There are 2 main approaches to solve this problem:
The key insight for solving this problem is to use dynamic programming to count the number of valid sequences.
Let's define a 3D DP array dp[i][j][k]
where:
i
represents the current roll number (from 1 to n)j
represents the face value of the current roll (from 1 to 6)k
represents the number of consecutive occurrences of face value j (from 1 to rollMax[j-1])The value dp[i][j][k]
represents the number of valid sequences of length i
that end with k
consecutive occurrences of face value j
.
The base cases are:
dp[1][j][1] = 1
for all j
from 1 to 6 (there is one way to roll each face value on the first roll)For the recurrence relation, we need to consider two cases:
dp[i][j][k] = dp[i-1][j][k-1]
for k > 1
dp[i][j][1] = sum(dp[i-1][j'][k']) for all j' != j and all valid k'
The final answer is the sum of dp[n][j][k]
for all j
from 1 to 6 and all valid k
from 1 to rollMax[j-1]
.
We need to compute the DP values for each roll, each face value, and each possible consecutive count. The maximum consecutive count is bounded by the maximum value in rollMax.
We use a 3D DP array of size (n+1) × 7 × 16 to store the number of valid sequences for each state.
We can optimize the space complexity by using a 2D DP array instead of a 3D DP array.
Let's define a 2D DP array dp[i][j]
where:
i
represents the current roll number (from 1 to n)j
represents the face value of the current roll (from 1 to 6)The value dp[i][j]
represents the number of valid sequences of length i
that end with face value j
.
Additionally, we'll use another 2D array consecutive[i][j]
to keep track of the number of valid sequences of length i
that end with face value j
for each possible consecutive count.
The recurrence relation is:
dp[i][j] = sum(dp[i-1][j']) for all j' != j
+ sum(consecutive[i-1][j][k]) for all valid k
Where consecutive[i-1][j][k]
represents the number of valid sequences of length i-1
that end with k
consecutive occurrences of face value j
, and k
is less than rollMax[j-1]
.
The final answer is the sum of dp[n][j]
for all j
from 1 to 6.
The time complexity remains the same as the 3D DP approach, as we still need to compute the values for each state.
We use a 2D DP array of size (n+1) × 7 and a 3D array for consecutive counts, so the space complexity remains the same.
123456789101112131415161718192021222324252627282930function dieSimulator(n, rollMax): MOD = 10^9 + 7 // Initialize DP array dp = new 3D array of size (n+1) × 7 × 16, initialized with 0 // Base cases for j from 1 to 6: dp[1][j][1] = 1 // Fill DP array for i from 2 to n: for j from 1 to 6: // Case 1: Starting a new consecutive sequence for j' from 1 to 6: if j' != j: for k' from 1 to rollMax[j'-1]: dp[i][j][1] = (dp[i][j][1] + dp[i-1][j'][k']) % MOD // Case 2: Extending a consecutive sequence for k from 2 to rollMax[j-1]: dp[i][j][k] = dp[i-1][j][k-1] // Calculate the final answer result = 0 for j from 1 to 6: for k from 1 to rollMax[j-1]: result = (result + dp[n][j][k]) % MOD return result
Understand different approaches to solve the dice roll simulation problem and analyze their efficiency.
The key insight for solving this problem is to use dynamic programming to count the number of valid sequences.
Let's define a 3D DP array dp[i][j][k]
where:
i
represents the current roll number (from 1 to n)j
represents the face value of the current roll (from 1 to 6)k
represents the number of consecutive occurrences of face value j (from 1 to rollMax[j-1])The value dp[i][j][k]
represents the number of valid sequences of length i
that end with k
consecutive occurrences of face value j
.
The base cases are:
dp[1][j][1] = 1
for all j
from 1 to 6 (there is one way to roll each face value on the first roll)For the recurrence relation, we need to consider two cases:
dp[i][j][k] = dp[i-1][j][k-1]
for k > 1
dp[i][j][1] = sum(dp[i-1][j'][k']) for all j' != j and all valid k'
The final answer is the sum of dp[n][j][k]
for all j
from 1 to 6 and all valid k
from 1 to rollMax[j-1]
.
We can optimize the space complexity by using a 2D DP array instead of a 3D DP array.
Let's define a 2D DP array dp[i][j]
where:
i
represents the current roll number (from 1 to n)j
represents the face value of the current roll (from 1 to 6)The value dp[i][j]
represents the number of valid sequences of length i
that end with face value j
.
Additionally, we'll use another 2D array consecutive[i][j]
to keep track of the number of valid sequences of length i
that end with face value j
for each possible consecutive count.
The recurrence relation is:
dp[i][j] = sum(dp[i-1][j']) for all j' != j
+ sum(consecutive[i-1][j][k]) for all valid k
Where consecutive[i-1][j][k]
represents the number of valid sequences of length i-1
that end with k
consecutive occurrences of face value j
, and k
is less than rollMax[j-1]
.
The final answer is the sum of dp[n][j]
for all j
from 1 to 6.
We need to compute the DP values for each roll, each face value, and each possible consecutive count. The maximum consecutive count is bounded by the maximum value in rollMax.
We use a 3D DP array of size (n+1) × 7 × 16 to store the number of valid sequences for each state.
The time complexity remains the same as the 3D DP approach, as we still need to compute the values for each state.
We use a 2D DP array of size (n+1) × 7 and a 3D array for consecutive counts, so the space complexity remains the same.
123456789101112131415161718192021222324252627282930function dieSimulator(n, rollMax): MOD = 10^9 + 7 // Initialize DP array dp = new 3D array of size (n+1) × 7 × 16, initialized with 0 // Base cases for j from 1 to 6: dp[1][j][1] = 1 // Fill DP array for i from 2 to n: for j from 1 to 6: // Case 1: Starting a new consecutive sequence for j' from 1 to 6: if j' != j: for k' from 1 to rollMax[j'-1]: dp[i][j][1] = (dp[i][j][1] + dp[i-1][j'][k']) % MOD // Case 2: Extending a consecutive sequence for k from 2 to rollMax[j-1]: dp[i][j][k] = dp[i-1][j][k-1] // Calculate the final answer result = 0 for j from 1 to 6: for k from 1 to rollMax[j-1]: result = (result + dp[n][j][k]) % MOD return result
1234567891011121314151617181920212223242526272829303132333435363738function dieSimulator(n, rollMax): MOD = 10^9 + 7 // Initialize DP arrays dp = new 2D array of size (n+1) × 7, initialized with 0 consecutive = new 3D array of size (n+1) × 7 × 16, initialized with 0 // Base cases for j from 1 to 6: dp[1][j] = 1 consecutive[1][j][1] = 1 // Fill DP arrays for i from 2 to n: for j from 1 to 6: // Calculate dp[i][j] for j' from 1 to 6: if j' != j: dp[i][j] = (dp[i][j] + dp[i-1][j']) % MOD else: for k from 1 to rollMax[j-1] - 1: dp[i][j] = (dp[i][j] + consecutive[i-1][j][k]) % MOD // Update consecutive array consecutive[i][j][1] = 0 for j' from 1 to 6: if j' != j: consecutive[i][j][1] = (consecutive[i][j][1] + dp[i-1][j']) % MOD for k from 2 to rollMax[j-1]: consecutive[i][j][k] = consecutive[i-1][j][k-1] // Calculate the final answer result = 0 for j from 1 to 6: result = (result + dp[n][j]) % MOD return result
There are 2 main approaches to solve this problem:
The key insight for solving this problem is to use dynamic programming to count the number of valid sequences.
Let's define a 3D DP array dp[i][j][k]
where:
i
represents the current roll number (from 1 to n)j
represents the face value of the current roll (from 1 to 6)k
represents the number of consecutive occurrences of face value j (from 1 to rollMax[j-1])The value dp[i][j][k]
represents the number of valid sequences of length i
that end with k
consecutive occurrences of face value j
.
The base cases are:
dp[1][j][1] = 1
for all j
from 1 to 6 (there is one way to roll each face value on the first roll)For the recurrence relation, we need to consider two cases:
dp[i][j][k] = dp[i-1][j][k-1]
for k > 1
dp[i][j][1] = sum(dp[i-1][j'][k']) for all j' != j and all valid k'
The final answer is the sum of dp[n][j][k]
for all j
from 1 to 6 and all valid k
from 1 to rollMax[j-1]
.
We need to compute the DP values for each roll, each face value, and each possible consecutive count. The maximum consecutive count is bounded by the maximum value in rollMax.
We use a 3D DP array of size (n+1) × 7 × 16 to store the number of valid sequences for each state.
We can optimize the space complexity by using a 2D DP array instead of a 3D DP array.
Let's define a 2D DP array dp[i][j]
where:
i
represents the current roll number (from 1 to n)j
represents the face value of the current roll (from 1 to 6)The value dp[i][j]
represents the number of valid sequences of length i
that end with face value j
.
Additionally, we'll use another 2D array consecutive[i][j]
to keep track of the number of valid sequences of length i
that end with face value j
for each possible consecutive count.
The recurrence relation is:
dp[i][j] = sum(dp[i-1][j']) for all j' != j
+ sum(consecutive[i-1][j][k]) for all valid k
Where consecutive[i-1][j][k]
represents the number of valid sequences of length i-1
that end with k
consecutive occurrences of face value j
, and k
is less than rollMax[j-1]
.
The final answer is the sum of dp[n][j]
for all j
from 1 to 6.
The time complexity remains the same as the 3D DP approach, as we still need to compute the values for each state.
We use a 2D DP array of size (n+1) × 7 and a 3D array for consecutive counts, so the space complexity remains the same.
123456789101112131415161718192021222324252627282930function dieSimulator(n, rollMax): MOD = 10^9 + 7 // Initialize DP array dp = new 3D array of size (n+1) × 7 × 16, initialized with 0 // Base cases for j from 1 to 6: dp[1][j][1] = 1 // Fill DP array for i from 2 to n: for j from 1 to 6: // Case 1: Starting a new consecutive sequence for j' from 1 to 6: if j' != j: for k' from 1 to rollMax[j'-1]: dp[i][j][1] = (dp[i][j][1] + dp[i-1][j'][k']) % MOD // Case 2: Extending a consecutive sequence for k from 2 to rollMax[j-1]: dp[i][j][k] = dp[i-1][j][k-1] // Calculate the final answer result = 0 for j from 1 to 6: for k from 1 to rollMax[j-1]: result = (result + dp[n][j][k]) % MOD return result
Understand different approaches to solve the dice roll simulation problem and analyze their efficiency.
The key insight for solving this problem is to use dynamic programming to count the number of valid sequences.
Let's define a 3D DP array dp[i][j][k]
where:
i
represents the current roll number (from 1 to n)j
represents the face value of the current roll (from 1 to 6)k
represents the number of consecutive occurrences of face value j (from 1 to rollMax[j-1])The value dp[i][j][k]
represents the number of valid sequences of length i
that end with k
consecutive occurrences of face value j
.
The base cases are:
dp[1][j][1] = 1
for all j
from 1 to 6 (there is one way to roll each face value on the first roll)For the recurrence relation, we need to consider two cases:
dp[i][j][k] = dp[i-1][j][k-1]
for k > 1
dp[i][j][1] = sum(dp[i-1][j'][k']) for all j' != j and all valid k'
The final answer is the sum of dp[n][j][k]
for all j
from 1 to 6 and all valid k
from 1 to rollMax[j-1]
.
We can optimize the space complexity by using a 2D DP array instead of a 3D DP array.
Let's define a 2D DP array dp[i][j]
where:
i
represents the current roll number (from 1 to n)j
represents the face value of the current roll (from 1 to 6)The value dp[i][j]
represents the number of valid sequences of length i
that end with face value j
.
Additionally, we'll use another 2D array consecutive[i][j]
to keep track of the number of valid sequences of length i
that end with face value j
for each possible consecutive count.
The recurrence relation is:
dp[i][j] = sum(dp[i-1][j']) for all j' != j
+ sum(consecutive[i-1][j][k]) for all valid k
Where consecutive[i-1][j][k]
represents the number of valid sequences of length i-1
that end with k
consecutive occurrences of face value j
, and k
is less than rollMax[j-1]
.
The final answer is the sum of dp[n][j]
for all j
from 1 to 6.
We need to compute the DP values for each roll, each face value, and each possible consecutive count. The maximum consecutive count is bounded by the maximum value in rollMax.
We use a 3D DP array of size (n+1) × 7 × 16 to store the number of valid sequences for each state.
The time complexity remains the same as the 3D DP approach, as we still need to compute the values for each state.
We use a 2D DP array of size (n+1) × 7 and a 3D array for consecutive counts, so the space complexity remains the same.
123456789101112131415161718192021222324252627282930function dieSimulator(n, rollMax): MOD = 10^9 + 7 // Initialize DP array dp = new 3D array of size (n+1) × 7 × 16, initialized with 0 // Base cases for j from 1 to 6: dp[1][j][1] = 1 // Fill DP array for i from 2 to n: for j from 1 to 6: // Case 1: Starting a new consecutive sequence for j' from 1 to 6: if j' != j: for k' from 1 to rollMax[j'-1]: dp[i][j][1] = (dp[i][j][1] + dp[i-1][j'][k']) % MOD // Case 2: Extending a consecutive sequence for k from 2 to rollMax[j-1]: dp[i][j][k] = dp[i-1][j][k-1] // Calculate the final answer result = 0 for j from 1 to 6: for k from 1 to rollMax[j-1]: result = (result + dp[n][j][k]) % MOD return result
1234567891011121314151617181920212223242526272829303132333435363738function dieSimulator(n, rollMax): MOD = 10^9 + 7 // Initialize DP arrays dp = new 2D array of size (n+1) × 7, initialized with 0 consecutive = new 3D array of size (n+1) × 7 × 16, initialized with 0 // Base cases for j from 1 to 6: dp[1][j] = 1 consecutive[1][j][1] = 1 // Fill DP arrays for i from 2 to n: for j from 1 to 6: // Calculate dp[i][j] for j' from 1 to 6: if j' != j: dp[i][j] = (dp[i][j] + dp[i-1][j']) % MOD else: for k from 1 to rollMax[j-1] - 1: dp[i][j] = (dp[i][j] + consecutive[i-1][j][k]) % MOD // Update consecutive array consecutive[i][j][1] = 0 for j' from 1 to 6: if j' != j: consecutive[i][j][1] = (consecutive[i][j][1] + dp[i-1][j']) % MOD for k from 2 to rollMax[j-1]: consecutive[i][j][k] = consecutive[i-1][j][k-1] // Calculate the final answer result = 0 for j from 1 to 6: result = (result + dp[n][j]) % MOD return result