There are 3 main approaches to solve this problem:
The key insight for solving this problem is to define multiple states to represent different configurations of the board.
Let's define two DP arrays:
dp[i]
: the number of ways to completely tile a 2×i board.dp2[i]
: the number of ways to tile a 2×i board with a single square protruding from the right (either at the top or bottom).For dp[i]
, we can:
dp[i-1]
ways.dp[i-2]
ways.dp2[i-1]
ways.Therefore, dp[i] = dp[i-1] + dp[i-2] + 2 * dp2[i-1]
.
For dp2[i]
, we can:
dp2[i-1]
ways.dp[i-2]
ways.Therefore, dp2[i] = dp2[i-1] + dp[i-2]
.
The base cases are:
dp[0] = 1
(there is one way to tile an empty board)dp[1] = 1
(there is one way to tile a 2×1 board with a vertical domino)dp2[0] = 0
(there is no way to tile an empty board with a protruding square)dp2[1] = 1
(there is one way to tile a 2×1 board with a protruding square)We can use a bottom-up approach to fill the DP arrays from the base cases up to n
.
We need to compute the DP values for each i from 2 to n, which requires a constant amount of work for each i.
We use two DP arrays of size n+1 to store the number of ways to tile the board in different configurations.
Another approach is to derive a direct recurrence relation for the number of ways to tile a 2×n board.
Let's define dp[i]
as the number of ways to tile a 2×i board.
After analyzing the problem, we can derive the following recurrence relation:
dp[i] = 2 * dp[i-1] + dp[i-3]
for i >= 4
The base cases are:
dp[1] = 1
dp[2] = 2
dp[3] = 5
This recurrence relation can be derived by considering the different ways to place tiles at the right edge of the board.
We need to compute the DP values for each i from 4 to n, which requires a constant amount of work for each i.
We use a DP array of size n+1 to store the number of ways to tile the board.
For large values of n
, we can use matrix exponentiation to compute the result more efficiently.
The recurrence relation dp[i] = 2 * dp[i-1] + dp[i-3]
can be represented using a 3×3 matrix:
[2 0 1] [dp[i-1]] [dp[i]]
[1 0 0] * [dp[i-2]] = [dp[i-1]]
[0 1 0] [dp[i-3]] [dp[i-2]]
By computing this matrix raised to the power of n-3
, we can find the value of dp[n]
.
Matrix exponentiation can be done in O(log n) time using the binary exponentiation algorithm.
Using binary exponentiation, we can compute the matrix power in logarithmic time.
We only use a constant amount of space to store the 3×3 matrices.
12345678910111213141516171819202122function numTilings(n): MOD = 10^9 + 7 // Base cases if n == 1: return 1 // Initialize DP arrays dp = new array of size n+1 dp2 = new array of size n+1 dp[0] = 1 dp[1] = 1 dp2[0] = 0 dp2[1] = 1 // Fill DP arrays for i from 2 to n: dp2[i] = (dp2[i-1] + dp[i-2]) % MOD dp[i] = (dp[i-1] + dp[i-2] + 2 * dp2[i-1]) % MOD return dp[n]
Understand different approaches to solve the domino and tromino tiling problem and analyze their efficiency.
The key insight for solving this problem is to define multiple states to represent different configurations of the board.
Let's define two DP arrays:
dp[i]
: the number of ways to completely tile a 2×i board.dp2[i]
: the number of ways to tile a 2×i board with a single square protruding from the right (either at the top or bottom).For dp[i]
, we can:
dp[i-1]
ways.dp[i-2]
ways.dp2[i-1]
ways.Therefore, dp[i] = dp[i-1] + dp[i-2] + 2 * dp2[i-1]
.
For dp2[i]
, we can:
dp2[i-1]
ways.dp[i-2]
ways.Therefore, dp2[i] = dp2[i-1] + dp[i-2]
.
The base cases are:
dp[0] = 1
(there is one way to tile an empty board)dp[1] = 1
(there is one way to tile a 2×1 board with a vertical domino)dp2[0] = 0
(there is no way to tile an empty board with a protruding square)dp2[1] = 1
(there is one way to tile a 2×1 board with a protruding square)We can use a bottom-up approach to fill the DP arrays from the base cases up to n
.
Another approach is to derive a direct recurrence relation for the number of ways to tile a 2×n board.
Let's define dp[i]
as the number of ways to tile a 2×i board.
After analyzing the problem, we can derive the following recurrence relation:
dp[i] = 2 * dp[i-1] + dp[i-3]
for i >= 4
The base cases are:
dp[1] = 1
dp[2] = 2
dp[3] = 5
This recurrence relation can be derived by considering the different ways to place tiles at the right edge of the board.
For large values of n
, we can use matrix exponentiation to compute the result more efficiently.
The recurrence relation dp[i] = 2 * dp[i-1] + dp[i-3]
can be represented using a 3×3 matrix:
[2 0 1] [dp[i-1]] [dp[i]]
[1 0 0] * [dp[i-2]] = [dp[i-1]]
[0 1 0] [dp[i-3]] [dp[i-2]]
By computing this matrix raised to the power of n-3
, we can find the value of dp[n]
.
Matrix exponentiation can be done in O(log n) time using the binary exponentiation algorithm.
We need to compute the DP values for each i from 2 to n, which requires a constant amount of work for each i.
We use two DP arrays of size n+1 to store the number of ways to tile the board in different configurations.
We need to compute the DP values for each i from 4 to n, which requires a constant amount of work for each i.
We use a DP array of size n+1 to store the number of ways to tile the board.
Using binary exponentiation, we can compute the matrix power in logarithmic time.
We only use a constant amount of space to store the 3×3 matrices.
12345678910111213141516171819202122function numTilings(n): MOD = 10^9 + 7 // Base cases if n == 1: return 1 // Initialize DP arrays dp = new array of size n+1 dp2 = new array of size n+1 dp[0] = 1 dp[1] = 1 dp2[0] = 0 dp2[1] = 1 // Fill DP arrays for i from 2 to n: dp2[i] = (dp2[i-1] + dp[i-2]) % MOD dp[i] = (dp[i-1] + dp[i-2] + 2 * dp2[i-1]) % MOD return dp[n]
12345678910111213141516171819202122function numTilings(n): MOD = 10^9 + 7 // Base cases if n == 1: return 1 if n == 2: return 2 if n == 3: return 5 // Initialize DP array dp = new array of size n+1 dp[1] = 1 dp[2] = 2 dp[3] = 5 // Fill DP array for i from 4 to n: dp[i] = (2 * dp[i-1] + dp[i-3]) % MOD return dp[n]
There are 3 main approaches to solve this problem:
The key insight for solving this problem is to define multiple states to represent different configurations of the board.
Let's define two DP arrays:
dp[i]
: the number of ways to completely tile a 2×i board.dp2[i]
: the number of ways to tile a 2×i board with a single square protruding from the right (either at the top or bottom).For dp[i]
, we can:
dp[i-1]
ways.dp[i-2]
ways.dp2[i-1]
ways.Therefore, dp[i] = dp[i-1] + dp[i-2] + 2 * dp2[i-1]
.
For dp2[i]
, we can:
dp2[i-1]
ways.dp[i-2]
ways.Therefore, dp2[i] = dp2[i-1] + dp[i-2]
.
The base cases are:
dp[0] = 1
(there is one way to tile an empty board)dp[1] = 1
(there is one way to tile a 2×1 board with a vertical domino)dp2[0] = 0
(there is no way to tile an empty board with a protruding square)dp2[1] = 1
(there is one way to tile a 2×1 board with a protruding square)We can use a bottom-up approach to fill the DP arrays from the base cases up to n
.
We need to compute the DP values for each i from 2 to n, which requires a constant amount of work for each i.
We use two DP arrays of size n+1 to store the number of ways to tile the board in different configurations.
Another approach is to derive a direct recurrence relation for the number of ways to tile a 2×n board.
Let's define dp[i]
as the number of ways to tile a 2×i board.
After analyzing the problem, we can derive the following recurrence relation:
dp[i] = 2 * dp[i-1] + dp[i-3]
for i >= 4
The base cases are:
dp[1] = 1
dp[2] = 2
dp[3] = 5
This recurrence relation can be derived by considering the different ways to place tiles at the right edge of the board.
We need to compute the DP values for each i from 4 to n, which requires a constant amount of work for each i.
We use a DP array of size n+1 to store the number of ways to tile the board.
For large values of n
, we can use matrix exponentiation to compute the result more efficiently.
The recurrence relation dp[i] = 2 * dp[i-1] + dp[i-3]
can be represented using a 3×3 matrix:
[2 0 1] [dp[i-1]] [dp[i]]
[1 0 0] * [dp[i-2]] = [dp[i-1]]
[0 1 0] [dp[i-3]] [dp[i-2]]
By computing this matrix raised to the power of n-3
, we can find the value of dp[n]
.
Matrix exponentiation can be done in O(log n) time using the binary exponentiation algorithm.
Using binary exponentiation, we can compute the matrix power in logarithmic time.
We only use a constant amount of space to store the 3×3 matrices.
12345678910111213141516171819202122function numTilings(n): MOD = 10^9 + 7 // Base cases if n == 1: return 1 // Initialize DP arrays dp = new array of size n+1 dp2 = new array of size n+1 dp[0] = 1 dp[1] = 1 dp2[0] = 0 dp2[1] = 1 // Fill DP arrays for i from 2 to n: dp2[i] = (dp2[i-1] + dp[i-2]) % MOD dp[i] = (dp[i-1] + dp[i-2] + 2 * dp2[i-1]) % MOD return dp[n]
Understand different approaches to solve the domino and tromino tiling problem and analyze their efficiency.
The key insight for solving this problem is to define multiple states to represent different configurations of the board.
Let's define two DP arrays:
dp[i]
: the number of ways to completely tile a 2×i board.dp2[i]
: the number of ways to tile a 2×i board with a single square protruding from the right (either at the top or bottom).For dp[i]
, we can:
dp[i-1]
ways.dp[i-2]
ways.dp2[i-1]
ways.Therefore, dp[i] = dp[i-1] + dp[i-2] + 2 * dp2[i-1]
.
For dp2[i]
, we can:
dp2[i-1]
ways.dp[i-2]
ways.Therefore, dp2[i] = dp2[i-1] + dp[i-2]
.
The base cases are:
dp[0] = 1
(there is one way to tile an empty board)dp[1] = 1
(there is one way to tile a 2×1 board with a vertical domino)dp2[0] = 0
(there is no way to tile an empty board with a protruding square)dp2[1] = 1
(there is one way to tile a 2×1 board with a protruding square)We can use a bottom-up approach to fill the DP arrays from the base cases up to n
.
Another approach is to derive a direct recurrence relation for the number of ways to tile a 2×n board.
Let's define dp[i]
as the number of ways to tile a 2×i board.
After analyzing the problem, we can derive the following recurrence relation:
dp[i] = 2 * dp[i-1] + dp[i-3]
for i >= 4
The base cases are:
dp[1] = 1
dp[2] = 2
dp[3] = 5
This recurrence relation can be derived by considering the different ways to place tiles at the right edge of the board.
For large values of n
, we can use matrix exponentiation to compute the result more efficiently.
The recurrence relation dp[i] = 2 * dp[i-1] + dp[i-3]
can be represented using a 3×3 matrix:
[2 0 1] [dp[i-1]] [dp[i]]
[1 0 0] * [dp[i-2]] = [dp[i-1]]
[0 1 0] [dp[i-3]] [dp[i-2]]
By computing this matrix raised to the power of n-3
, we can find the value of dp[n]
.
Matrix exponentiation can be done in O(log n) time using the binary exponentiation algorithm.
We need to compute the DP values for each i from 2 to n, which requires a constant amount of work for each i.
We use two DP arrays of size n+1 to store the number of ways to tile the board in different configurations.
We need to compute the DP values for each i from 4 to n, which requires a constant amount of work for each i.
We use a DP array of size n+1 to store the number of ways to tile the board.
Using binary exponentiation, we can compute the matrix power in logarithmic time.
We only use a constant amount of space to store the 3×3 matrices.
12345678910111213141516171819202122function numTilings(n): MOD = 10^9 + 7 // Base cases if n == 1: return 1 // Initialize DP arrays dp = new array of size n+1 dp2 = new array of size n+1 dp[0] = 1 dp[1] = 1 dp2[0] = 0 dp2[1] = 1 // Fill DP arrays for i from 2 to n: dp2[i] = (dp2[i-1] + dp[i-2]) % MOD dp[i] = (dp[i-1] + dp[i-2] + 2 * dp2[i-1]) % MOD return dp[n]
12345678910111213141516171819202122function numTilings(n): MOD = 10^9 + 7 // Base cases if n == 1: return 1 if n == 2: return 2 if n == 3: return 5 // Initialize DP array dp = new array of size n+1 dp[1] = 1 dp[2] = 2 dp[3] = 5 // Fill DP array for i from 4 to n: dp[i] = (2 * dp[i-1] + dp[i-3]) % MOD return dp[n]