You have two types of tiles: a 2 × 1 domino shape and a tromino shape. You may rotate these shapes.
Given an integer n, return the number of ways to tile an 2 × n board. Since the answer may be very large, return it modulo 109 + 7.
In a tiling, every square must be covered by a tile. Two tilings are different if and only if there are two 4-directionally adjacent cells on the board such that exactly one of the tilings has both squares occupied by a tile.
Input: n = 3
Output: 5
Explanation: The five different ways are shown below.
[Image showing 5 different tilings of a 2x3 board]
Input: n = 1
Output: 1
Explanation: There is only one way to tile a 2x1 board.
To solve this problem, we need to:
Apply string manipulation concepts to solve a real-world problem.
You have two types of tiles: a 2 × 1 domino shape and a tromino shape. You may rotate these shapes.
Given an integer n, return the number of ways to tile an 2 × n board. Since the answer may be very large, return it modulo 109 + 7.
In a tiling, every square must be covered by a tile. Two tilings are different if and only if there are two 4-directionally adjacent cells on the board such that exactly one of the tilings has both squares occupied by a tile.
The five different ways are shown below. [Image showing 5 different tilings of a 2x3 board]
There is only one way to tile a 2x1 board.
This problem can be solved using dynamic programming.
We need to define multiple states to represent different configurations of the board.
The recurrence relation involves considering all possible ways to place dominos and trominos.
The modulo operation needs to be applied at each step to avoid integer overflow.
This problem has several practical applications:
Solving problems that involve counting the number of ways to arrange objects under certain constraints.
Optimizing the arrangement of tiles or objects in a confined space, relevant in manufacturing and logistics.
Creating puzzles and game mechanics that involve fitting shapes into a grid, as seen in games like Tetris.
You have two types of tiles: a 2 × 1 domino shape and a tromino shape. You may rotate these shapes.
Given an integer n, return the number of ways to tile an 2 × n board. Since the answer may be very large, return it modulo 109 + 7.
In a tiling, every square must be covered by a tile. Two tilings are different if and only if there are two 4-directionally adjacent cells on the board such that exactly one of the tilings has both squares occupied by a tile.
Input: n = 3
Output: 5
Explanation: The five different ways are shown below.
[Image showing 5 different tilings of a 2x3 board]
Input: n = 1
Output: 1
Explanation: There is only one way to tile a 2x1 board.
To solve this problem, we need to:
Apply string manipulation concepts to solve a real-world problem.
You have two types of tiles: a 2 × 1 domino shape and a tromino shape. You may rotate these shapes.
Given an integer n, return the number of ways to tile an 2 × n board. Since the answer may be very large, return it modulo 109 + 7.
In a tiling, every square must be covered by a tile. Two tilings are different if and only if there are two 4-directionally adjacent cells on the board such that exactly one of the tilings has both squares occupied by a tile.
The five different ways are shown below. [Image showing 5 different tilings of a 2x3 board]
There is only one way to tile a 2x1 board.
This problem can be solved using dynamic programming.
We need to define multiple states to represent different configurations of the board.
The recurrence relation involves considering all possible ways to place dominos and trominos.
The modulo operation needs to be applied at each step to avoid integer overflow.
This problem has several practical applications:
Solving problems that involve counting the number of ways to arrange objects under certain constraints.
Optimizing the arrangement of tiles or objects in a confined space, relevant in manufacturing and logistics.
Creating puzzles and game mechanics that involve fitting shapes into a grid, as seen in games like Tetris.