Loading content...
Low-Level Design is a vast discipline. Without a structured approach, learners often bounce randomly between topics—studying design patterns before understanding SOLID principles, or attempting complex system designs without grasping basic object modeling. This fragmented learning produces shallow understanding that crumbles under real-world pressure.
This curriculum is designed with intentional structure. Every chapter builds on previous knowledge. Every module progresses from foundational concepts to advanced applications. Understanding this structure helps you learn more effectively, identify dependencies, and navigate the material strategically.
By the end of this page, you'll understand how this curriculum is organized into parts, chapters, and modules. You'll see the logical progression from OOP fundamentals to design patterns to complete system designs, understand why the sequence matters, and know how to navigate the material based on your goals.
This curriculum is organized into four major parts, each serving a distinct purpose in your learning journey. Think of these as four ascending phases of mastery:
Part I: Foundations establishes the conceptual groundwork. You cannot design well without understanding what LLD is, how OOP works, and how to think in objects. This part answers: What is LLD, and how do we think about design?
Part II: Object-Oriented Programming Deep Dive provides thorough coverage of OOP mechanics—the building blocks of all LLD. This part answers: What are the tools we use to express designs?
Part III: Design Principles & Patterns teaches the accumulated wisdom of software design—SOLID principles, GRASP patterns, and the classic Gang of Four patterns. This part answers: What proven solutions exist for common design problems?
Part IV: Practical Design & Case Studies brings everything together with real-world design exercises, interview preparation, and complete system designs. This part answers: How do we apply everything we've learned to solve real problems?
| Part | Focus Area | Key Chapters | Learning Goal |
|---|---|---|---|
| Part I: Foundations | Conceptual groundwork | Introduction to LLD, Thinking in Objects, UML & Design Representation | Understand what LLD is and how to approach it |
| Part II: OOP Deep Dive | Language mechanics | Classes & Objects, Encapsulation, Inheritance, Polymorphism, Abstraction, Composition vs Inheritance | Master the OOP tools used in design |
| Part III: Principles & Patterns | Design wisdom | SOLID Principles, GRASP Patterns, Creational/Structural/Behavioral Patterns | Learn proven solutions to recurring problems |
| Part IV: Practical Design | Application & synthesis | Design Process, Case Studies, Interview Preparation, Advanced Topics | Apply knowledge to real and interview problems |
While you can jump to specific topics based on immediate needs, the curriculum is designed for sequential progression. Concepts in later chapters assume understanding of earlier material. For example, understanding polymorphism (Part II) is essential before studying the Strategy pattern (Part III).
The Foundations part comprises three carefully sequenced chapters, each establishing essential concepts that later chapters depend upon.
Chapter 1: Introduction to Low-Level Design
This opening chapter answers the fundamental question: What is Low-Level Design? It establishes LLD as the discipline of defining component internals—classes, interfaces, methods, and relationships. It distinguishes LLD from HLD, explains why it matters, and prepares you for both real-world work and interviews.
Chapter 2: Thinking in Objects — Mental Models
Before diving into syntax and patterns, you need to shift your thinking. This chapter teaches you to see the world through an object-oriented lens—identifying objects in problem statements, modeling entities with attributes and behaviors, and understanding object relationships.
Chapter 3: UML & Design Representation
Design exists in the mind, but it must be communicated. This chapter teaches you to express designs visually using UML (Unified Modeling Language). You'll learn to read and create class diagrams, sequence diagrams, and other representations that make designs concrete and shareable.
Why This Sequence?
The progression is intentional:
By the end of Part I, you'll have a clear understanding of LLD's purpose, a mental model for object thinking, and the vocabulary to express your designs.
Part I may feel abstract compared to later chapters. Resist the urge to skip ahead. The mental models built here—thinking in objects, identifying responsibilities, understanding relationships—are what separate effective designers from pattern memorizers.
With foundational concepts in place, Part II dives deeply into the mechanics of object-oriented programming. This isn't OOP 101—it's the designer's perspective on OOP, examining each concept for its design implications.
The OOP Building Blocks:
The Design Perspective:
Each OOP concept is examined not just for what it does, but for how it serves design goals:
By the end of Part II, you'll understand not just how OOP features work, but when and why to use each in your designs.
Chapter 9 (Composition vs Inheritance) is a pivot point. Early OOP teaching overemphasized inheritance. Modern design favors composition for flexibility. Understanding this shift is key to good design.
Part III introduces the accumulated wisdom of decades of software design experience—principles that guide decisions and patterns that solve recurring problems.
Design Principles:
Principles are guidelines for making good design decisions. They don't tell you exactly what to do, but they help you evaluate options and avoid common pitfalls.
Design Patterns:
Patterns are proven solutions to common design problems. The classic Gang of Four patterns, organized by purpose:
A common mistake is forcing patterns into designs. Patterns solve specific problems—if you don't have the problem, you don't need the pattern. Learn to recognize when patterns help and when they add unnecessary complexity.
Part IV brings together everything from Parts I-III, focusing on practical application. This is where theory meets practice.
The Design Process:
Case Studies:
The curriculum includes detailed design walkthroughs for common interview problems:
Interview Preparation:
The final chapters focus specifically on interview success:
The case study chapters are particularly valuable. They show complete design thinking from requirements to class diagrams—the synthesis of all concepts. These problems frequently appear in interviews, so studying them provides direct preparation.
Each chapter is divided into modules, and each module focuses on a specific concept or skill. Understanding module structure helps you navigate efficiently.
Module Components:
Every module contains:
Progression Within Chapters:
Modules within a chapter follow a consistent progression:
This pattern repeats across the curriculum, creating predictable structure that aids learning.
| Module | Topic | Focus |
|---|---|---|
| 1 | Introduction to SOLID | Why principles matter; overview of all five |
| 2 | Single Responsibility Principle | One reason to change; cohesion |
| 3 | Open/Closed Principle | Open for extension, closed for modification |
| 4 | Liskov Substitution Principle | Substitutability; behavioral contracts |
| 5 | Interface Segregation Principle | Client-specific interfaces; avoiding fat interfaces |
| 6 | Dependency Inversion Principle | Depending on abstractions; DI containers preview |
| 7 | SOLID in Practice | Applying all principles together; case studies |
It's tempting to skip 'Intro' modules to get to the mechanics. Resist this urge. Understanding motivation helps you internalize when to apply concepts and makes retention easier.
While the curriculum is designed for sequential progression, different goals may warrant different approaches. Here are recommended learning paths based on your objectives:
Path 1: Complete Mastery (Recommended)
Follow the curriculum sequentially from Chapter 1 through Chapter 26. This path provides the most comprehensive understanding and builds knowledge systematically. Ideal for those with time to invest in deep learning.
Timeline: 2-4 months with consistent study
Path 2: Interview Preparation Focus
If preparing for interviews with limited time, prioritize:
Timeline: 4-8 weeks intensive
Path 3: Working Developer Deepening
For developers wanting to improve design skills without interview pressure:
Timeline: Ongoing, project-driven
Fast-track paths provide sufficient knowledge for many purposes but leave gaps. If you skip GRASP patterns, you may struggle with responsibility assignment. Be aware of trade-offs in your learning approach.
We've mapped the structure of this comprehensive LLD curriculum. Here are the key takeaways:
What's next:
With the curriculum structure understood, the next page focuses on the recommended practice approach. Learning LLD requires active practice, not passive reading. We'll explore how to approach practice effectively, what types of practice yield the best results, and how to maximize retention.
You now understand how this curriculum is organized and how to navigate it based on your goals. The structure is intentional—designed to build knowledge systematically from foundations through advanced application. Use this map to guide your learning journey.