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The GameDay is over. Systems are restored. Participants are gathered. Now comes the phase that determines whether your exercise was worth the investment: extracting learning and converting it into action.
Many organizations run GameDays, collect observations, and then... nothing changes. The debrief is skipped or rushed, action items are captured but never tracked, and the same weaknesses persist until a real incident exposes them painfully.
Effective learning from GameDays requires structured debriefs that surface insights, rigorous action item tracking that ensures follow-through, and documentation that builds organizational memory. This is where GameDays deliver their highest return on investment.
By the end of this page, you will understand how to conduct effective debriefs that surface actionable insights, categorize and prioritize findings, create action items that actually get completed, document learnings for organizational memory, and build the feedback loop that makes each GameDay more valuable than the last.
A structured debrief ensures all participants contribute, diverse perspectives emerge, and the conversation stays productive rather than devolving into blame or celebration without substance.
The ideal debrief occurs immediately after the exercise, lasts 30-60 minutes, and includes all exercise participants. If time permits, extending debriefs to 90 minutes for particularly rich GameDays can be valuable.
Facilitating effective discussion:
The debrief facilitator (often the Game Master, but can be a separate role) must keep discussion productive:
The debrief must be blameless. If participants fear that their honest observations will lead to negative consequences—for themselves or colleagues—they'll sanitize their input. The goal is systemic improvement, not individual accountability. Mistakes made during a learning exercise are not performance failures—they're the discoveries that make the exercise valuable.
The quality of debrief output depends on the quality of questions asked. Generic prompts produce generic answers. Targeted questions uncover specific, actionable insights.
Question categories for comprehensive coverage:
The 'Five Whys' for significant findings:
For particularly important observations, use the 'Five Whys' technique to find root causes:
Finding: The runbook had an outdated server hostname.
Root cause: Lack of documentation ownership and maintenance processes.
This root cause suggests systemic improvements (documentation ownership, change management procedures) rather than just fixing the one hostname.
Pay special attention to moments where things worked out only due to luck: 'Luckily, Alice happened to be online and knew the workaround.' These 'luckys' are hidden fragility—in a different circumstance, they would have been failures. Convert luckys into action items that remove the luck dependency.
GameDays typically produce a mix of findings across several categories. Organizing findings by category helps ensure follow-up work addresses systemic issues rather than just surface symptoms.
| Category | Description | Example Findings | Typical Resolution |
|---|---|---|---|
| Technical Gaps | Missing or broken technical capabilities | Failover didn't complete, monitoring gap, missing automation | Engineering work: code changes, infrastructure updates, tool implementation |
| Documentation Issues | Missing, outdated, or unclear documentation | Runbook steps outdated, architecture diagram missing, procedure unclear | Documentation updates, ownership assignment, review processes |
| Process Gaps | Missing or ineffective procedures | Unclear escalation path, no customer notification process, undefined roles | Process definition, workflow creation, responsibility assignment |
| Knowledge Gaps | Missing skills or system understanding | On-call unfamiliar with system, diagnostic tooling unknown, tribal knowledge | Training, cross-training, documentation, knowledge sharing sessions |
| Tooling Deficiencies | Lacking tools or tool problems | Dashboard missing key metrics, log searches slow, missing permissions | Tool improvements, access provisioning, dashboard creation |
| Organizational Issues | Cultural or structural challenges | Hesitation to escalate, unclear ownership, siloed teams | Leadership discussions, team structure changes, culture initiatives |
Prioritizing findings:
Not all findings are equally important. Prioritize based on:
Severity: How bad would the impact be if this issue manifested during a real incident?
Likelihood: How often would this issue actually manifest?
Effort: How much work is required to address?
Prioritize high-severity, high-likelihood items first. Quick wins (low-effort fixes for real problems) should be addressed immediately.
A rich GameDay might produce 20+ findings. Don't try to address all of them immediately. Select the top 3-5 highest-priority items for immediate action. Track the rest as backlog to be addressed in coming weeks or future sprints. Attempting to fix everything at once leads to nothing getting fixed well.
Findings become improvements only when they are converted into specific, actionable, owned tasks. Vague action items become orphaned items that never get done.
Characteristics of effective action items:
Action item template:
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## Action Item: [Concise Title] **Finding:** [The observation from the GameDay] **Impact:** [Why this matters—what happens if we don't fix it] **Proposed Solution:** [Specific action to take] **Owner:** [Single person responsible for completion—not a team] **Due Date:** [Specific date or sprint/quarter] **Success Criteria:** [How we know it's done] **Priority:** [Critical/High/Medium/Low] **Notes:** [Any context, dependencies, or alternatives considered]Tracking action items to completion:
Action items tracked in a shared document that no one looks at are action items that never get done. Effective tracking requires:
Many organizations have 'action item graveyards'—tracking systems full of items from past incidents and exercises that never got addressed. This undermines the entire practice. If you consistently generate more action items than you complete, either generate fewer items (focusing on the most critical) or allocate more capacity for follow-through. Tracked-but-ignored items are worse than untracked items because they create false comfort.
GameDay learnings should persist beyond the immediate follow-up. Documentation creates organizational memory that benefits team members who didn't participate, new hires, and future planning efforts.
Essential GameDay documentation:
The GameDay Report template:
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# GameDay Report: [Exercise Name] ## Executive Summary[2-3 sentences: What did we do, what did we learn, what are we doing about it] ## Exercise Details- **Date:** [Date and time]- **Duration:** [Actual duration]- **Environment:** [Production/Staging/etc.]- **Participants:** [List of roles and names] ## Objectives and Outcomes| Objective | Outcome | Assessment ||-----------|---------|------------|| [Objective 1] | [What happened] | ✅ Met / ⚠️ Partial / ❌ Not Met | ## Scenario Summary[Brief description of failure scenarios and system/team response] ## Timeline of Key Events[Condensed timeline from the scribe notes] ## Key Findings ### What Went Well1. [Finding 1]2. [Finding 2] ### Areas for Improvement1. [Finding 1 - with context and impact]2. [Finding 2 - with context and impact] ### Surprises1. [Unexpected observation] ## Action Items| ID | Action | Owner | Due | Priority | Status ||----|--------|-------|-----|----------|--------|| 1 | [Action] | [Name] | [Date] | [P1-P4] | Open | ## Recommendations for Future GameDays- [Suggestions for next exercise] ## Appendix- Link to full timeline- Link to observer notes- Link to recording (if applicable)Sharing learnings broadly:
GameDay insights often apply beyond the immediate participating teams:
Maintain a searchable archive of GameDay reports. When planning new exercises, review past reports to avoid repeating scenarios that have already been validated, and to explicitly re-test areas where previous GameDays revealed issues. This library becomes invaluable institutional knowledge.
GameDays themselves should improve over time. Part of learning from each exercise is learning how to run better exercises.
Questions to ask about the exercise itself:
Closing the action item loop:
The ultimate validation of GameDay learning is whether action items actually improve resilience. This can be verified in two ways:
Track a 'Validation' field on action items:
This closes the loop from discovery to improvement to verification.
Track program-level metrics: number of GameDays per quarter, findings generated, action items completed, action items validated, time from finding to resolution. These metrics demonstrate program value and identify improvement areas for the practice itself.
Even with good structure, debriefs can go wrong. Recognizing common pitfalls helps facilitators steer toward productive outcomes.
| Pitfall | Signs | How to Address |
|---|---|---|
| The Blame Game | Discussion focuses on who made mistakes rather than systemic causes | Redirect: 'What about our systems or processes allowed this to happen?' Reinforce blamelessness. |
| Victory Lap Syndrome | Team celebrates success without examining what could be better | Prompt explicitly: 'If we ran this at 3 AM with junior on-call, would it go as well?' Seek hidden fragility. |
| Dominant Voices | One or two people do all the talking; others stay silent | Use structured rounds: 'Let's hear one observation from each person.' Directly invite quiet participants. |
| Scope Creep | Discussion expands beyond the exercise to general system complaints | Acknowledge, capture for later: 'That's valid—let's table it for a separate discussion and stay focused on today's exercise.' |
| Solution Jumping | Rushing to 'how do we fix it' before fully understanding the finding | Pause: 'Before solutions, let's make sure we understand the problem. Why did this happen? What's the root cause?' |
| Vague Conclusions | Findings sound profound but aren't actionable: 'We need better communication' | Demand specificity: 'What specifically about communication? Between whom? During which phase?' |
| No Action Items | Discussion is interesting but ends without concrete next steps | Block time specifically for action item generation. Don't leave without at least 3 specific, owned items. |
| Meeting Fatigue | Participants are exhausted after the exercise and rush through debrief | Take a 10-minute break first. Consider scheduling debrief for next morning if exercise ends late. |
The facilitator's meta-observation:
Good facilitators observe not just the exercise, but the debrief itself. After a few debriefs, patterns emerge:
Address these patterns proactively. A dysfunctional debrief process undermines the entire GameDay practice.
The value of GameDays is realized in the learning phase—through effective debriefs, rigorous action tracking, and organizational memory building. Let's consolidate the essential practices:
What's next:
With planning, execution, and learning covered, one question remains: How often should you run GameDays, and how do you sustain the practice over time? The final page addresses GameDay frequency and long-term program sustainability.
You now understand how to extract maximum value from GameDays through effective debriefs, rigorous action tracking, and persistent documentation. Learning is where chaos engineering investment pays dividends. Next, we'll explore GameDay frequency and sustaining the practice long-term.