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Software design is not a single activity—it's a process that unfolds in stages, each building on the previous. From the moment a stakeholder articulates a need to the moment code runs in production, design thinking permeates every step.
Low-Level Design occupies a specific position in this journey. It's the stage where abstract architectural concepts become concrete implementation plans—where boxes in diagrams transform into classes, interfaces, and methods. But LLD doesn't exist in isolation. It's shaped by what comes before (requirements, HLD) and shapes what comes after (implementation, testing).
Understanding where LLD fits in the overall design process helps you know when to do it, what inputs you need, what outputs you produce, and how to collaborate with teammates working at different levels of abstraction.
By the end of this page, you will understand the software design lifecycle, where LLD fits within it, how LLD connects to requirements and architecture, and how iteration refines design across all levels.
Software development involves multiple stages of design, each at a different level of abstraction. While the exact terminology varies by methodology (Waterfall, Agile, etc.), the fundamental stages remain consistent:
| Stage | Key Question | Outputs | Who's Involved |
|---|---|---|---|
| Requirements | What should the system do? | User stories, use cases, specs | Product, Users, Analysts |
| HLD | What components exist? | Architecture diagrams, data flow | Architects, Senior Engineers |
| LLD | How is each component built? | Class diagrams, API specs | Senior/Mid Engineers |
| Implementation | How do we code it? | Source code, tests | Developers |
| Validation | Does it work correctly? | Test results, bug reports | QA, Developers |
| Evolution | How do we adapt? | Refactored design, new features | Entire Team |
While presented as stages, modern development is iterative. You don't finish all LLD before starting implementation. Instead, you design, implement, learn, and refine in cycles. The stages overlap and inform each other continuously.
Every design begins with requirements—the articulation of what the system should do. Requirements come in various forms:
How Requirements Shape LLD
Requirements flow through HLD to LLD, becoming increasingly specific:
| Requirement | HLD Decision | LLD Decision |
|---|---|---|
| "Users can place orders" | Order Service component | Order class, OrderRepository interface |
| "Must handle 1000 orders/second" | Horizontally scaled service, async processing | Thread-safe implementation, queue-based design |
| "Orders expire after 24 hours" | Scheduler component | OrderExpirationJob class, Timer abstraction |
| "Support multiple payment methods" | Payment Service + adapters | PaymentProcessor interface, Strategy pattern |
Every class in your LLD should trace back to a requirement. If you can't explain why a class exists in terms of user needs, question whether it's necessary. This traceability ensures you're building what's needed, not what's technically interesting.
The transition from High-Level Design to Low-Level Design is one of the most critical handoffs in software development. HLD provides the context; LLD fills in the details.
What HLD Provides to LLD:
What LLD Adds:
A common mistake is diving into LLD (designing classes) before understanding HLD context (where those classes live). This leads to classes that work in isolation but don't integrate well into the system. Always understand the architectural context before designing internals.
LLD produces blueprints; implementation brings them to life. The transition from LLD to code should be straightforward if the design is detailed enough.
Characteristics of Implementation-Ready LLD:
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// LLD Specification:// Class: OrderService// Responsibility: Orchestrate order creation and management// Dependencies: OrderRepository, PaymentProcessor, InventoryService// Methods:// - createOrder(userId, items[]): Order | throws InsufficientInventory// - cancelOrder(orderId): void | throws OrderNotFound// - getOrderStatus(orderId): OrderStatus // Implementation follows directly from LLD:class OrderService { constructor( private readonly orderRepository: OrderRepository, private readonly paymentProcessor: PaymentProcessor, private readonly inventoryService: InventoryService ) {} async createOrder(userId: string, items: OrderItem[]): Promise<Order> { // Check inventory (from LLD) const availability = await this.inventoryService.checkAvailability(items); if (!availability.allAvailable) { throw new InsufficientInventoryError(availability.unavailableItems); } // Reserve inventory (from LLD) await this.inventoryService.reserve(items); try { // Create order entity (from LLD) const order = Order.create(userId, items); // Persist order (from LLD) await this.orderRepository.save(order); return order; } catch (error) { // Rollback reservation on failure (from LLD error handling) await this.inventoryService.release(items); throw error; } } // Other methods follow same pattern...}Feedback from Implementation to LLD
Implementation often reveals issues in the design:
When this happens, update the LLD. Design documents should be living artifacts, not historical records.
Real software design is rarely a clean, linear progression from requirements through HLD to LLD to code. Instead, it's an iterative process where insights at each level feed back to refine earlier decisions.
Why Design Is Iterative:
While iteration is inevitable and healthy, uncontrolled iteration is chaos. Establish checkpoints: 'We'll lock HLD after Sprint 2' or 'LLD review before implementation begins.' This balances flexibility with predictability.
Not every feature needs a formal LLD document. The investment in detailed design should be proportional to the complexity and risk of the work.
When Detailed LLD Is Essential:
Sometimes you do LLD after implementation—documenting what you built for future maintainers. This 'as-built' documentation is valuable, especially for complex systems where the code alone doesn't convey intent.
How LLD is practiced varies by development methodology. Understanding these variations helps you adapt LLD practices to your team's process.
| Methodology | LLD Approach | Timing | Documentation Level |
|---|---|---|---|
| Waterfall | Comprehensive upfront design | Before implementation | Heavy, formal documents |
| Agile/Scrum | Just-in-time, per-sprint | During sprint planning | Light, evolving artifacts |
| XP | Emergent design, refactor often | Continuous, with implementation | Minimal, code as documentation |
| Lean | Last responsible moment | As late as feasible | Just enough, no more |
| DevOps/CI-CD | Incremental, feature flags | Per-feature, continuous | Automated via tests and specs |
Agile and LLD
In Agile environments, LLD happens in smaller increments:
The key is balancing 'enough design to start' with 'flexibility to adapt.' Over-designing upfront wastes effort on decisions that may change. Under-designing leads to costly rework.
Software design is a collaborative activity. Effective LLD requires communication with stakeholders at various levels.
Design Reviews
Formal or informal, design reviews are essential for quality LLD:
At minimum, have one other engineer review your LLD before implementation. Fresh eyes catch assumptions you didn't know you made, complexity you've grown blind to, and alternatives you didn't consider. This small investment prevents large rework.
We've explored how Low-Level Design fits within the broader software design process. Let's consolidate the key takeaways:
What's Next:
Now that we understand how LLD fits in the overall process, we'll address a practical question: When should you focus on HLD versus LLD? The final page of this module provides guidance for recognizing which level of design thinking your current situation requires.
You now understand where LLD sits in the software design lifecycle, how it connects to requirements and architecture, how iteration refines design, and how collaboration improves outcomes. Next, we'll learn to recognize when to think at the HLD level versus the LLD level.