1 otherwise */function linearSearch<T>(array: T[], target: T): number { // Best case: target is at index 0 → 1 comparison // Worst case: target is not present → n comparisons // Average case: target is in middle → n/2 comparisons for (let i = 0; i < array.length; i++) { if (array[i] === target) { return i; // Found at index i } } return -1; // Not found after checking all elements} // Example usage:const numbers = [15, 8, 42, 23, 4, 16, 89, 37, 61, 12]; linearSearch(numbers, 23); // Returns 3 (found after 4 comparisons)linearSearch(numbers, 89); // Returns 6 (found after 7 comparisons)linearSearch(numbers, 99); // Returns -1 (not found after 10 comparisons)1234567891011121314151617
Searching for value 37 in array: Index: 0 1 2 3 4 5 6 7 8 9 ┌────┬────┬────┬────┬────┬────┬────┬────┬────┬────┐Array: │ 15 │ 8 │ 42 │ 23 │ 4 │ 16 │ 89 │ 37 │ 61 │ 12 │ └────┴────┴────┴────┴────┴────┴────┴────┴────┴────┘ Step 1: ▲ 15 = 37? No, continue...Step 2: ▲ 8 = 37? No, continue...Step 3: ▲ 42 = 37? No, continue...Step 4: ▲ 23 = 37? No, continue...Step 5: ▲ 4 = 37? No, continue...Step 6: ▲ 16 = 37? No, continue...Step 7: ▲ 89 = 37? No, continue...Step 8: ▲ 37 = 37? YES! Found at index 7 Total comparisons: 8 (target was 80% through the array)Time Complexity Analysis:
The "average case is n/2" observation is important. While n/2 is half as many operations as n, in Big-O notation, constant factors are ignored: O(n/2) = O(n). The growth rate is what matters, and linear search's time grows linearly with data size.
Linear search is devastating at scale. Searching a 1-billion-element array averages 500 million comparisons per lookup. At 10,000 lookups per second, that's 5 trillion comparisons per second—more than any server can handle. Linear search is acceptable for small data sets but unacceptable for real-world applications.
Binary search is a dramatic improvement over linear search—but it comes with a prerequisite: the data must be sorted. Given sorted data, binary search repeatedly divides the search space in half, eliminating half of the remaining elements with each comparison.
The Prerequisite:
Binary search exploits a powerful property: in sorted data, if you compare your target with any element, you immediately know which half of the data must contain the target (if it exists). You don't need to check the eliminated half—ever.
The Algorithm:
low = 0 and high = length - 1 (the entire array)mid = floor((low + high) / 2)array[mid]:
high = mid - 1low = mid + 1123456789101112131415161718192021222324252627282930313233343536
/** * Binary Search: O(log n) time, O(1) space * PREREQUISITE: Array must be sorted in ascending order! * * @param sortedArray - The SORTED array to search through * @param target - The value we're looking for * @returns The index of target if found, -1 otherwise */function binarySearch(sortedArray: number[], target: number): number { let low = 0; let high = sortedArray.length - 1; while (low <= high) { // Calculate middle index (avoiding integer overflow) const mid = low + Math.floor((high - low) / 2); if (sortedArray[mid] === target) { return mid; // Found! } else if (sortedArray[mid] < target) { // Target is larger; search right half low = mid + 1; } else { // Target is smaller; search left half high = mid - 1; } } return -1; // Not found} // Example usage:const sorted = [4, 8, 12, 15, 16, 23, 37, 42, 61, 89]; // MUST be sorted! binarySearch(sorted, 23); // Returns 5 (found in ~3 comparisons)binarySearch(sorted, 37); // Returns 6 (found in ~3-4 comparisons)binarySearch(sorted, 99); // Returns -1 (not found after ~4 comparisons)1234567891011121314151617181920212223242526272829
Searching for value 23 in sorted array: Sorted: 4 8 12 15 16 23 37 42 61 89Index: 0 1 2 3 4 5 6 7 8 9 Step 1: low=0, high=9 → mid=4 ┌────┬────┬────┬────┬────┬────┬────┬────┬────┬────┐ │ 4 │ 8 │ 12 │ 15 │ 16 │ 23 │ 37 │ 42 │ 61 │ 89 │ └────┴────┴────┴────┴────┴────┴────┴────┴────┴────┘ ▲ array[4] = 16. Is 23 > 16? Yes! Eliminate left half. New search space: indices 5-9 Step 2: low=5, high=9 → mid=7 ┌────┬────┬────┬────┬────┐ │ 23 │ 37 │ 42 │ 61 │ 89 │ (indices 5-9) └────┴────┴────┴────┴────┘ ▲ array[7] = 42. Is 23 < 42? Yes! Eliminate right half. New search space: indices 5-6 Step 3: low=5, high=6 → mid=5 ┌────┬────┐ │ 23 │ 37 │ (indices 5-6) └────┴────┘ ▲ array[5] = 23. Is 23 = 23? YES! Found at index 5. Total comparisons: 3 (instead of 6 with linear search)Time Complexity Analysis:
The logarithmic complexity comes from the halving process. If we start with n elements:
We need k comparisons until n/2^k ≈ 1, which gives us k ≈ log₂(n).
The difference between O(n) and O(log n) is profound. Let's put concrete numbers to these abstractions to feel the impact:
Logarithms grow incredibly slowly. While n doubles, log₂(n) increases by just 1. This makes binary search extraordinarily efficient even for massive datasets.
| Dataset Size (n) | Linear Search (n) | Binary Search (log₂ n) | Improvement Factor |
|---|---|---|---|
| 10 | 10 | 4 | 2.5x faster |
| 100 | 100 | 7 | 14x faster |
| 1,000 | 1,000 | 10 | 100x faster |
| 1,000,000 | 1,000,000 | 20 | 50,000x faster |
| 1,000,000,000 | 1,000,000,000 | 30 | 33 million x faster |
| 1 trillion | 1,000,000,000,000 | 40 | 25 billion x faster |
The Practical Impact:
Consider searching a phone book with 1 billion entries:
If each comparison takes 1 microsecond:
This is why sorted data structures (like B-trees in databases) use binary search principles. The logarithmic scaling makes handling billions of records feasible.
Here's an intuition for log₂(n): it's roughly the number of times you can halve n before reaching 1. For 1 billion (10⁹), you can halve about 30 times. This is why binary search is so efficient—each comparison eliminates half the remaining data, and 30 halvings is enough to pinpoint any element among billions.
Binary search's O(log n) efficiency is impressive, but it comes with a significant catch: the data must be sorted. This prerequisite introduces complications that limit binary search's applicability.
The Cost of Sorting:
The best comparison-based sorting algorithms run in O(n log n) time. If you have unsorted data and need to search it once:
Sorting first is worse than linear search for a single lookup! The sorting investment only pays off if you search the same data many times.
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Given n elements and needing to perform k searches: Linear Search (unsorted): O(k × n)Sort Once + Binary Search: O(n log n) + O(k × log n) For which k is binary search better?n log n + k log n < k × nn log n < k × (n - log n)k > n log n / (n - log n) ≈ log n (for large n) Result: Binary search is better when k > log n For n = 1,000,000 (log₂ n ≈ 20):- If you search fewer than 20 times, linear search wins- If you search more than 20 times, binary search wins For n = 1,000,000,000 (log₂ n ≈ 30):- If you search fewer than 30 times, linear search wins- If you search more than 30 times, binary search winsThe Maintenance Problem:
Real systems have dynamic data—elements are constantly added, removed, and modified. Maintaining sorted order during updates is expensive:
For a system with frequent insertions (like a real-time user database), the O(n) maintenance cost makes sorted arrays impractical.
| Operation | Time Complexity | Problem |
|---|---|---|
| Search (binary) | O(log n) | ✓ Excellent |
| Insert (maintain sort) | O(n) | ✗ Requires shifting elements |
| Delete (maintain sort) | O(n) | ✗ Requires shifting elements |
| Access by index | O(1) | ✓ Excellent |
| Update value | O(n) | ✗ May require repositioning |
Binary search in arrays is ideal for static, read-heavy data. But most real-world systems need frequent updates. If you're inserting 1,000 new records per second into a 1 million record database, each insertion costs O(n) = 1 million operations. That's 1 billion operations per second just for insertions—unsustainable.
Balanced binary search trees (BSTs) like AVL trees and Red-Black trees address the dynamic data problem. They maintain sorted order while allowing efficient insertions and deletions:
This is a significant improvement over sorted arrays for dynamic data. But notice: everything is O(log n), not O(1).
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Balanced Binary Search Tree with 7 elements: ┌───────────────┐ │ 23 │ ← Root └───────┬───────┘ ┌───────────────┴───────────────┐ ┌─────┴─────┐ ┌─────┴─────┐ │ 8 │ │ 42 │ └─────┬─────┘ └─────┬─────┘ ┌───────┴───────┐ ┌───────┴───────┐┌───┴───┐ ┌───┴───┐ ┌───┴───┐ ┌───┴───┐│ 4 │ │ 15 │ │ 37 │ │ 89 │└───────┘ └───────┘ └───────┘ └───────┘ Search for 37: 23 → 42 → 37 (3 comparisons = log₂(7))Insert 50: Navigate to find position (3 traversals), then rebalanceDelete 8: Find node (2 traversals), reorganize, rebalance All operations: O(log n) — better than sorted arrays for dynamic dataThe Pointer Overhead:
Balanced trees pay for their dynamism with memory overhead. Each node stores:
For a 4-byte integer, a red-black tree node might use 32+ bytes—8x the raw data size. This overhead impacts cache performance and memory usage.
The Complexity Cost:
Balanced trees also introduce algorithmic complexity. Red-Black trees require careful maintenance of coloring invariants; AVL trees need rotation operations. These aren't just implementation details—they're sources of bugs and performance variations.
O(log n) is remarkable. Searching 1 billion elements takes only 30 comparisons. But in high-performance systems, even logarithmic time can be a bottleneck. Let's examine scenarios where O(log n) falls short:
Scenario 1: High-Throughput Web Servers
A major web service handles 100,000 requests per second. Each request requires several key lookups (user authentication, session data, feature flags, rate limiting, etc.)—let's say 10 lookups per request.
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System Parameters:- Users: 1 billion active users- Requests: 100,000 per second- Lookups per request: 10- Total lookups: 1,000,000 per second With O(log n) = 30 comparisons per lookup:- Total comparisons: 30,000,000 per second- Plus: 30 pointer traversals per lookup (cache misses!)- Total traversals: 30,000,000 per second With O(1) = 1 operation per lookup:- Total operations: 1,000,000 per second Speedup: 30x fewer operationsCache efficiency: Massive improvement (array access vs tree traversal) At this scale, O(log n) vs O(1) isn't academic—it's the difference betweenneeding 30 servers vs 1 server, or $30,000/month vs $1,000/month.Scenario 2: Latency-Sensitive Applications
For interactive applications, response time matters. Users perceive delays above 100ms as "slow." Let's trace a typical request:
If each of 50 lookups in a billion-element tree takes 30 cache-missing pointer traversals, that could add significant latency. With O(1) hash lookups, the lookup portion becomes negligible.
Scenario 3: Embedded and Resource-Constrained Systems
Mobile devices, IoT sensors, and edge computing have limited CPU budgets. Every cycle counts. The difference between 30 operations and 1 operation per lookup multiplies across millions of lookups, affecting battery life, thermal limits, and user experience.
For a billion-element collection, O(log n) means 30 operations while O(1) means 1 operation. That's a 30x difference on every lookup. When multiplied by millions of lookups per second, this translates directly into server costs, energy consumption, and user experience. The quest for O(1) isn't premature optimization—it's economic necessity.
Let's pause and articulate exactly what we wish we had.
What We Have:
What We Want:
In other words, we want the speed of array indexing without the limitation of needing to know positions. We want to be able to ask "Where is 'John Smith'?" and get an answer immediately, without searching.
The Breakthrough Insight:
Here's the key realization that enables O(1) value-based lookup:
What if we could transform any key into an array index using a mathematical function?
If we have a function f(key) → index, then:
value with key: store value at array[f(key)]value for key: look at array[f(key)]No searching, no traversing, no comparisons—just one function evaluation and one array access. Both are O(1) operations.
This magical function is called a hash function, and the data structure built around it is the hash table. The next page explores how such a function could possibly work.
The jump from 'searching through data' to 'computing where data is' represents one of the most elegant insights in computer science. Instead of asking 'Where is this value among all these elements?', we ask 'What location does this value tell us to look at?' This reframing is the foundation of hashing.
This page has catalogued the fundamental approaches to finding values in collections and their inherent limitations. Here's what we've established:
What's Next:
We've identified the problem—searching takes too long—and glimpsed the solution—compute locations instead of searching. The next page dives deeper into this question: What if we could search in O(1)? We'll explore the theoretical possibility, examine what properties such a solution would need, and prepare for the introduction of hash functions—the mathematical tool that makes the impossible possible.
You now understand the landscape of search algorithms—their mechanics, complexities, and limitations. Linear search is too slow; binary search requires sorted data; balanced trees are complex and still not O(1). The stage is set for the breakthrough: using hash functions to achieve constant-time lookup without searching.