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You're sitting across from a senior engineer. They slide a laptop toward you and say: "Design a parking lot system." The clock starts. You have 45 minutes to demonstrate years of object-oriented thinking, design pattern knowledge, and architectural intuition—all while thinking out loud, asking clarifying questions, and writing clean, extensible code.
This is the interview LLD experience. It's intense, artificial, and nothing like how you'd actually design a parking lot system at work over weeks or months. Yet it remains the gold standard for evaluating software design skills at top technology companies worldwide.
Understanding why interviews work this way—and how to excel within these constraints—is essential for any engineer serious about career advancement.
By the end of this page, you will understand the anatomy of an LLD interview, why companies structure them this way, and the specific skills that separate successful candidates from those who struggle. You'll see how the interview format, while artificial, actually tests real engineering competencies.
Low-Level Design interviews are fundamentally different from system design (HLD) interviews. While HLD focuses on distributed systems, scalability, and infrastructure decisions, LLD zeroes in on object-oriented design, code structure, and component-level architecture.
The interview format imposes specific constraints that shape everything about how you must approach the problem:
| Constraint | Typical Value | Impact on Approach |
|---|---|---|
| Time Limit | 30-60 minutes | Forces prioritization; you cannot design everything |
| Scope Definition | Interviewer-defined | Must clarify requirements before designing |
| Communication | Think-aloud required | Design reasoning must be externalized |
| Coding Expectation | Varies by company | Some expect compilable code, others pseudocode |
| Whiteboard/IDE | Company-specific | Tool familiarity affects performance |
| Evaluation Criteria | Often unstated | You must infer what matters most |
Why These Constraints Exist:
These aren't arbitrary limitations—they're designed to simulate the cognitive conditions of real engineering work at compressed timescales:
The interview doesn't expect you to build a production system. It expects you to demonstrate the thinking process that would lead to a production system—accelerated and made visible.
The most important interview skill isn't knowing design patterns—it's calibrating depth vs. breadth in real-time. Great candidates dynamically adjust their focus based on interviewer signals, time remaining, and problem complexity.
A well-structured LLD interview follows a predictable pattern. Understanding this structure helps you allocate time effectively and demonstrate competency at each phase.
Phase 1: Problem Introduction (2-5 minutes)
The interviewer presents the problem, often deliberately vague:
This vagueness is intentional. Your first test is recognizing that you cannot proceed without clarification.
Phase 2: Requirements Gathering (5-10 minutes)
This phase separates strong candidates from weak ones. You must:
Phase 3: High-Level Structure (5-10 minutes)
Before diving into classes, outline the major components:
This phase demonstrates that you think structurally before coding—a hallmark of senior engineering.
Phase 4: Detailed Design (15-25 minutes)
This is the core of the interview. You'll:
Phase 5: Discussion & Extensions (5-10 minutes)
The interviewer probes your design:
This phase tests whether you designed for the actual problem or just memorized a solution.
Many candidates jump straight to coding when they hear a familiar problem. This is a red flag. Even if you've designed a parking lot system 50 times, ask questions. The interviewer's specific constraints may differ from your practiced solution, and skipping clarification signals poor engineering habits.
Time is your scarcest resource in an LLD interview. The difference between a successful and failed interview often comes down to how you allocate your 45 minutes.
The Fundamental Tradeoff:
You face a constant tension between depth (detailed implementation of fewer components) and breadth (skeleton implementation across more components). Neither extreme is correct—the skill is calibrating based on the specific problem and interviewer cues.
The Optimal Approach:
Successful candidates use a progressive refinement strategy:
When you have 5-10 minutes left, shift from implementation to consolidation. Summarize your design, highlight what you'd add with more time, and open the floor for questions. This signals professional awareness of time constraints—a trait interviewers actively look for.
Understanding evaluation criteria transforms interview preparation from guesswork to strategy. While specifics vary by company, most LLD interviews assess the following dimensions:
Technical Competencies:
| Dimension | What They're Looking For | Red Flags |
|---|---|---|
| OOP Fundamentals | Proper encapsulation, inheritance, polymorphism usage | Public fields everywhere, god classes, wrong relationships |
| Abstraction Quality | Appropriate interfaces, clean separation of concerns | Concrete dependencies, leaky abstractions, tight coupling |
| Design Patterns | Pattern recognition and correct application | Forcing patterns, naming without understanding, overengineering |
| API Design | Clean, intuitive, and consistent interfaces | Confusing method signatures, inconsistent naming, hidden side effects |
| Extensibility | Design that accommodates change gracefully | Brittle design, hardcoded values, violated open-closed principle |
| Code Quality | Readable, maintainable, idiomatic code | Magic numbers, unclear names, excessive complexity |
Process Competencies:
Beyond technical skills, interviewers evaluate how you work, not just what you produce:
Many interviewers mentally ask: "Would I want to work with this person on my team?" Technical correctness matters, but so does communication style, openness to feedback, and intellectual humility. A candidate who confidently defends a flawed design may score lower than one who acknowledges uncertainty and reasons through it.
Certain LLD problems appear repeatedly across companies. Understanding the problem archetypes helps you recognize patterns and apply appropriate solutions:
Category 1: Resource Management Systems
These problems involve managing finite resources among competing users:
Key Design Challenges: Availability tracking, reservation handling, conflict resolution, capacity management.
Category 2: State Machine Systems
Problems where objects transition through well-defined states:
Key Design Challenges: State transitions, event handling, state persistence, undo operations.
Category 3: Game Systems
Recreating classic games tests object modeling under complexity:
Key Design Challenges: Game rules encapsulation, move validation, AI players, game state management.
Category 4: Platform Components
Building blocks of larger systems:
Key Design Challenges: Pluggability, configuration, performance considerations, thread safety.
Memorized solutions fail when interviewers add custom requirements. If your parking lot design can't adapt to motorcycle spots or handicapped spaces, your memorization becomes a liability. Practice flexible thinking, not fixed patterns.
Perhaps the most unnatural aspect of interview LLD is the requirement to externalize your thinking. In real work, you think silently and produce results. In interviews, the thinking is the result.
Why Think-Aloud Matters:
The Framework:
Use a structured approach to think-aloud that balances information density with clarity:
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// STEP 1: State what you're about to do"I'm going to design the Vehicle class first since it's the core entity." // STEP 2: Explain your reasoning"I'm making Vehicle abstract because we'll have different vehicle typeslike Car and Motorcycle, each with potentially different space requirements." // STEP 3: Acknowledge alternatives"I could use an interface here instead, but an abstract class lets meshare common implementation like license plate storage." // STEP 4: State assumptions"I'm assuming all vehicles have license plates - I'll verify this assumption." // STEP 5: Identify future work"I'll stub out the park() method for now and come back to theimplementation once I have the ParkingSpot class designed."Common Mistakes:
When uncertain, use: "My instinct is to do X because of Y, but I'm open to other approaches." This shows decision-making ability while remaining collaborative—exactly what senior engineers do in design discussions.
The most valuable skill in interview LLD isn't knowing design patterns—it's ruthless scope management. With only 45 minutes, you cannot design everything. The question is: what do you choose to design, and why?
The Scope Management Framework:
Applying MoSCoW to a Parking Lot System:
| Category | Features |
|---|---|
| MUST | Vehicle parking, spot allocation, basic pricing |
| SHOULD | Different vehicle types, spot sizes, payment processing |
| COULD | Reservation system, loyalty program, handicapped spots |
| WON'T | Mobile app, integration with city parking, analytics |
The Power of Explicit Scoping:
When you explicitly state scope boundaries, you demonstrate professional engineering judgment. Compare:
The second response shows you understand what matters, can prioritize, and communicate decisions clearly—exactly the skills senior engineers use daily.
When you propose scope boundaries, interviewers often redirect: "Actually, I'd like you to focus on the reservation system instead." This is valuable information about what they want to evaluate. Treat scope negotiation as collaboration, not confrontation.
Interview LLD is a specialized skill that combines technical design competency with communication, time management, and scope negotiation. Success requires understanding the format's constraints and developing strategies to work within them.
What's Next:
Now that we understand interview LLD's unique constraints, we'll explore the polar opposite: real-world LLD. Production design is iterative, team-based, and evolves over months—a fundamentally different context that demands different skills.
You now understand the specialized nature of interview LLD: its time constraints, evaluation criteria, and strategies for success. Next, we'll contrast this with real-world LLD to see how these contexts differ and how skills transfer between them.