Below is the implementation of the domino and tromino tiling:
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188/** * Calculate the number of ways to tile a 2×n board with dominos and trominos. * Dynamic Programming with Multiple States approach. * * @param {number} n - Width of the board * @return {number} - Number of ways to tile the board */function numTilings(n) { const MOD = 1000000007; // Base cases if (n === 1) { return 1; } // Initialize DP arrays const dp = new Array(n + 1).fill(0); // dp[i] = ways to fully tile a 2×i board const dp2 = new Array(n + 1).fill(0); // dp2[i] = ways to tile a 2×i board with one protruding square // Base cases dp[0] = 1; // Empty board has one way to tile (do nothing) dp[1] = 1; // 2×1 board has one way to tile (vertical domino) dp2[0] = 0; // Empty board has no way to tile with a protruding square dp2[1] = 1; // 2×1 board has one way to tile with a protruding square // Fill DP arrays for (let i = 2; i <= n; i++) { // dp2[i] = ways to tile with a protruding square // = ways to place a horizontal domino on a board with a protruding square // + ways to place a tromino on a fully tiled board dp2[i] = (dp2[i - 1] + dp[i - 2]) % MOD; // dp[i] = ways to fully tile a 2×i board // = ways to place a vertical domino on a fully tiled board // + ways to place two horizontal dominos on a fully tiled board // + ways to place a tromino on a board with a protruding square (2 orientations) dp[i] = (dp[i - 1] + dp[i - 2] + 2 * dp2[i - 1]) % MOD; } return dp[n];} /** * Calculate the number of ways to tile a 2×n board with dominos and trominos. * Dynamic Programming with Recurrence Relation approach. * * @param {number} n - Width of the board * @return {number} - Number of ways to tile the board */function numTilingsRecurrence(n) { const MOD = 1000000007; // Base cases if (n === 1) { return 1; } if (n === 2) { return 2; } if (n === 3) { return 5; } // Initialize DP array const dp = new Array(n + 1).fill(0); // Base cases dp[1] = 1; dp[2] = 2; dp[3] = 5; // Fill DP array using the recurrence relation for (let i = 4; i <= n; i++) { dp[i] = (2 * dp[i - 1] % MOD + dp[i - 3]) % MOD; } return dp[n];} /** * Calculate the number of ways to tile a 2×n board with dominos and trominos. * Matrix Exponentiation approach. * * @param {number} n - Width of the board * @return {number} - Number of ways to tile the board */function numTilingsMatrix(n) { const MOD = 1000000007; // Base cases if (n === 1) { return 1; } if (n === 2) { return 2; } if (n === 3) { return 5; } // Define the base matrix const base = [ [2, 0, 1], [1, 0, 0], [0, 1, 0] ]; // Compute base^(n-3) const result = matrixPower(base, n - 3, MOD); // Multiply with the initial values [5, 2, 1] return (result[0][0] * 5 + result[0][1] * 2 + result[0][2] * 1) % MOD;} /** * Compute the power of a matrix using binary exponentiation. * * @param {number[][]} matrix - The base matrix * @param {number} n - The exponent * @param {number} mod - The modulo value * @return {number[][]} - The resulting matrix */function matrixPower(matrix, n, mod) { // Base case: matrix^0 = identity matrix if (n === 0) { const size = matrix.length; const result = Array(size).fill().map(() => Array(size).fill(0)); for (let i = 0; i < size; i++) { result[i][i] = 1; } return result; } // If n is odd, compute matrix^(n-1) * matrix if (n % 2 === 1) { const result = matrixPower(matrix, n - 1, mod); return multiplyMatrices(result, matrix, mod); } // If n is even, compute (matrix^(n/2))^2 const half = matrixPower(matrix, Math.floor(n / 2), mod); return multiplyMatrices(half, half, mod);} /** * Multiply two matrices. * * @param {number[][]} a - First matrix * @param {number[][]} b - Second matrix * @param {number} mod - The modulo value * @return {number[][]} - The product of the two matrices */function multiplyMatrices(a, b, mod) { const rowsA = a.length; const colsA = a[0].length; const colsB = b[0].length; const result = Array(rowsA).fill().map(() => Array(colsB).fill(0)); for (let i = 0; i < rowsA; i++) { for (let j = 0; j < colsB; j++) { for (let k = 0; k < colsA; k++) { result[i][j] = (result[i][j] + a[i][k] * b[k][j]) % mod; } } } return result;} // Test casesconsole.log(numTilings(1)); // 1console.log(numTilings(2)); // 2console.log(numTilings(3)); // 5console.log(numTilings(4)); // 11console.log(numTilings(5)); // 24 console.log(numTilingsRecurrence(1)); // 1console.log(numTilingsRecurrence(2)); // 2console.log(numTilingsRecurrence(3)); // 5console.log(numTilingsRecurrence(4)); // 11console.log(numTilingsRecurrence(5)); // 24 console.log(numTilingsMatrix(1)); // 1console.log(numTilingsMatrix(2)); // 2console.log(numTilingsMatrix(3)); // 5console.log(numTilingsMatrix(4)); // 11console.log(numTilingsMatrix(5)); // 24
Let's break down the implementation:
Implement the domino and tromino tiling solution in different programming languages.
Below is the implementation of the domino and tromino tiling in different programming languages. Select a language tab to view the corresponding code.
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188/** * Calculate the number of ways to tile a 2×n board with dominos and trominos. * Dynamic Programming with Multiple States approach. * * @param {number} n - Width of the board * @return {number} - Number of ways to tile the board */function numTilings(n) { const MOD = 1000000007; // Base cases if (n === 1) { return 1; } // Initialize DP arrays const dp = new Array(n + 1).fill(0); // dp[i] = ways to fully tile a 2×i board const dp2 = new Array(n + 1).fill(0); // dp2[i] = ways to tile a 2×i board with one protruding square // Base cases dp[0] = 1; // Empty board has one way to tile (do nothing) dp[1] = 1; // 2×1 board has one way to tile (vertical domino) dp2[0] = 0; // Empty board has no way to tile with a protruding square dp2[1] = 1; // 2×1 board has one way to tile with a protruding square // Fill DP arrays for (let i = 2; i <= n; i++) { // dp2[i] = ways to tile with a protruding square // = ways to place a horizontal domino on a board with a protruding square // + ways to place a tromino on a fully tiled board dp2[i] = (dp2[i - 1] + dp[i - 2]) % MOD; // dp[i] = ways to fully tile a 2×i board // = ways to place a vertical domino on a fully tiled board // + ways to place two horizontal dominos on a fully tiled board // + ways to place a tromino on a board with a protruding square (2 orientations) dp[i] = (dp[i - 1] + dp[i - 2] + 2 * dp2[i - 1]) % MOD; } return dp[n];} /** * Calculate the number of ways to tile a 2×n board with dominos and trominos. * Dynamic Programming with Recurrence Relation approach. * * @param {number} n - Width of the board * @return {number} - Number of ways to tile the board */function numTilingsRecurrence(n) { const MOD = 1000000007; // Base cases if (n === 1) { return 1; } if (n === 2) { return 2; } if (n === 3) { return 5; } // Initialize DP array const dp = new Array(n + 1).fill(0); // Base cases dp[1] = 1; dp[2] = 2; dp[3] = 5; // Fill DP array using the recurrence relation for (let i = 4; i <= n; i++) { dp[i] = (2 * dp[i - 1] % MOD + dp[i - 3]) % MOD; } return dp[n];} /** * Calculate the number of ways to tile a 2×n board with dominos and trominos. * Matrix Exponentiation approach. * * @param {number} n - Width of the board * @return {number} - Number of ways to tile the board */function numTilingsMatrix(n) { const MOD = 1000000007; // Base cases if (n === 1) { return 1; } if (n === 2) { return 2; } if (n === 3) { return 5; } // Define the base matrix const base = [ [2, 0, 1], [1, 0, 0], [0, 1, 0] ]; // Compute base^(n-3) const result = matrixPower(base, n - 3, MOD); // Multiply with the initial values [5, 2, 1] return (result[0][0] * 5 + result[0][1] * 2 + result[0][2] * 1) % MOD;} /** * Compute the power of a matrix using binary exponentiation. * * @param {number[][]} matrix - The base matrix * @param {number} n - The exponent * @param {number} mod - The modulo value * @return {number[][]} - The resulting matrix */function matrixPower(matrix, n, mod) { // Base case: matrix^0 = identity matrix if (n === 0) { const size = matrix.length; const result = Array(size).fill().map(() => Array(size).fill(0)); for (let i = 0; i < size; i++) { result[i][i] = 1; } return result; } // If n is odd, compute matrix^(n-1) * matrix if (n % 2 === 1) { const result = matrixPower(matrix, n - 1, mod); return multiplyMatrices(result, matrix, mod); } // If n is even, compute (matrix^(n/2))^2 const half = matrixPower(matrix, Math.floor(n / 2), mod); return multiplyMatrices(half, half, mod);} /** * Multiply two matrices. * * @param {number[][]} a - First matrix * @param {number[][]} b - Second matrix * @param {number} mod - The modulo value * @return {number[][]} - The product of the two matrices */function multiplyMatrices(a, b, mod) { const rowsA = a.length; const colsA = a[0].length; const colsB = b[0].length; const result = Array(rowsA).fill().map(() => Array(colsB).fill(0)); for (let i = 0; i < rowsA; i++) { for (let j = 0; j < colsB; j++) { for (let k = 0; k < colsA; k++) { result[i][j] = (result[i][j] + a[i][k] * b[k][j]) % mod; } } } return result;} // Test casesconsole.log(numTilings(1)); // 1console.log(numTilings(2)); // 2console.log(numTilings(3)); // 5console.log(numTilings(4)); // 11console.log(numTilings(5)); // 24 console.log(numTilingsRecurrence(1)); // 1console.log(numTilingsRecurrence(2)); // 2console.log(numTilingsRecurrence(3)); // 5console.log(numTilingsRecurrence(4)); // 11console.log(numTilingsRecurrence(5)); // 24 console.log(numTilingsMatrix(1)); // 1console.log(numTilingsMatrix(2)); // 2console.log(numTilingsMatrix(3)); // 5console.log(numTilingsMatrix(4)); // 11console.log(numTilingsMatrix(5)); // 24
Define multiple states to represent different configurations of the board, such as fully tiled or with a protruding square.
Set up the base cases for small board sizes and for the initial states of the DP arrays.
Derive the recurrence relations by considering all possible ways to place dominos and trominos on the board.
Use dynamic programming to fill the arrays from the base cases up to the target board size.
Apply the modulo operation at each step to avoid integer overflow, as the answer can be very large.
Modify the code to implement an alternative approach and test it with the same examples.
Implement a function that solves the domino and tromino tiling problem using a different approach than shown above.
Handle the cases where n is 1, 2, or 3 directly, as they have specific numbers of tilings.
Handle large values of n efficiently to avoid stack overflow or timeout issues.
Apply the modulo operation at each step to avoid integer overflow, as the answer can be very large.
Below is the implementation of the domino and tromino tiling:
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188/** * Calculate the number of ways to tile a 2×n board with dominos and trominos. * Dynamic Programming with Multiple States approach. * * @param {number} n - Width of the board * @return {number} - Number of ways to tile the board */function numTilings(n) { const MOD = 1000000007; // Base cases if (n === 1) { return 1; } // Initialize DP arrays const dp = new Array(n + 1).fill(0); // dp[i] = ways to fully tile a 2×i board const dp2 = new Array(n + 1).fill(0); // dp2[i] = ways to tile a 2×i board with one protruding square // Base cases dp[0] = 1; // Empty board has one way to tile (do nothing) dp[1] = 1; // 2×1 board has one way to tile (vertical domino) dp2[0] = 0; // Empty board has no way to tile with a protruding square dp2[1] = 1; // 2×1 board has one way to tile with a protruding square // Fill DP arrays for (let i = 2; i <= n; i++) { // dp2[i] = ways to tile with a protruding square // = ways to place a horizontal domino on a board with a protruding square // + ways to place a tromino on a fully tiled board dp2[i] = (dp2[i - 1] + dp[i - 2]) % MOD; // dp[i] = ways to fully tile a 2×i board // = ways to place a vertical domino on a fully tiled board // + ways to place two horizontal dominos on a fully tiled board // + ways to place a tromino on a board with a protruding square (2 orientations) dp[i] = (dp[i - 1] + dp[i - 2] + 2 * dp2[i - 1]) % MOD; } return dp[n];} /** * Calculate the number of ways to tile a 2×n board with dominos and trominos. * Dynamic Programming with Recurrence Relation approach. * * @param {number} n - Width of the board * @return {number} - Number of ways to tile the board */function numTilingsRecurrence(n) { const MOD = 1000000007; // Base cases if (n === 1) { return 1; } if (n === 2) { return 2; } if (n === 3) { return 5; } // Initialize DP array const dp = new Array(n + 1).fill(0); // Base cases dp[1] = 1; dp[2] = 2; dp[3] = 5; // Fill DP array using the recurrence relation for (let i = 4; i <= n; i++) { dp[i] = (2 * dp[i - 1] % MOD + dp[i - 3]) % MOD; } return dp[n];} /** * Calculate the number of ways to tile a 2×n board with dominos and trominos. * Matrix Exponentiation approach. * * @param {number} n - Width of the board * @return {number} - Number of ways to tile the board */function numTilingsMatrix(n) { const MOD = 1000000007; // Base cases if (n === 1) { return 1; } if (n === 2) { return 2; } if (n === 3) { return 5; } // Define the base matrix const base = [ [2, 0, 1], [1, 0, 0], [0, 1, 0] ]; // Compute base^(n-3) const result = matrixPower(base, n - 3, MOD); // Multiply with the initial values [5, 2, 1] return (result[0][0] * 5 + result[0][1] * 2 + result[0][2] * 1) % MOD;} /** * Compute the power of a matrix using binary exponentiation. * * @param {number[][]} matrix - The base matrix * @param {number} n - The exponent * @param {number} mod - The modulo value * @return {number[][]} - The resulting matrix */function matrixPower(matrix, n, mod) { // Base case: matrix^0 = identity matrix if (n === 0) { const size = matrix.length; const result = Array(size).fill().map(() => Array(size).fill(0)); for (let i = 0; i < size; i++) { result[i][i] = 1; } return result; } // If n is odd, compute matrix^(n-1) * matrix if (n % 2 === 1) { const result = matrixPower(matrix, n - 1, mod); return multiplyMatrices(result, matrix, mod); } // If n is even, compute (matrix^(n/2))^2 const half = matrixPower(matrix, Math.floor(n / 2), mod); return multiplyMatrices(half, half, mod);} /** * Multiply two matrices. * * @param {number[][]} a - First matrix * @param {number[][]} b - Second matrix * @param {number} mod - The modulo value * @return {number[][]} - The product of the two matrices */function multiplyMatrices(a, b, mod) { const rowsA = a.length; const colsA = a[0].length; const colsB = b[0].length; const result = Array(rowsA).fill().map(() => Array(colsB).fill(0)); for (let i = 0; i < rowsA; i++) { for (let j = 0; j < colsB; j++) { for (let k = 0; k < colsA; k++) { result[i][j] = (result[i][j] + a[i][k] * b[k][j]) % mod; } } } return result;} // Test casesconsole.log(numTilings(1)); // 1console.log(numTilings(2)); // 2console.log(numTilings(3)); // 5console.log(numTilings(4)); // 11console.log(numTilings(5)); // 24 console.log(numTilingsRecurrence(1)); // 1console.log(numTilingsRecurrence(2)); // 2console.log(numTilingsRecurrence(3)); // 5console.log(numTilingsRecurrence(4)); // 11console.log(numTilingsRecurrence(5)); // 24 console.log(numTilingsMatrix(1)); // 1console.log(numTilingsMatrix(2)); // 2console.log(numTilingsMatrix(3)); // 5console.log(numTilingsMatrix(4)); // 11console.log(numTilingsMatrix(5)); // 24
Let's break down the implementation:
Implement the domino and tromino tiling solution in different programming languages.
Below is the implementation of the domino and tromino tiling in different programming languages. Select a language tab to view the corresponding code.
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188/** * Calculate the number of ways to tile a 2×n board with dominos and trominos. * Dynamic Programming with Multiple States approach. * * @param {number} n - Width of the board * @return {number} - Number of ways to tile the board */function numTilings(n) { const MOD = 1000000007; // Base cases if (n === 1) { return 1; } // Initialize DP arrays const dp = new Array(n + 1).fill(0); // dp[i] = ways to fully tile a 2×i board const dp2 = new Array(n + 1).fill(0); // dp2[i] = ways to tile a 2×i board with one protruding square // Base cases dp[0] = 1; // Empty board has one way to tile (do nothing) dp[1] = 1; // 2×1 board has one way to tile (vertical domino) dp2[0] = 0; // Empty board has no way to tile with a protruding square dp2[1] = 1; // 2×1 board has one way to tile with a protruding square // Fill DP arrays for (let i = 2; i <= n; i++) { // dp2[i] = ways to tile with a protruding square // = ways to place a horizontal domino on a board with a protruding square // + ways to place a tromino on a fully tiled board dp2[i] = (dp2[i - 1] + dp[i - 2]) % MOD; // dp[i] = ways to fully tile a 2×i board // = ways to place a vertical domino on a fully tiled board // + ways to place two horizontal dominos on a fully tiled board // + ways to place a tromino on a board with a protruding square (2 orientations) dp[i] = (dp[i - 1] + dp[i - 2] + 2 * dp2[i - 1]) % MOD; } return dp[n];} /** * Calculate the number of ways to tile a 2×n board with dominos and trominos. * Dynamic Programming with Recurrence Relation approach. * * @param {number} n - Width of the board * @return {number} - Number of ways to tile the board */function numTilingsRecurrence(n) { const MOD = 1000000007; // Base cases if (n === 1) { return 1; } if (n === 2) { return 2; } if (n === 3) { return 5; } // Initialize DP array const dp = new Array(n + 1).fill(0); // Base cases dp[1] = 1; dp[2] = 2; dp[3] = 5; // Fill DP array using the recurrence relation for (let i = 4; i <= n; i++) { dp[i] = (2 * dp[i - 1] % MOD + dp[i - 3]) % MOD; } return dp[n];} /** * Calculate the number of ways to tile a 2×n board with dominos and trominos. * Matrix Exponentiation approach. * * @param {number} n - Width of the board * @return {number} - Number of ways to tile the board */function numTilingsMatrix(n) { const MOD = 1000000007; // Base cases if (n === 1) { return 1; } if (n === 2) { return 2; } if (n === 3) { return 5; } // Define the base matrix const base = [ [2, 0, 1], [1, 0, 0], [0, 1, 0] ]; // Compute base^(n-3) const result = matrixPower(base, n - 3, MOD); // Multiply with the initial values [5, 2, 1] return (result[0][0] * 5 + result[0][1] * 2 + result[0][2] * 1) % MOD;} /** * Compute the power of a matrix using binary exponentiation. * * @param {number[][]} matrix - The base matrix * @param {number} n - The exponent * @param {number} mod - The modulo value * @return {number[][]} - The resulting matrix */function matrixPower(matrix, n, mod) { // Base case: matrix^0 = identity matrix if (n === 0) { const size = matrix.length; const result = Array(size).fill().map(() => Array(size).fill(0)); for (let i = 0; i < size; i++) { result[i][i] = 1; } return result; } // If n is odd, compute matrix^(n-1) * matrix if (n % 2 === 1) { const result = matrixPower(matrix, n - 1, mod); return multiplyMatrices(result, matrix, mod); } // If n is even, compute (matrix^(n/2))^2 const half = matrixPower(matrix, Math.floor(n / 2), mod); return multiplyMatrices(half, half, mod);} /** * Multiply two matrices. * * @param {number[][]} a - First matrix * @param {number[][]} b - Second matrix * @param {number} mod - The modulo value * @return {number[][]} - The product of the two matrices */function multiplyMatrices(a, b, mod) { const rowsA = a.length; const colsA = a[0].length; const colsB = b[0].length; const result = Array(rowsA).fill().map(() => Array(colsB).fill(0)); for (let i = 0; i < rowsA; i++) { for (let j = 0; j < colsB; j++) { for (let k = 0; k < colsA; k++) { result[i][j] = (result[i][j] + a[i][k] * b[k][j]) % mod; } } } return result;} // Test casesconsole.log(numTilings(1)); // 1console.log(numTilings(2)); // 2console.log(numTilings(3)); // 5console.log(numTilings(4)); // 11console.log(numTilings(5)); // 24 console.log(numTilingsRecurrence(1)); // 1console.log(numTilingsRecurrence(2)); // 2console.log(numTilingsRecurrence(3)); // 5console.log(numTilingsRecurrence(4)); // 11console.log(numTilingsRecurrence(5)); // 24 console.log(numTilingsMatrix(1)); // 1console.log(numTilingsMatrix(2)); // 2console.log(numTilingsMatrix(3)); // 5console.log(numTilingsMatrix(4)); // 11console.log(numTilingsMatrix(5)); // 24
Define multiple states to represent different configurations of the board, such as fully tiled or with a protruding square.
Set up the base cases for small board sizes and for the initial states of the DP arrays.
Derive the recurrence relations by considering all possible ways to place dominos and trominos on the board.
Use dynamic programming to fill the arrays from the base cases up to the target board size.
Apply the modulo operation at each step to avoid integer overflow, as the answer can be very large.
Modify the code to implement an alternative approach and test it with the same examples.
Implement a function that solves the domino and tromino tiling problem using a different approach than shown above.
Handle the cases where n is 1, 2, or 3 directly, as they have specific numbers of tilings.
Handle large values of n efficiently to avoid stack overflow or timeout issues.
Apply the modulo operation at each step to avoid integer overflow, as the answer can be very large.