There are 2 main approaches to solve this problem:
The key insight for solving this problem is to recognize it as a variation of the Longest Increasing Subsequence (LIS) problem, but instead of finding the longest subsequence, we find the subsequence with the maximum sum.
First, we need to sort the players by age (and by score if ages are equal) to ensure that we only consider valid teams. After sorting, we only need to ensure that the scores are non-decreasing as we include players in our team.
Let's define dp[i]
as the maximum score we can achieve by considering the first i
players and including the i
-th player in our team.
For each player i
, we look at all previous players j
(where j < i
). If the score of player j
is less than or equal to the score of player i
, we can include player i
after player j
without creating a conflict.
The recurrence relation is:
dp[i] = max(dp[i], dp[j] + scores[i])
for all j < i
where scores[j] <= scores[i]
We also need to initialize dp[i] = scores[i]
for all i
, as we can always form a team with just the i
-th player.
The final answer is the maximum value in the dp
array.
Where n is the number of players. We need to sort the players, which takes O(n log n) time, and then we have two nested loops to fill the DP array, which takes O(n²) time.
We use a DP array of size n to store the maximum score for each player.
We can optimize the previous approach using a Binary Indexed Tree (BIT) or Fenwick Tree to efficiently query the maximum score for a range of scores.
After sorting the players by age (and by score if ages are equal), we can use a BIT to keep track of the maximum score we can achieve for each possible score value.
For each player, we query the BIT to find the maximum score we can achieve by considering all previous players with scores less than or equal to the current player's score. Then, we update the BIT with the new maximum score for the current player's score.
This approach reduces the time complexity from O(n²) to O(n log n), as each query and update operation on the BIT takes O(log n) time.
Where n is the number of players. We need to sort the players, which takes O(n log n) time, and then we perform n query and update operations on the BIT, each taking O(log n) time.
We use a BIT of size maxScore + 1, where maxScore is the maximum possible score.
1234567891011121314151617181920212223function bestTeamScore(scores, ages): n = length of scores players = [] // Create a list of pairs (age, score) for i from 0 to n-1: players.append((ages[i], scores[i])) // Sort by age (and by score if ages are equal) sort players by age in ascending order, then by score in ascending order // Initialize DP array dp = new array of size n for i from 0 to n-1: dp[i] = players[i][1] // Initialize with the player's score // Fill DP array for i from 0 to n-1: for j from 0 to i-1: if players[j][1] <= players[i][1]: // If score of player j <= score of player i dp[i] = max(dp[i], dp[j] + players[i][1]) return max value in dp
Understand different approaches to solve the best team with no conflicts problem and analyze their efficiency.
The key insight for solving this problem is to recognize it as a variation of the Longest Increasing Subsequence (LIS) problem, but instead of finding the longest subsequence, we find the subsequence with the maximum sum.
First, we need to sort the players by age (and by score if ages are equal) to ensure that we only consider valid teams. After sorting, we only need to ensure that the scores are non-decreasing as we include players in our team.
Let's define dp[i]
as the maximum score we can achieve by considering the first i
players and including the i
-th player in our team.
For each player i
, we look at all previous players j
(where j < i
). If the score of player j
is less than or equal to the score of player i
, we can include player i
after player j
without creating a conflict.
The recurrence relation is:
dp[i] = max(dp[i], dp[j] + scores[i])
for all j < i
where scores[j] <= scores[i]
We also need to initialize dp[i] = scores[i]
for all i
, as we can always form a team with just the i
-th player.
The final answer is the maximum value in the dp
array.
We can optimize the previous approach using a Binary Indexed Tree (BIT) or Fenwick Tree to efficiently query the maximum score for a range of scores.
After sorting the players by age (and by score if ages are equal), we can use a BIT to keep track of the maximum score we can achieve for each possible score value.
For each player, we query the BIT to find the maximum score we can achieve by considering all previous players with scores less than or equal to the current player's score. Then, we update the BIT with the new maximum score for the current player's score.
This approach reduces the time complexity from O(n²) to O(n log n), as each query and update operation on the BIT takes O(log n) time.
Where n is the number of players. We need to sort the players, which takes O(n log n) time, and then we have two nested loops to fill the DP array, which takes O(n²) time.
We use a DP array of size n to store the maximum score for each player.
Where n is the number of players. We need to sort the players, which takes O(n log n) time, and then we perform n query and update operations on the BIT, each taking O(log n) time.
We use a BIT of size maxScore + 1, where maxScore is the maximum possible score.
1234567891011121314151617181920212223function bestTeamScore(scores, ages): n = length of scores players = [] // Create a list of pairs (age, score) for i from 0 to n-1: players.append((ages[i], scores[i])) // Sort by age (and by score if ages are equal) sort players by age in ascending order, then by score in ascending order // Initialize DP array dp = new array of size n for i from 0 to n-1: dp[i] = players[i][1] // Initialize with the player's score // Fill DP array for i from 0 to n-1: for j from 0 to i-1: if players[j][1] <= players[i][1]: // If score of player j <= score of player i dp[i] = max(dp[i], dp[j] + players[i][1]) return max value in dp
123456789101112131415161718192021222324function bestTeamScore(scores, ages): n = length of scores players = [] // Create a list of pairs (age, score) for i from 0 to n-1: players.append((ages[i], scores[i])) // Sort by age (and by score if ages are equal) sort players by age in ascending order, then by score in ascending order // Find the maximum score maxScore = max value in scores // Initialize BIT bit = new array of size maxScore + 1, initialized with 0 // Fill BIT for i from 0 to n-1: score = players[i][1] maxPrevScore = query(bit, score) // Query BIT for maximum score for all scores <= score update(bit, score, max(query(bit, score), maxPrevScore + score)) // Update BIT return query(bit, maxScore) // Return the maximum score
There are 2 main approaches to solve this problem:
The key insight for solving this problem is to recognize it as a variation of the Longest Increasing Subsequence (LIS) problem, but instead of finding the longest subsequence, we find the subsequence with the maximum sum.
First, we need to sort the players by age (and by score if ages are equal) to ensure that we only consider valid teams. After sorting, we only need to ensure that the scores are non-decreasing as we include players in our team.
Let's define dp[i]
as the maximum score we can achieve by considering the first i
players and including the i
-th player in our team.
For each player i
, we look at all previous players j
(where j < i
). If the score of player j
is less than or equal to the score of player i
, we can include player i
after player j
without creating a conflict.
The recurrence relation is:
dp[i] = max(dp[i], dp[j] + scores[i])
for all j < i
where scores[j] <= scores[i]
We also need to initialize dp[i] = scores[i]
for all i
, as we can always form a team with just the i
-th player.
The final answer is the maximum value in the dp
array.
Where n is the number of players. We need to sort the players, which takes O(n log n) time, and then we have two nested loops to fill the DP array, which takes O(n²) time.
We use a DP array of size n to store the maximum score for each player.
We can optimize the previous approach using a Binary Indexed Tree (BIT) or Fenwick Tree to efficiently query the maximum score for a range of scores.
After sorting the players by age (and by score if ages are equal), we can use a BIT to keep track of the maximum score we can achieve for each possible score value.
For each player, we query the BIT to find the maximum score we can achieve by considering all previous players with scores less than or equal to the current player's score. Then, we update the BIT with the new maximum score for the current player's score.
This approach reduces the time complexity from O(n²) to O(n log n), as each query and update operation on the BIT takes O(log n) time.
Where n is the number of players. We need to sort the players, which takes O(n log n) time, and then we perform n query and update operations on the BIT, each taking O(log n) time.
We use a BIT of size maxScore + 1, where maxScore is the maximum possible score.
1234567891011121314151617181920212223function bestTeamScore(scores, ages): n = length of scores players = [] // Create a list of pairs (age, score) for i from 0 to n-1: players.append((ages[i], scores[i])) // Sort by age (and by score if ages are equal) sort players by age in ascending order, then by score in ascending order // Initialize DP array dp = new array of size n for i from 0 to n-1: dp[i] = players[i][1] // Initialize with the player's score // Fill DP array for i from 0 to n-1: for j from 0 to i-1: if players[j][1] <= players[i][1]: // If score of player j <= score of player i dp[i] = max(dp[i], dp[j] + players[i][1]) return max value in dp
Understand different approaches to solve the best team with no conflicts problem and analyze their efficiency.
The key insight for solving this problem is to recognize it as a variation of the Longest Increasing Subsequence (LIS) problem, but instead of finding the longest subsequence, we find the subsequence with the maximum sum.
First, we need to sort the players by age (and by score if ages are equal) to ensure that we only consider valid teams. After sorting, we only need to ensure that the scores are non-decreasing as we include players in our team.
Let's define dp[i]
as the maximum score we can achieve by considering the first i
players and including the i
-th player in our team.
For each player i
, we look at all previous players j
(where j < i
). If the score of player j
is less than or equal to the score of player i
, we can include player i
after player j
without creating a conflict.
The recurrence relation is:
dp[i] = max(dp[i], dp[j] + scores[i])
for all j < i
where scores[j] <= scores[i]
We also need to initialize dp[i] = scores[i]
for all i
, as we can always form a team with just the i
-th player.
The final answer is the maximum value in the dp
array.
We can optimize the previous approach using a Binary Indexed Tree (BIT) or Fenwick Tree to efficiently query the maximum score for a range of scores.
After sorting the players by age (and by score if ages are equal), we can use a BIT to keep track of the maximum score we can achieve for each possible score value.
For each player, we query the BIT to find the maximum score we can achieve by considering all previous players with scores less than or equal to the current player's score. Then, we update the BIT with the new maximum score for the current player's score.
This approach reduces the time complexity from O(n²) to O(n log n), as each query and update operation on the BIT takes O(log n) time.
Where n is the number of players. We need to sort the players, which takes O(n log n) time, and then we have two nested loops to fill the DP array, which takes O(n²) time.
We use a DP array of size n to store the maximum score for each player.
Where n is the number of players. We need to sort the players, which takes O(n log n) time, and then we perform n query and update operations on the BIT, each taking O(log n) time.
We use a BIT of size maxScore + 1, where maxScore is the maximum possible score.
1234567891011121314151617181920212223function bestTeamScore(scores, ages): n = length of scores players = [] // Create a list of pairs (age, score) for i from 0 to n-1: players.append((ages[i], scores[i])) // Sort by age (and by score if ages are equal) sort players by age in ascending order, then by score in ascending order // Initialize DP array dp = new array of size n for i from 0 to n-1: dp[i] = players[i][1] // Initialize with the player's score // Fill DP array for i from 0 to n-1: for j from 0 to i-1: if players[j][1] <= players[i][1]: // If score of player j <= score of player i dp[i] = max(dp[i], dp[j] + players[i][1]) return max value in dp
123456789101112131415161718192021222324function bestTeamScore(scores, ages): n = length of scores players = [] // Create a list of pairs (age, score) for i from 0 to n-1: players.append((ages[i], scores[i])) // Sort by age (and by score if ages are equal) sort players by age in ascending order, then by score in ascending order // Find the maximum score maxScore = max value in scores // Initialize BIT bit = new array of size maxScore + 1, initialized with 0 // Fill BIT for i from 0 to n-1: score = players[i][1] maxPrevScore = query(bit, score) // Query BIT for maximum score for all scores <= score update(bit, score, max(query(bit, score), maxPrevScore + score)) // Update BIT return query(bit, maxScore) // Return the maximum score