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You've studied the patterns. You've read the books. You understand SOLID principles conceptually. Yet when faced with a blank editor and a design problem, the gap between knowing and doing can feel enormous. This is the knowledge-skill gap—and it's closed only through deliberate, structured practice.\n\nUnlike algorithmic problem-solving where success criteria are clear (correct output, acceptable performance), design practice is inherently ambiguous. There's rarely a single 'right' answer, feedback is often delayed, and measuring improvement feels subjective. These characteristics make design practice harder to structure—but not impossible.\n\nThis page provides a comprehensive framework for practicing LLD effectively: how to choose practice projects, structure practice sessions, get meaningful feedback, and progressively challenge yourself to grow.
By the end of this page, you will have frameworks for selecting practice projects at the right difficulty level, session structures that maximize learning per hour invested, strategies for obtaining feedback when mentors aren't available, techniques for simulating interview conditions, and methods for tracking progress over time.
Not all practice projects are equally valuable. Projects that are too simple don't stretch your abilities; projects that are too complex lead to frustration without learning. Understanding where different project types fall on the difficulty spectrum helps you choose appropriately for your current skill level.\n\nThe project difficulty spectrum:
| Level | Characteristics | Example Projects | Best For |
|---|---|---|---|
| 1: Pattern Katas | Single pattern, isolated context, clear requirements | Implement Observer for a stock ticker; Build a Logger with Strategy pattern | Beginners; warming up before harder practice |
| 2: Mini Systems | 2-3 patterns, simple domain, well-defined scope | Todo app with undo/redo; Simple file parser | Early intermediate; pattern integration practice |
| 3: Classic LLD Problems | Multiple patterns, realistic domain, some ambiguity | Parking lot, library system, elevator | Interview preparation; core competency building |
| 4: Extended Systems | Complex patterns, evolving requirements, trade-offs | E-commerce cart with discounts; Booking system with cancellation | Advanced practice; handling real complexity |
| 5: Production Simulations | Full system scope, legacy constraints, team dynamics | Refactor existing codebase; Design for given constraints | Near-expert; realistic challenge preparation |
Choosing the right level:\n\nThe ideal practice project sits in your zone of proximal development—challenging enough to require effort, but not so hard that you can't make progress. Signs you've chosen correctly:
A well-calibrated practice project should feel about 70% within your comfort zone and 30% stretching into new territory. This ratio ensures you can apply what you know while extending your capabilities—the sweet spot for learning.
Unstructured practice—sitting down and 'just designing'—is inefficient. Structured sessions with clear phases maximize learning per hour invested. Here's a proven session framework:\n\nThe 90-minute design session:\n\nThis timeframe mirrors many interview conditions and is long enough for meaningful work while maintaining focus:
| Phase | Duration | Activities | Key Questions |
|---|---|---|---|
| 1. Problem Analysis | 15 minutes | Read requirements, identify ambiguities, define scope | 'What is the core purpose? What are the boundaries? What's out of scope?' |
| 2. Entity Identification | 10 minutes | Extract nouns, distinguish entities from attributes, establish relationships | 'What are the core things? How do they relate? What behaviors do they have?' |
| 3. Design Drafting | 30 minutes | Sketch class structure, define interfaces, assign responsibilities | 'Which patterns apply? How do components interact? Where are the extension points?' |
| 4. Implementation Sketch | 20 minutes | Write key class signatures, core method implementations | 'Does this compile in my head? Are the interfaces clean? Is the flow clear?' |
| 5. Review & Reflect | 15 minutes | Critique your design, identify trade-offs, note learnings | 'What patterns did I use? What would I change? What did I struggle with?' |
Session variations for different goals:\n\nAdjust the structure based on what you're practicing:
Adding artificial constraints sharpens focus. 'Design without inheritance.' 'Maximum 5 classes.' 'All dependencies injectable.' Constraints force creative problem-solving and prevent falling back on habitual approaches.
Environment setup for practice:\n\nThe right environment removes friction and supports focus:\n\n- Distraction-free space — Close email, silence notifications. Design thinking requires deep focus.\n- Prepared materials — Have your problem statement ready. No time should be spent 'finding something to practice.'\n- Timer visible — Time pressure, even self-imposed, creates useful urgency.\n- Note-taking ready — Paper or digital for sketches, observations, and reflections.\n- Reference accessible but closed — You can look things up, but start without references to test recall.
A steady supply of good practice problems is essential for continuous improvement. Here's a curated collection of problem sources organized by type:\n\nClassic LLD interview problems:\n\nThese problems appear frequently in interviews and cover core design skills:
Extended challenge problems:\n\nFor more advanced practice, these problems introduce additional complexity:
Some of the best practice comes from designing systems you actually want to use. Think about apps you use daily—how would you design their backend? What patterns would you apply? Real interest increases engagement and deepens learning.
Problem sources online:\n\n- educative.io Grokking OOD — Structured problems with solutions\n- GitHub awesome-low-level-design — Community-curated problem collection\n- LeetCode Discuss (OOD tag) — Interview experiences with problems\n- System Design Primer — Mixed HLD/LLD problems with solutions\n- Pramp / Interviewing.io — Practice with real interviews for feedback
Feedback is essential for improvement, but not everyone has access to experienced mentors who can review designs. Fortunately, there are strategies for obtaining useful feedback even when practicing alone:\n\nSelf-assessment techniques:\n\nStructured self-critique can provide meaningful feedback when external reviewers aren't available:
Reference solution comparison:\n\nAfter completing your design, study reference solutions. This works best with structured analysis:
Reference solutions represent one valid approach, not the only correct answer. Sometimes your design will be different but equally valid—or even better for certain contexts. The goal is understanding trade-offs, not matching the reference exactly.
Alternative feedback sources:\n\nWhen self-assessment isn't enough, seek external perspectives:
The 'rubber duck' technique upgraded:\n\nThe classic rubber duck debugging technique—explaining your code to an inanimate object—works for design too, but can be enhanced:\n\n1. Explain your design aloud as if to a senior engineer\n2. Anticipate their questions and answer them preemptively\n3. Voice their objections in your own words\n4. Defend or revise based on those imagined objections\n\nThis structured self-dialogue surfaces assumptions and weaknesses that silent thinking misses.
If interviews are a goal, practice should simulate interview conditions. The skills needed for interview success—communication under pressure, time management, thinking aloud—are distinct from pure design skills and require specific practice.\n\nSetting up realistic simulations:
The interview practice protocol:\n\nStructure your interview simulations to match real interview flow:
| Phase | Time | Focus | What Interviewers Watch For |
|---|---|---|---|
| Clarification | 5-10 min | Ask questions, define scope, state assumptions | Ability to handle ambiguity; systematic thinking |
| High-Level Design | 10-15 min | Identify entities, relationships, major components | Domain modeling; abstraction ability |
| Detailed Design | 20-25 min | Class design, interfaces, key methods, patterns | OOP understanding; pattern application; trade-off reasoning |
| Discussion/Extension | 10-15 min | Handle follow-up questions; extend design | Flexibility; depth of understanding; communication |
After completing your design, switch roles: become the interviewer. What questions would you ask? What weaknesses would you probe? What extensions would you request? Then answer your own questions. This reveals blind spots and prepares you for real interviewer challenges.
Common interview traps to practice navigating:\n\nCertain challenges recur in interviews. Practice specific responses:
Post-simulation review:\n\nAfter each simulation, conduct a structured review:\n\n1. Replay your recording (if available) and note communication issues\n2. Assess time allocation — Did you spend too long on any phase?\n3. Identify knowledge gaps — What patterns or concepts did you need but couldn't recall?\n4. Rate your confidence — Were you certain or guessing? Uncertainty areas need study.\n5. Create action items — Specific things to improve before next simulation
Skill development isn't linear—it requires progressive challenges that build on previous accomplishments. Here's a structured progression for developing LLD fluency over months:\n\nMonth 1-2: Foundation Building
Month 3-4: Pattern Integration
Month 5-6: Speed and Depth
You'll have weeks where everything clicks and weeks where you feel you've regressed. This is normal. Skill development has plateaus and breakthroughs. Trust the process, maintain consistency, and breakthroughs will come.
Maintaining momentum:\n\nConsistency matters more than intensity. These strategies help maintain practice habits:\n\n- Schedule practice — Block specific times; treat them as unmovable commitments\n- Track streak — Visual tracking (calendar marks, apps) creates motivation\n- Accountability partner — Commit to another person; social pressure helps\n- Vary formats — Rotate between session types to prevent boredom\n- Celebrate milestones — Acknowledge progress; mark completed problems
Unlike algorithmic practice where 'problem solved' provides clear feedback, design progress is harder to measure. But measurement is essential for maintaining motivation and identifying areas needing attention.\n\nQuantitative metrics:\n\nThese metrics can be tracked objectively:
| Metric | How to Track | What It Indicates |
|---|---|---|
| Problems Completed | Simple count per week/month | Practice volume; baseline engagement |
| Time to First Viable Design | Timer from problem start to complete design | Speed improvement; pattern recognition efficiency |
| Patterns Applied | Count patterns used per problem | Pattern repertoire breadth; integration ability |
| SOLID Violations (self-assessed) | Count after self-review | Principle internalization; automatic compliance |
| Reference Solution Delta | Count differences from reference | Alignment with accepted practices; decreasing over time |
Qualitative indicators:\n\nSome progress is felt rather than measured:
Every 2-3 months, revisit a design you created earlier. Can you see improvements you'd now make? Do you notice violations you missed before? This comparison concretely demonstrates growth that daily practice might obscure.
Creating a progress portfolio:\n\nMaintain a collection of your designs over time. Include:\n\n- The problem statement\n- Your solution (diagrams + notes)\n- Date completed\n- Self-assessment notes\n- What you learned\n\nThis portfolio serves multiple purposes: it tracks progress, provides interview preparation material, and creates a reference library of solved problems you can revisit.
Effective practice is what transforms design knowledge into design skill. The gap between knowing patterns and applying them fluently is bridged through structured, deliberate practice with feedback and reflection.\n\nKey practice principles:
Immediate action items:\n\n1. This week: Choose one classic LLD problem; complete a 90-minute design session\n2. Tomorrow: Set up a practice tracking system (spreadsheet, Notion, or simple notebook)\n3. This month: Complete three full design sessions; review references after each\n4. Ongoing: Schedule recurring practice time; protect it as you would important meetings\n\nWhat's next:\n\nPractice builds individual skill, but growth accelerates in community. The final page explores how to leverage community engagement—through meetups, open source, teaching, and mentorship—to accelerate learning and build professional connections.
You now have a comprehensive framework for practicing LLD effectively. Remember: information creates awareness, but practice creates capability. The time you invest in deliberate practice will compound into fluency that distinguishes you throughout your career. Start this week.