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Before we dive deep into the intricacies of Low-Level Design—classes, interfaces, design patterns, and object relationships—we must first understand the context in which these details operate. High-Level Design (HLD) provides that context. It's the architectural blueprint that shapes every component we'll eventually design at the low level.
Imagine you're tasked with designing the interior of a room. Before choosing furniture arrangements, wall colors, or lighting fixtures, you need to know: Is this room in a house or an office building? Is it on the ground floor or the 50th? Does it have windows? What's its purpose—a bedroom, a conference room, a laboratory?
These contextual questions are HLD. They establish the constraints and possibilities that guide all subsequent design decisions. Without understanding HLD, we'd be designing in a vacuum—creating beautiful components that don't fit together into a coherent whole.
By the end of this page, you will understand what High-Level Design encompasses, how it establishes the architectural context for Low-Level Design, and why every LLD practitioner must appreciate the HLD perspective—even if their focus is on implementation details.
High-Level Design (HLD) is the process of defining the overall structure of a software system. It answers the fundamental question: "What are the major building blocks of this system, and how do they work together?"
HLD operates at the system level. Rather than focusing on how any single component works internally, it focuses on:
Think of HLD as viewing a city from an airplane. You can see major districts, highways connecting them, the river flowing through, and airports on the outskirts. You can't see individual houses, street signs, or people—but you understand how the city is organized and how traffic flows. This bird's-eye perspective is HLD.
HLD is fundamentally about abstraction.
At the HLD level, we deliberately ignore implementation details. We don't care whether a service is written in Java or Python. We don't care whether data is stored as JSON or Protocol Buffers. We don't care about class hierarchies or design patterns. These are Low-Level Design concerns that come later.
What we care about is the shape of the system—its topology, its data flows, its failure modes, and its scaling characteristics. We're designing the skeleton before we worry about the muscles and organs.
High-Level Design rests on three fundamental pillars. Understanding each pillar provides the vocabulary and mental models necessary for architectural thinking.
Let's examine each pillar in depth, as they form the foundation upon which all Low-Level Design work is built.
System architecture defines the fundamental organization of a system—its major components, their relationships, and the principles that guide design decisions. Architecture is about the decisions that are hard to change once made.
When defining system architecture, we answer questions like:
| Pattern | Description | Strengths | Challenges |
|---|---|---|---|
| Monolithic | Single deployable unit containing all functionality | Simple deployment, easy debugging, strong consistency | Scaling limitations, team bottlenecks, technology lock-in |
| Microservices | Independent services with focused responsibilities | Independent scaling, team autonomy, technology flexibility | Operational complexity, network latency, data consistency |
| Event-Driven | Components communicate through asynchronous events | Loose coupling, high throughput, resilience | Eventual consistency, debugging complexity, ordering challenges |
| Serverless | Functions as a Service with managed infrastructure | Auto-scaling, pay-per-use, reduced ops burden | Cold starts, execution limits, vendor lock-in |
| Layered | Horizontal layers with defined responsibilities | Separation of concerns, testability, familiar pattern | Performance overhead, rigid structure, cross-cutting concerns |
Why Architecture Matters for LLD
The architectural style you choose profoundly impacts how you'll approach Low-Level Design:
In a monolithic system, your classes and interfaces all live in the same deployment unit. You can use in-process method calls, shared memory, and direct object references.
In a microservices system, your LLD must account for network boundaries. What was a method call becomes an API request. What was a shared object becomes a DTO transferred over the wire.
In an event-driven system, your LLD must handle asynchronous processing. Events replace commands. Eventual consistency replaces transactions. Event handlers replace synchronous service calls.
Understanding the architectural context ensures your LLD decisions align with system-level constraints.
A well-defined architecture establishes constraints that guide subsequent design. If the architecture mandates that 'services must own their data,' then your LLD cannot include a shared database. If it requires 'all communication via message queues,' your classes cannot make direct HTTP calls. These constraints aren't limitations—they're guardrails that maintain system integrity.
Services are autonomous units of functionality that encapsulate business capabilities. In HLD, a service is a box in your architecture diagram—a cohesive component that owns specific responsibilities and exposes well-defined interfaces.
Defining services involves answering:
Service Decomposition: The Art of Finding Boundaries
One of the most challenging aspects of HLD is determining service boundaries. Get it wrong, and you create:
If all your 'microservices' must be deployed together, if changing one requires changes in many others, if they share a database—you've built a distributed monolith. You have all the complexity of distributed systems with none of the benefits. This is worse than a well-designed monolith.
From Services to Classes
Here's where HLD connects to LLD: Each service in your architecture becomes a context for Low-Level Design. The 'User Service' box in your HLD diagram will contain:
LLD designs the inside of each service box. HLD designs the relationships between service boxes.
Databases are the persistent stores where system state lives beyond the lifetime of any single process. In HLD, we make fundamental decisions about data storage that profoundly impact LLD.
Database decisions at the HLD level include:
| Category | Examples | Best For | Trade-offs |
|---|---|---|---|
| Relational (SQL) | PostgreSQL, MySQL, SQL Server | Transactional data, complex queries, strong consistency | Scaling limitations, schema rigidity |
| Document | MongoDB, CouchDB, DynamoDB | Flexible schemas, hierarchical data, rapid iteration | No joins, potential for data duplication |
| Key-Value | Redis, Memcached, etcd | Caching, session storage, configuration | Limited query capability, no relationships |
| Column-Family | Cassandra, HBase, ScyllaDB | Time-series, write-heavy, massive scale | No transactions, complex data modeling |
| Graph | Neo4j, Amazon Neptune, JanusGraph | Relationship-heavy data, social networks, recommendations | Not for transactional workloads, specialized queries |
| Search | Elasticsearch, Solr, Algolia | Full-text search, log analytics, aggregations | Not a primary data store, eventual consistency |
How Database Choices Impact LLD
Your database choice shapes how you design classes and interfaces:
SQL databases encourage entity classes that map to tables, repositories with query methods, and transaction management abstractions. Object-Relational Mapping (ORM) patterns become relevant.
Document databases encourage aggregate-oriented design, where related data is nested in documents. Repository patterns differ—you load and save entire aggregates.
Event-sourced systems store events rather than current state. Your LLD must include event classes, event stores, projection handlers, and snapshot mechanisms.
Polyglot persistence (multiple databases) requires abstractions that hide storage details, consistent transaction boundaries, and clear ownership of what data lives where.
Don't choose a database based on what's trendy or what you know best. Choose based on access patterns: How is data written? How is it read? What consistency is required? What scale is expected? The answers often make the choice obvious.
Data flow describes how information moves through a system—from its origin (user input, external API, scheduled job) through processing and transformation to its destination (database, response, external system, event stream).
Understanding data flow is essential because it reveals:
Common Data Flow Patterns
Request-Response — Client sends request, server returns response. Simple but creates synchronous coupling.
Publish-Subscribe — Publishers emit events to topics; subscribers consume from topics. Decoupled but requires messaging infrastructure.
Streaming — Continuous flow of data records processed in real-time. Ideal for analytics but requires stream processing expertise.
Batch Processing — Large volumes of data processed periodically. High throughput but introduces processing latency.
CQRS — Separate paths for commands (writes) and queries (reads). Optimizes each path but adds complexity.
Saga Pattern — Distributed transactions via choreography or orchestration. Enables consistency without distributed locks.
When designing or understanding a system, trace the path of data from entry to exit. Draw it out. Ask: Where does it enter? Who touches it? How is it transformed? Where is it stored? How is it retrieved? This exercise reveals more about system behavior than any amount of abstract discussion.
High-Level Design produces specific artifacts that communicate architectural decisions to stakeholders. Understanding these artifacts helps you read and contribute to HLD discussions.
The C4 Model
The C4 model provides a hierarchical approach to visualizing architecture at different levels of abstraction:
C4 provides a common vocabulary and consistent diagramming style that's widely adopted in the industry.
You might wonder: "If I'm focused on Low-Level Design—classes, interfaces, design patterns—why do I need to understand High-Level Design?"
The answer is that LLD doesn't exist in isolation. Every class you design, every interface you define, every pattern you apply exists within an architectural context that constrains and guides your decisions.
The best engineers can zoom in and out fluidly—from system context to code and back. They understand how a change to a class method might ripple up to affect service interactions, and how an architectural decision flows down to constrain implementation options. Cultivate this multi-level thinking.
We've established the High-Level Design foundation that provides context for all subsequent LLD work. Let's consolidate the key takeaways:
What's Next:
Now that we understand the High-Level Design context, we'll turn our attention to Low-Level Design itself. The next page explores what LLD encompasses—classes, objects, methods, and the relationships that bring architectural designs to life at the implementation level.
You now understand High-Level Design—the architectural context that shapes all Low-Level Design work. You know the three pillars (architecture, services, data flow), common patterns and trade-offs, and why HLD understanding is essential even for LLD-focused engineers. Next, we'll dive into the world of LLD itself.