There are 2 main approaches to solve this problem:
The key insight for solving this problem is to use dynamic programming to count the number of paths that lead the ball out of the grid boundary.
Let's define a 3D DP array dp[i][j][k]
where dp[i][j][k]
represents the number of ways to move the ball out of the grid boundary when the ball is at position (i, j)
with k
moves remaining.
The base case is when the ball is already out of the grid boundary, which contributes 1 to the count.
For each state (i, j, k)
, we consider all four possible directions to move the ball: up, down, left, and right. For each direction, we check if the new position is out of the grid boundary. If it is, we add 1 to the count. Otherwise, we recursively calculate the number of ways to move the ball out of the grid boundary from the new position with k-1
moves remaining.
To avoid redundant calculations, we use memoization to store the results of subproblems.
Since the answer can be very large, we need to take the modulo of 10^9 + 7
at each step to avoid integer overflow.
Where m is the number of rows, n is the number of columns, and maxMove is the maximum number of moves allowed. We need to compute the DP value for each possible state, and there are m * n * maxMove possible states.
We use a 3D DP array of size m * n * maxMove to store the results of subproblems.
We can also solve this problem using an iterative approach instead of recursion.
Let's define a 3D DP array dp[k][i][j]
where dp[k][i][j]
represents the number of ways to move the ball out of the grid boundary when the ball is at position (i, j)
with k
moves remaining.
We initialize dp[0][startRow][startColumn] = 1
(there is 1 way to start from the initial position).
For each move k
from 1 to maxMove
, we iterate through all positions (i, j)
in the grid and update dp[k][i][j]
based on the values of dp[k-1]
for the four adjacent positions.
For each position (i, j)
, we check if any of the four adjacent positions are out of the grid boundary. If an adjacent position is out of the grid boundary, we add dp[k-1][i][j]
to the result.
The final answer is the sum of dp[k][i][j]
for all positions (i, j)
that are out of the grid boundary, for all moves k
from 1 to maxMove
.
Where m is the number of rows, n is the number of columns, and maxMove is the maximum number of moves allowed. We need to compute the DP value for each possible state, and there are m * n * maxMove possible states.
We use a 3D DP array of size m * n * maxMove to store the results of subproblems.
12345678910111213141516171819202122232425262728293031323334353637function findPaths(m, n, maxMove, startRow, startColumn): // Define the modulo value MOD = 10^9 + 7 // Initialize the DP array dp = new 3D array of size m x n x (maxMove + 1), initialized with -1 // Define the recursive function function dfs(i, j, k): // Base case: If the ball is out of the grid boundary, return 1 if i < 0 || i >= m || j < 0 || j >= n: return 1 // Base case: If there are no moves remaining, return 0 if k == 0: return 0 // If the subproblem has already been solved, return the result if dp[i][j][k] != -1: return dp[i][j][k] // Initialize the result result = 0 // Consider all four directions result = (result + dfs(i - 1, j, k - 1)) % MOD // Up result = (result + dfs(i + 1, j, k - 1)) % MOD // Down result = (result + dfs(i, j - 1, k - 1)) % MOD // Left result = (result + dfs(i, j + 1, k - 1)) % MOD // Right // Store the result in the DP array dp[i][j][k] = result return result // Call the recursive function with the initial position and maximum moves return dfs(startRow, startColumn, maxMove)
Understand different approaches to solve the out of boundary paths problem and analyze their efficiency.
The key insight for solving this problem is to use dynamic programming to count the number of paths that lead the ball out of the grid boundary.
Let's define a 3D DP array dp[i][j][k]
where dp[i][j][k]
represents the number of ways to move the ball out of the grid boundary when the ball is at position (i, j)
with k
moves remaining.
The base case is when the ball is already out of the grid boundary, which contributes 1 to the count.
For each state (i, j, k)
, we consider all four possible directions to move the ball: up, down, left, and right. For each direction, we check if the new position is out of the grid boundary. If it is, we add 1 to the count. Otherwise, we recursively calculate the number of ways to move the ball out of the grid boundary from the new position with k-1
moves remaining.
To avoid redundant calculations, we use memoization to store the results of subproblems.
Since the answer can be very large, we need to take the modulo of 10^9 + 7
at each step to avoid integer overflow.
We can also solve this problem using an iterative approach instead of recursion.
Let's define a 3D DP array dp[k][i][j]
where dp[k][i][j]
represents the number of ways to move the ball out of the grid boundary when the ball is at position (i, j)
with k
moves remaining.
We initialize dp[0][startRow][startColumn] = 1
(there is 1 way to start from the initial position).
For each move k
from 1 to maxMove
, we iterate through all positions (i, j)
in the grid and update dp[k][i][j]
based on the values of dp[k-1]
for the four adjacent positions.
For each position (i, j)
, we check if any of the four adjacent positions are out of the grid boundary. If an adjacent position is out of the grid boundary, we add dp[k-1][i][j]
to the result.
The final answer is the sum of dp[k][i][j]
for all positions (i, j)
that are out of the grid boundary, for all moves k
from 1 to maxMove
.
Where m is the number of rows, n is the number of columns, and maxMove is the maximum number of moves allowed. We need to compute the DP value for each possible state, and there are m * n * maxMove possible states.
We use a 3D DP array of size m * n * maxMove to store the results of subproblems.
Where m is the number of rows, n is the number of columns, and maxMove is the maximum number of moves allowed. We need to compute the DP value for each possible state, and there are m * n * maxMove possible states.
We use a 3D DP array of size m * n * maxMove to store the results of subproblems.
12345678910111213141516171819202122232425262728293031323334353637function findPaths(m, n, maxMove, startRow, startColumn): // Define the modulo value MOD = 10^9 + 7 // Initialize the DP array dp = new 3D array of size m x n x (maxMove + 1), initialized with -1 // Define the recursive function function dfs(i, j, k): // Base case: If the ball is out of the grid boundary, return 1 if i < 0 || i >= m || j < 0 || j >= n: return 1 // Base case: If there are no moves remaining, return 0 if k == 0: return 0 // If the subproblem has already been solved, return the result if dp[i][j][k] != -1: return dp[i][j][k] // Initialize the result result = 0 // Consider all four directions result = (result + dfs(i - 1, j, k - 1)) % MOD // Up result = (result + dfs(i + 1, j, k - 1)) % MOD // Down result = (result + dfs(i, j - 1, k - 1)) % MOD // Left result = (result + dfs(i, j + 1, k - 1)) % MOD // Right // Store the result in the DP array dp[i][j][k] = result return result // Call the recursive function with the initial position and maximum moves return dfs(startRow, startColumn, maxMove)
1234567891011121314151617181920212223242526272829303132333435363738function findPaths(m, n, maxMove, startRow, startColumn): // Define the modulo value MOD = 10^9 + 7 // Initialize the DP array dp = new 3D array of size (maxMove + 1) x m x n, initialized with 0 // Initialize the starting position dp[0][startRow][startColumn] = 1 // Initialize the result result = 0 // Define the four directions: up, down, left, right directions = [(-1, 0), (1, 0), (0, -1), (0, 1)] // Iterate through all moves for k from 1 to maxMove: // Iterate through all positions in the grid for i from 0 to m - 1: for j from 0 to n - 1: // Skip if there are no ways to reach this position with k-1 moves if dp[k-1][i][j] == 0: continue // Consider all four directions for (di, dj) in directions: ni = i + di nj = j + dj // If the new position is out of the grid boundary, add to the result if ni < 0 || ni >= m || nj < 0 || nj >= n: result = (result + dp[k-1][i][j]) % MOD else: // Otherwise, add to the DP array dp[k][ni][nj] = (dp[k][ni][nj] + dp[k-1][i][j]) % MOD return result
There are 2 main approaches to solve this problem:
The key insight for solving this problem is to use dynamic programming to count the number of paths that lead the ball out of the grid boundary.
Let's define a 3D DP array dp[i][j][k]
where dp[i][j][k]
represents the number of ways to move the ball out of the grid boundary when the ball is at position (i, j)
with k
moves remaining.
The base case is when the ball is already out of the grid boundary, which contributes 1 to the count.
For each state (i, j, k)
, we consider all four possible directions to move the ball: up, down, left, and right. For each direction, we check if the new position is out of the grid boundary. If it is, we add 1 to the count. Otherwise, we recursively calculate the number of ways to move the ball out of the grid boundary from the new position with k-1
moves remaining.
To avoid redundant calculations, we use memoization to store the results of subproblems.
Since the answer can be very large, we need to take the modulo of 10^9 + 7
at each step to avoid integer overflow.
Where m is the number of rows, n is the number of columns, and maxMove is the maximum number of moves allowed. We need to compute the DP value for each possible state, and there are m * n * maxMove possible states.
We use a 3D DP array of size m * n * maxMove to store the results of subproblems.
We can also solve this problem using an iterative approach instead of recursion.
Let's define a 3D DP array dp[k][i][j]
where dp[k][i][j]
represents the number of ways to move the ball out of the grid boundary when the ball is at position (i, j)
with k
moves remaining.
We initialize dp[0][startRow][startColumn] = 1
(there is 1 way to start from the initial position).
For each move k
from 1 to maxMove
, we iterate through all positions (i, j)
in the grid and update dp[k][i][j]
based on the values of dp[k-1]
for the four adjacent positions.
For each position (i, j)
, we check if any of the four adjacent positions are out of the grid boundary. If an adjacent position is out of the grid boundary, we add dp[k-1][i][j]
to the result.
The final answer is the sum of dp[k][i][j]
for all positions (i, j)
that are out of the grid boundary, for all moves k
from 1 to maxMove
.
Where m is the number of rows, n is the number of columns, and maxMove is the maximum number of moves allowed. We need to compute the DP value for each possible state, and there are m * n * maxMove possible states.
We use a 3D DP array of size m * n * maxMove to store the results of subproblems.
12345678910111213141516171819202122232425262728293031323334353637function findPaths(m, n, maxMove, startRow, startColumn): // Define the modulo value MOD = 10^9 + 7 // Initialize the DP array dp = new 3D array of size m x n x (maxMove + 1), initialized with -1 // Define the recursive function function dfs(i, j, k): // Base case: If the ball is out of the grid boundary, return 1 if i < 0 || i >= m || j < 0 || j >= n: return 1 // Base case: If there are no moves remaining, return 0 if k == 0: return 0 // If the subproblem has already been solved, return the result if dp[i][j][k] != -1: return dp[i][j][k] // Initialize the result result = 0 // Consider all four directions result = (result + dfs(i - 1, j, k - 1)) % MOD // Up result = (result + dfs(i + 1, j, k - 1)) % MOD // Down result = (result + dfs(i, j - 1, k - 1)) % MOD // Left result = (result + dfs(i, j + 1, k - 1)) % MOD // Right // Store the result in the DP array dp[i][j][k] = result return result // Call the recursive function with the initial position and maximum moves return dfs(startRow, startColumn, maxMove)
Understand different approaches to solve the out of boundary paths problem and analyze their efficiency.
The key insight for solving this problem is to use dynamic programming to count the number of paths that lead the ball out of the grid boundary.
Let's define a 3D DP array dp[i][j][k]
where dp[i][j][k]
represents the number of ways to move the ball out of the grid boundary when the ball is at position (i, j)
with k
moves remaining.
The base case is when the ball is already out of the grid boundary, which contributes 1 to the count.
For each state (i, j, k)
, we consider all four possible directions to move the ball: up, down, left, and right. For each direction, we check if the new position is out of the grid boundary. If it is, we add 1 to the count. Otherwise, we recursively calculate the number of ways to move the ball out of the grid boundary from the new position with k-1
moves remaining.
To avoid redundant calculations, we use memoization to store the results of subproblems.
Since the answer can be very large, we need to take the modulo of 10^9 + 7
at each step to avoid integer overflow.
We can also solve this problem using an iterative approach instead of recursion.
Let's define a 3D DP array dp[k][i][j]
where dp[k][i][j]
represents the number of ways to move the ball out of the grid boundary when the ball is at position (i, j)
with k
moves remaining.
We initialize dp[0][startRow][startColumn] = 1
(there is 1 way to start from the initial position).
For each move k
from 1 to maxMove
, we iterate through all positions (i, j)
in the grid and update dp[k][i][j]
based on the values of dp[k-1]
for the four adjacent positions.
For each position (i, j)
, we check if any of the four adjacent positions are out of the grid boundary. If an adjacent position is out of the grid boundary, we add dp[k-1][i][j]
to the result.
The final answer is the sum of dp[k][i][j]
for all positions (i, j)
that are out of the grid boundary, for all moves k
from 1 to maxMove
.
Where m is the number of rows, n is the number of columns, and maxMove is the maximum number of moves allowed. We need to compute the DP value for each possible state, and there are m * n * maxMove possible states.
We use a 3D DP array of size m * n * maxMove to store the results of subproblems.
Where m is the number of rows, n is the number of columns, and maxMove is the maximum number of moves allowed. We need to compute the DP value for each possible state, and there are m * n * maxMove possible states.
We use a 3D DP array of size m * n * maxMove to store the results of subproblems.
12345678910111213141516171819202122232425262728293031323334353637function findPaths(m, n, maxMove, startRow, startColumn): // Define the modulo value MOD = 10^9 + 7 // Initialize the DP array dp = new 3D array of size m x n x (maxMove + 1), initialized with -1 // Define the recursive function function dfs(i, j, k): // Base case: If the ball is out of the grid boundary, return 1 if i < 0 || i >= m || j < 0 || j >= n: return 1 // Base case: If there are no moves remaining, return 0 if k == 0: return 0 // If the subproblem has already been solved, return the result if dp[i][j][k] != -1: return dp[i][j][k] // Initialize the result result = 0 // Consider all four directions result = (result + dfs(i - 1, j, k - 1)) % MOD // Up result = (result + dfs(i + 1, j, k - 1)) % MOD // Down result = (result + dfs(i, j - 1, k - 1)) % MOD // Left result = (result + dfs(i, j + 1, k - 1)) % MOD // Right // Store the result in the DP array dp[i][j][k] = result return result // Call the recursive function with the initial position and maximum moves return dfs(startRow, startColumn, maxMove)
1234567891011121314151617181920212223242526272829303132333435363738function findPaths(m, n, maxMove, startRow, startColumn): // Define the modulo value MOD = 10^9 + 7 // Initialize the DP array dp = new 3D array of size (maxMove + 1) x m x n, initialized with 0 // Initialize the starting position dp[0][startRow][startColumn] = 1 // Initialize the result result = 0 // Define the four directions: up, down, left, right directions = [(-1, 0), (1, 0), (0, -1), (0, 1)] // Iterate through all moves for k from 1 to maxMove: // Iterate through all positions in the grid for i from 0 to m - 1: for j from 0 to n - 1: // Skip if there are no ways to reach this position with k-1 moves if dp[k-1][i][j] == 0: continue // Consider all four directions for (di, dj) in directions: ni = i + di nj = j + dj // If the new position is out of the grid boundary, add to the result if ni < 0 || ni >= m || nj < 0 || nj >= n: result = (result + dp[k-1][i][j]) % MOD else: // Otherwise, add to the DP array dp[k][ni][nj] = (dp[k][ni][nj] + dp[k-1][i][j]) % MOD return result