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You've just completed a 45-minute LLD interview. You feel good—you designed classes, explained your reasoning, and wrote code that compiles. But will you get the offer?
The answer depends on whether you demonstrated what interviewers were actually evaluating. And here's the challenge: most candidates don't know what that is.
Interviewers aren't looking for perfect solutions. They're evaluating your design thinking process, your communication skills, and your engineering judgment. Understanding these expectations transforms preparation from random practice to strategic skill-building.
By the end of this page, you will understand the specific competencies LLD interviews evaluate, how interviewers think about rubrics and leveling, what distinguishes acceptable from exceptional performance, and how to signal seniority through your design approach.
Most companies use structured rubrics to evaluate LLD interviews. While specific criteria vary, they typically assess these dimensions:
1. Problem Understanding
2. Design Quality
3. Technical Implementation
4. Communication
| Dimension | Weight | Junior Signal | Senior Signal |
|---|---|---|---|
| Problem Understanding | 15-20% | Starts coding immediately | Clarifies scope before designing |
| Design Quality | 35-40% | Classes with unclear responsibilities | Clean separation of concerns, appropriate abstractions |
| Implementation | 25-30% | Code that mostly works | Robust, extensible, well-structured code |
| Communication | 15-20% | Explains when asked | Proactively narrates reasoning |
The Leveling Dimension:
Beyond pass/fail, interviewers assess level fit. The same correct solution can read as junior, mid-level, or senior depending on how it's arrived at and communicated:
Senior-level performance isn't about knowing more patterns. It's about demonstrating judgment: Why did you choose this approach over alternatives? What would you do differently with more time? What are the maintenance implications? These questions reveal engineering maturity.
The core of LLD interviews is object-oriented design. Interviewers expect you to demonstrate mastery of fundamental OO concepts and apply them appropriately.
Encapsulation Expectations:
Interviewers look for proper data hiding and interface exposure:
Inheritance Expectations:
Interviewers assess if you understand when inheritance is appropriate:
Polymorphism Expectations:
Demonstrate understanding of polymorphic design:
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// WEAK: Conditional-heavy designclass ParkingLot { void parkVehicle(Vehicle v) { if (v.type == VehicleType.CAR) { // car-specific logic } else if (v.type == VehicleType.MOTORCYCLE) { // motorcycle-specific logic } else if (v.type == VehicleType.BUS) { // bus-specific logic } }} // STRONG: Polymorphic designabstract class Vehicle { abstract SpotSize getRequiredSpotSize(); abstract boolean canFitInSpot(ParkingSpot spot);} class Car extends Vehicle { SpotSize getRequiredSpotSize() { return SpotSize.COMPACT_OR_LARGER; } boolean canFitInSpot(ParkingSpot spot) { return spot.getSize().compareTo(SpotSize.COMPACT) >= 0; }} class ParkingLot { void parkVehicle(Vehicle v) { ParkingSpot spot = findAvailableSpot(v.getRequiredSpotSize()); if (v.canFitInSpot(spot)) { spot.parkVehicle(v); } }}Every class should have one reason to change. This is the most important OO principle for LLD interviews. If you can articulate what each class is responsible for in a single sentence, you're on the right track.
Design patterns are a double-edged sword in interviews. Appropriate use signals experience; forced use signals cargo-cult programming.
What Interviewers Expect:
Commonly Expected Patterns:
| Pattern | When It Appears | What Interviewers Look For |
|---|---|---|
| Strategy | Multiple algorithms for the same task | Ability to extract varying behavior into interchangeable objects |
| Factory Method | Object creation with multiple types | Decoupling creation from usage; enabling extensibility |
| Singleton | Global access points (carefully) | Understanding of when appropriate AND the risks involved |
| Observer | Event notification systems | Decoupling event sources from handlers |
| State | Objects with complex state transitions | Encapsulating state-specific behavior; clean transitions |
| Decorator | Adding behavior dynamically | Composing behavior without subclass explosion |
| Template Method | Algorithms with customizable steps | Defining skeleton with extension points |
| Command | Undo/redo, operation queuing | Encapsulating operations as objects for flexibility |
The Pattern Application Framework:
When you recognize a potential pattern application, communicate it effectively:
A common senior-level failure mode is adding patterns everywhere. Interviewers notice when you add a Strategy pattern for something that will never vary, or an Abstract Factory when there's only one implementation. Simplicity is a design virtue.
Code quality in interviews matters more than most candidates realize. Your code signals how you'd contribute to a production codebase.
Naming Expectations:
Clear naming is non-negotiable:
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// WEAK namingclass PSMngr { // What is PS? Manager of what? void process(Object obj) {} // Process how? What object? int calc() {} // Calculate what?} // STRONG namingclass ParkingSpotManager { void assignSpotToVehicle(Vehicle v, ParkingSpot spot) {} int calculateOccupancyPercentage() {}} // VARIABLE namingint x = 5; // WEAK: meaninglessint availableSpots = 5; // STRONG: self-documentingMethod Expectations:
Methods should be small, focused, and well-named:
Don't sacrifice quality for speed. It's better to complete 70% of a design with clean code than 100% with spaghetti. Interviewers explicitly look at maintainability—messy code signals future maintenance burden.
How you design interfaces and public APIs reveals your ability to create usable, maintainable abstractions.
Interface Design Principles:
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// WEAK: Leaky abstraction, confusing APIinterface ParkingLot { List<Spot> getAllSpots(); // Exposes internal structure void setSpotOccupied(int spotId, boolean b); // Confusing boolean param Vehicle getVehicleAtSpot(int spotId); // Null if empty? Exception? int getAvailable(); // Available what?} // STRONG: Clean, intentional APIinterface ParkingLot { // Clear operations with obvious semantics ParkingTicket parkVehicle(Vehicle vehicle) throws NoSpaceException; Vehicle retrieveVehicle(ParkingTicket ticket) throws InvalidTicketException; // Query operations with clear naming int getAvailableSpotCount(); int getAvailableSpotCount(SpotSize minimumSize); // Status operations boolean isFull(); OccupancyReport getOccupancyReport();} // Why this is better:// 1. Clients don't know about spots - that's an implementation detail// 2. Tickets provide encapsulated references instead of raw IDs// 3. Exceptions make failure cases explicit// 4. Methods say what they do in their names// 5. Queries are side-effect freeMethod Signature Expectations:
Great method signatures are self-documenting:
| Aspect | Weak Example | Strong Example |
|---|---|---|
| Parameters | process(x, y, true, false) | processOrder(customerId, orderId, priority) |
| Return Types | Object process() | OrderConfirmation confirmOrder() |
| Nullability | Returns null on failure | Returns Optional<T> or throws exception |
| Side Effects | Method name doesn't suggest mutation | updateBalance() vs getBalance() |
Interface Segregation:
Don't force clients to depend on things they don't use:
// WEAK: One fat interface
interface VehicleManager {
void park();
void retrieve();
void charge();
void generateReport();
void sendNotification();
}
// STRONG: Segregated interfaces
interface ParkingOperations { void park(); void retrieve(); }
interface BillingOperations { void charge(); }
interface ReportingOperations { void generateReport(); }
Ask yourself: "Could I hand this interface to another team with no other documentation, and would they understand how to use it?" If yes, your API design is strong. If no, iterate.
A hallmark of senior design is anticipating change. Interviewers often test this by asking: "What if we needed to add X?" Your design should handle extensions gracefully.
The Open-Closed Principle:
Software entities should be open for extension but closed for modification. This means adding new features shouldn't require changing existing, working code.
Extension Points in LLD:
| Extension Type | Design Approach | Example |
|---|---|---|
| New object types | Inheritance/interface hierarchies | Adding ElectricCar to vehicle types |
| New behaviors | Strategy pattern, plugins | Adding new pricing algorithms |
| New integrations | Adapter pattern, dependency injection | Adding new payment providers |
| New business rules | Rule engine, specification pattern | Adding new validation rules |
| New output formats | Visitor pattern, serializers | Adding JSON export to report system |
Demonstrating Extensibility:
While implementing, verbalize extensibility considerations:
The YAGNI Balance:
Extensibility is good, but speculative generality is bad. The skill is designing for likely extensions without over-engineering for unlikely ones:
If an extension point would require significant redesign anyway, don't add premature abstraction. Some changes are inherently expensive.
Before adding extensibility machinery, apply the three-case rule: If you've only seen one case, keep it simple. At two cases, look for patterns. At three cases, consider abstraction. Don't add extension points for hypothetical future needs.
Technical skills are necessary but insufficient. Interviewers explicitly evaluate how you communicate—because that's how you'll work with the team every day.
Communication Competencies:
The Structured Response Framework:
When asked a design question or given feedback, follow this pattern:
Handling Disagreement:
Sometimes interviewers push back on your design. This is often intentional—they want to see how you respond to technical challenge:
The goal is to demonstrate that you can defend your ideas while remaining open to feedback.
Every interview implicitly asks: "Would I enjoy working with this person?" Technical brilliance paired with poor communication often loses to solid skills paired with excellent collaboration. Treat the interview as a preview of daily teamwork.
Expectations vary significantly by level. Understanding what's expected at your target level helps you demonstrate appropriate competencies.
| Dimension | Junior/Entry | Mid-Level | Senior/Staff |
|---|---|---|---|
| Requirements | Follows given requirements | Asks clarifying questions | Challenges assumptions, identifies gaps |
| Design | Reasonable class structure | Clean patterns and relationships | Elegant, extensible, production-ready |
| Tradeoffs | Completes the task | Mentions alternatives | Analyzes tradeoffs deeply |
| Code | Functional, some issues | Clean, well-organized | Exemplary, teachable quality |
| Scope | Addresses core problem | Handles edge cases | Anticipates extensions |
| Guidance | Needs hints | Occasional clarification | Drives the conversation |
| Time | May run over | Completes on time | Finishes with time for extensions |
Senior-Level Differentiators:
Senior candidates demonstrate:
The Hiring Bar:
Most companies use a "bar raiser" concept:
If applying for senior roles, ensure you demonstrate senior signals: question assumptions, discuss tradeoffs, mention production considerations, and propose extensibility—even if not explicitly asked. These aren't extras; they're expectations.
LLD interview expectations are more structured than most candidates realize. Understanding these expectations transforms interview preparation from guesswork to strategy.
What's Next:
With interview and real-world contexts understood, and expectations clarified, we'll explore how to bridge theory and practice—how interview preparation builds real engineering skills, and how production experience improves interview performance.
You now understand what LLD interviewers actually evaluate: the hidden rubrics, the OO expectations, the pattern recognition they seek, and the communication signals they track. This knowledge enables strategic preparation and confident performance.